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140 lines
5.6 KiB
XML
140 lines
5.6 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE chapter PUBLIC
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"-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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]>
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<chapter id="migrating-ClutterAnimation">
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<chapterinfo>
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<author>
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<firstname>Emmanuele</firstname>
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<surname>Bassi</surname>
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<affiliation>
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<address>
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<email>ebassi@gnome.org</email>
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</address>
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</affiliation>
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</author>
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</chapterinfo>
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<title>Migrating from ClutterAnimation</title>
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<para>The #ClutterAnimation class, along with the #ClutterActor wrappers
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clutter_actor_animate(), clutter_actor_animate_with_timeline() and
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clutter_actor_animate_with_alpha(), has been deprecated in Clutter 1.12,
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and should not be used in newly written code.</para>
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<para>The direct replacement for a #ClutterAnimation is the
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#ClutterPropertyTransition class, which allows the transition of a
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single #GObject property from an initial value to a final value over a
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user-defined time using a user-defined easing curve.</para>
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<para>The #ClutterPropertyTransition class inherits from #ClutterTransition,
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which allows setting the transition interval, as well as the animatable
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instance to be transitioned; and from #ClutterTimeline, which allows setting
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the duration and easing curve of the transition.</para>
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<para>For instance, the following #ClutterAnimation set up:</para>
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<informalexample><programlisting language="C"><![CDATA[
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ClutterAnimation *animation = clutter_animation_new ();
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clutter_animation_set_mode (animation, CLUTTER_EASE_OUT_CUBIC);
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clutter_animation_set_duration (animation, 2500);
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/* object_to_animate is set elsewhere */
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clutter_animation_set_object (animation, object_to_animate);
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ClutterInterval *interval = clutter_interval_new (G_TYPE_FLOAT, 0.0, 100.0);
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/* property_name is set elsewhere */
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clutter_animation_bind_interval (animation, property_name, interval);
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ClutterTimeline *timeline = clutter_animation_get_timeline (animation);
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clutter_timeline_start (timeline);
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]]></programlisting></informalexample>
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<para>Can be replaced by #ClutterPropertyTransition:</para>
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<informalexample><programlisting language="C"><![CDATA[
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ClutterTransition *transition = clutter_property_transition_new (property_name);
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clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
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CLUTTER_EASE_OUT_CUBIC);
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clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 2000);
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clutter_transition_set_animatable (transition, object_to_animate);
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clutter_transition_set_from (transition, G_TYPE_FLOAT, 0.0);
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clutter_transition_set_to (transition, G_TYPE_FLOAT, 100.0);
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clutter_timeline_start (CLUTTER_TIMELINE (transition));
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]]></programlisting></informalexample>
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<para>It is important to note that only #ClutterAnimatable implementations
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can be used directly with #ClutterTransition.</para>
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<para>A #ClutterPropertyTransition can only animate a single property; if
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more than one property transition is required, you can use the
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#ClutterTransitionGroup class to group the transitions together.</para>
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<section>
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<title>Migrating clutter_actor_animate()</title>
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<para>#ClutterActor animatable properties can use implicit transitions
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through their setter functions. The duration and easing curve of the
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animation is controlled by clutter_actor_set_easing_duration() and by
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clutter_actor_set_easing_mode(), respectively; for instance, the
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equivalent of the following clutter_actor_animate() call:</para>
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<informalexample><programlisting language="C"><![CDATA[
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clutter_actor_animate (actor, CLUTTER_EASE_OUT_BOUNCE, 500,
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"x", new_x_position,
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"y", new_y_position,
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"opacity", 255,
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NULL);
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]]></programlisting></informalexample>
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<para>Can be replaced by the following:</para>
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<informalexample><programlisting language="C"><![CDATA[
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clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_BOUNCE);
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clutter_actor_set_easing_duration (actor, 500);
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clutter_actor_set_position (actor, new_x_position, new_y_position);
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clutter_actor_set_opacity (actor, 255);
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]]></programlisting></informalexample>
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<para>The default easing duration for the 1.0 API series is set to 0,
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which means no transition at all.</para>
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<para>It is possible to set the easing state of a #ClutterActor to its
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default values by using clutter_actor_save_easing_state(), and return
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to the previous values by calling clutter_actor_restore_easing_state()
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instead. The easing state affects all the animatable properties that
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are modified after changing it; so, for instance:</para>
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<informalexample><programlisting language="C"><![CDATA[
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_duration (actor, 500);
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clutter_actor_set_opacity (actor, 255);
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_delay (actor, 500);
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clutter_actor_set_easing_duration (actor, 500);
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clutter_actor_set_size (actor, width, height);
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clutter_actor_restore_easing_state (actor);
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clutter_actor_restore_easing_state (actor);
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]]></programlisting></informalexample>
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<para>The animation above will implicitly transition the opacity from
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its current value to 255 in 500 milliseconds using the default easing
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curve; at the same time, the size of the actor will be transitioned in
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500 milliseconds after a delay of 500 milliseconds to the new size
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stored in the variables <emphasis>width</emphasis> and
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<emphasis>height</emphasis>.</para>
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</section>
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</chapter>
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