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Because the wayland-client-protocol.h header defines symbols that collide with the wayland-server-protocol.h header we allow applications to explicitly ensure that they are only including one at a time by exposing corresponding <cogl/cogl-wayland-client.h> and <cogl/cogl-wayland-server.h> headers. This also adds a missing guard to cogl-texture-2d.h that it isn't included directly. Reviewed-by: Neil Roberts <neil@linux.intel.com>
191 lines
7.0 KiB
C
191 lines
7.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXURE_2D_H
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#define __COGL_TEXURE_2D_H
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#include "cogl-context.h"
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-texture-2d
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* @short_description: Functions for creating and manipulating 2D textures
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*
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* These functions allow low-level 2D textures to be allocated. These
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* differ from sliced textures for example which may internally be
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* made up of multiple 2D textures, or atlas textures where Cogl must
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* internally modify user texture coordinates before they can be used
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* by the GPU.
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*
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* You should be aware that many GPUs only support power of two sizes
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* for #CoglTexture2D textures. You can check support for non power of
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* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
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* via cogl_has_feature().
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*/
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typedef struct _CoglTexture2D CoglTexture2D;
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#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
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#define cogl_is_texture_2d cogl_is_texture_2d_EXP
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/**
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* cogl_is_texture_2d:
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* @object: A #CoglObject
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*
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* Gets whether the given object references an existing #CoglTexture2D
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* object.
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*
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* Return value: %TRUE if the object references a #CoglTexture2D,
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* %FALSE otherwise
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*/
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gboolean
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cogl_is_texture_2d (void *object);
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#define cogl_texture_2d_new_with_size cogl_texture_2d_new_with_size_EXP
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/**
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* cogl_texture_2d_new_with_size:
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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* @internal_format: The format of the texture
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* @error: A #GError for exceptions
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*
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* Allocates a low-level #CoglTexture2D texture that your GPU can
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* texture from directly. This is unlike sliced textures for example
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* which may be comprised of multiple internal textures, or atlas
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* textures where Cogl has to modify texture coordinates before they
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* may be used by the GPU.
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Returns: A newly allocated #CoglTexture2D, or if the size is not
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* supported (because it is too large or a non-power-of-two
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* size that the hardware doesn't support) it will return
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* %NULL and set @error.
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*
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* Since: 2.0
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*/
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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GError **error);
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#define cogl_texture_2d_new_from_data cogl_texture_2d_new_from_data_EXP
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/**
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* cogl_texture_2d_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #GError for exceptions
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*
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* Creates a new #CoglTexture2D texture based on data residing in memory.
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* These are unlike sliced textures for example which may be comprised
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* of multiple internal textures, or atlas textures where Cogl has to
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* modify texture coordinates before they may be used by the GPU.
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Returns: A newly allocated #CoglTexture2D, or if the size is not
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* supported (because it is too large or a non-power-of-two
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* size that the hardware doesn't support) it will return
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* %NULL and set @error.
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*
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* Since: 2.0
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*/
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const guint8 *data,
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GError **error);
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#define cogl_texture_2d_new_from_foreign cogl_texture_2d_new_from_foreign_EXP
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/**
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* cogl_texture_2d_new_from_foreign:
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* @ctx: A #CoglContext
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* @gl_handle: A GL handle for a GL_TEXTURE_2D texture object
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* @width: Width of the foreign GL texture
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* @height: Height of the foreign GL texture
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* @internal_format: The format of the texture
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* @error: A #GError for exceptions
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*
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* Wraps an existing GL_TEXTURE_2D texture object as a #CoglTexture2D.
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* This can be used for integrating Cogl with software using OpenGL
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* directly.
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*
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* <note>The results are undefined for passing an invalid @gl_handle
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* or if @width or @height don't have the correct texture
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* geometry.</note>
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*
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* Returns: A newly allocated #CoglTexture2D, or if Cogl could not
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* validate the @gl_handle in some way (perhaps because of
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* an unsupported format) it will return %NULL and set
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* @error.
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*
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* Since: 2.0
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*/
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CoglTexture2D *
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cogl_texture_2d_new_from_foreign (CoglContext *ctx,
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unsigned int gl_handle,
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int width,
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int height,
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CoglPixelFormat format,
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GError **error);
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G_END_DECLS
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#endif /* __COGL_TEXURE_2D_H */
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