mutter/src/compositor/meta-feedback-actor.c
Jonas Ådahl 2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00

250 lines
6.9 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Carlos Garnacho <carlosg@gnome.org>
*/
/**
* SECTION:meta-feedback-actor
* @title: MetaFeedbackActor
* @short_description: Actor for painting user interaction feedback
*/
#include "config.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-feedback-actor-private.h"
#include "core/display-private.h"
enum {
PROP_ANCHOR_X = 1,
PROP_ANCHOR_Y
};
typedef struct _MetaFeedbackActorPrivate MetaFeedbackActorPrivate;
struct _MetaFeedbackActorPrivate
{
int anchor_x;
int anchor_y;
int pos_x;
int pos_y;
};
G_DEFINE_TYPE_WITH_PRIVATE (MetaFeedbackActor, meta_feedback_actor, CLUTTER_TYPE_ACTOR)
static void
meta_feedback_actor_constructed (GObject *object)
{
MetaDisplay *display;
display = meta_get_display ();
clutter_actor_add_child (display->compositor->feedback_group,
CLUTTER_ACTOR (object));
}
static void
meta_feedback_actor_update_position (MetaFeedbackActor *self)
{
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
clutter_actor_set_position (CLUTTER_ACTOR (self),
priv->pos_x - priv->anchor_x,
priv->pos_y - priv->anchor_y);
}
static void
meta_feedback_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaFeedbackActor *self = META_FEEDBACK_ACTOR (object);
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_ANCHOR_X:
priv->anchor_x = g_value_get_int (value);
meta_feedback_actor_update_position (self);
break;
case PROP_ANCHOR_Y:
priv->anchor_y = g_value_get_int (value);
meta_feedback_actor_update_position (self);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_feedback_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaFeedbackActor *self = META_FEEDBACK_ACTOR (object);
MetaFeedbackActorPrivate *priv = meta_feedback_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_ANCHOR_X:
g_value_set_int (value, priv->anchor_x);
break;
case PROP_ANCHOR_Y:
g_value_set_int (value, priv->anchor_y);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_feedback_actor_class_init (MetaFeedbackActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->constructed = meta_feedback_actor_constructed;
object_class->set_property = meta_feedback_actor_set_property;
object_class->get_property = meta_feedback_actor_get_property;
pspec = g_param_spec_int ("anchor-x",
"Anchor X",
"The X axis of the anchor point",
0, G_MAXINT, 0,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_ANCHOR_X,
pspec);
pspec = g_param_spec_int ("anchor-y",
"Anchor Y",
"The Y axis of the anchor point",
0, G_MAXINT, 0,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_ANCHOR_Y,
pspec);
}
static void
meta_feedback_actor_init (MetaFeedbackActor *self)
{
clutter_actor_set_reactive (CLUTTER_ACTOR (self), FALSE);
}
/**
* meta_feedback_actor_new:
*
* Creates a new actor to draw the current drag and drop surface.
*
* Return value: the newly created background actor
*/
ClutterActor *
meta_feedback_actor_new (int anchor_x,
int anchor_y)
{
MetaFeedbackActor *self;
self = g_object_new (META_TYPE_FEEDBACK_ACTOR,
"anchor-x", anchor_x,
"anchor-y", anchor_y,
NULL);
return CLUTTER_ACTOR (self);
}
void
meta_feedback_actor_set_anchor (MetaFeedbackActor *self,
int anchor_x,
int anchor_y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
if (priv->anchor_x == anchor_x && priv->anchor_y == anchor_y)
return;
if (priv->anchor_x != anchor_x)
{
priv->anchor_x = anchor_x;
g_object_notify (G_OBJECT (self), "anchor-x");
}
if (priv->anchor_y != anchor_y)
{
priv->anchor_y = anchor_y;
g_object_notify (G_OBJECT (self), "anchor-y");
}
meta_feedback_actor_update_position (self);
}
void
meta_feedback_actor_get_anchor (MetaFeedbackActor *self,
int *anchor_x,
int *anchor_y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
if (anchor_x)
*anchor_x = priv->anchor_x;
if (anchor_y)
*anchor_y = priv->anchor_y;
}
void
meta_feedback_actor_set_position (MetaFeedbackActor *self,
int x,
int y)
{
MetaFeedbackActorPrivate *priv;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
priv = meta_feedback_actor_get_instance_private (self);
priv->pos_x = x;
priv->pos_y = y;
meta_feedback_actor_update_position (self);
}
void
meta_feedback_actor_update (MetaFeedbackActor *self,
const ClutterEvent *event)
{
ClutterPoint point;
g_return_if_fail (META_IS_FEEDBACK_ACTOR (self));
g_return_if_fail (event != NULL);
clutter_event_get_position (event, &point);
meta_feedback_actor_set_position (self, point.x, point.y);
}