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d40cdfa3e1
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
106 lines
3.9 KiB
C
106 lines
3.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/* This can be included multiple times with different definitions for
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* the COGL_WINSYS_FEATURE_* functions.
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*/
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/* Macro prototypes:
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* COGL_WINSYS_FEATURE_BEGIN (name, namespaces, extension_names,
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* implied_public_feature_flags,
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* implied_private_feature_flags,
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* implied_winsys_feature)
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* COGL_WINSYS_FEATURE_FUNCTION (return_type, function_name,
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* (arguments))
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* ...
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* COGL_WINSYS_FEATURE_END ()
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*
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* Note: You can list multiple namespace and extension names if the
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* corresponding _FEATURE_FUNCTIONS have the same semantics accross
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* the different extension variants.
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*
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* XXX: NB: Don't add a trailing semicolon when using these macros
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*/
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COGL_WINSYS_FEATURE_BEGIN (texture_from_pixmap,
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"EXT\0",
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"texture_from_pixmap\0",
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0,
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0,
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COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)
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COGL_WINSYS_FEATURE_FUNCTION (void, glXBindTexImage,
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(Display *display,
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GLXDrawable drawable,
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int buffer,
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int *attribList))
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COGL_WINSYS_FEATURE_FUNCTION (void, glXReleaseTexImage,
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(Display *display,
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GLXDrawable drawable,
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int buffer))
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COGL_WINSYS_FEATURE_END ()
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COGL_WINSYS_FEATURE_BEGIN (video_sync,
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"SGI\0",
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"video_sync\0",
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0,
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0,
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COGL_WINSYS_FEATURE_VBLANK_COUNTER)
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COGL_WINSYS_FEATURE_FUNCTION (int, glXGetVideoSync,
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(unsigned int *count))
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COGL_WINSYS_FEATURE_FUNCTION (int, glXWaitVideoSync,
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(int divisor,
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int remainder,
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unsigned int *count))
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COGL_WINSYS_FEATURE_END ()
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COGL_WINSYS_FEATURE_BEGIN (swap_control,
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"SGI\0",
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"swap_control\0",
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0,
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0,
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COGL_WINSYS_FEATURE_SWAP_THROTTLE)
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COGL_WINSYS_FEATURE_FUNCTION (int, glXSwapInterval,
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(int interval))
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COGL_WINSYS_FEATURE_END ()
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COGL_WINSYS_FEATURE_BEGIN (copy_sub_buffer,
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"MESA\0",
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"copy_sub_buffer\0",
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0,
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0,
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0)
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COGL_WINSYS_FEATURE_FUNCTION (void, glXCopySubBuffer,
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(Display *dpy,
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GLXDrawable drawable,
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int x, int y, int width, int height))
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COGL_WINSYS_FEATURE_END ()
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COGL_WINSYS_FEATURE_BEGIN (swap_event,
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"INTEL\0",
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"swap_event\0",
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0,
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0,
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COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT)
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COGL_WINSYS_FEATURE_END ()
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