mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
36c85da3b8
This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
813 lines
20 KiB
C
813 lines
20 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#include <glib/gi18n-lib.h>
|
|
|
|
#include "cogl-debug.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-pipeline-private.h"
|
|
#include "cogl-pipeline-opengl-private.h"
|
|
#include "cogl-winsys-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-matrix-private.h"
|
|
#include "cogl-journal-private.h"
|
|
#include "cogl-bitmap-private.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-texture-driver.h"
|
|
#include "cogl-attribute-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-config-private.h"
|
|
#include "cogl-private.h"
|
|
#include "cogl1-context.h"
|
|
#include "cogl-offscreen.h"
|
|
#include "cogl-attribute-gl-private.h"
|
|
#include "cogl-clutter.h"
|
|
|
|
CoglFuncPtr
|
|
cogl_get_proc_address (const char* name)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
return _cogl_renderer_get_proc_address (ctx->display->renderer, name, FALSE);
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_check_extension (const char *name, char * const *ext)
|
|
{
|
|
while (*ext)
|
|
if (!strcmp (name, *ext))
|
|
return TRUE;
|
|
else
|
|
ext++;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* XXX: This has been deprecated as public API */
|
|
CoglBool
|
|
cogl_check_extension (const char *name, const char *ext)
|
|
{
|
|
return cogl_clutter_check_extension (name, ext);
|
|
}
|
|
|
|
/* XXX: it's expected that we'll deprecated this with
|
|
* cogl_framebuffer_clear at some point. */
|
|
void
|
|
cogl_clear (const CoglColor *color, unsigned long buffers)
|
|
{
|
|
cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
|
|
}
|
|
|
|
/* XXX: This API has been deprecated */
|
|
void
|
|
cogl_set_depth_test_enabled (CoglBool setting)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->legacy_depth_test_enabled == setting)
|
|
return;
|
|
|
|
ctx->legacy_depth_test_enabled = setting;
|
|
if (ctx->legacy_depth_test_enabled)
|
|
ctx->legacy_state_set++;
|
|
else
|
|
ctx->legacy_state_set--;
|
|
}
|
|
|
|
/* XXX: This API has been deprecated */
|
|
CoglBool
|
|
cogl_get_depth_test_enabled (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
return ctx->legacy_depth_test_enabled;
|
|
}
|
|
|
|
void
|
|
cogl_set_backface_culling_enabled (CoglBool setting)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->legacy_backface_culling_enabled == setting)
|
|
return;
|
|
|
|
ctx->legacy_backface_culling_enabled = setting;
|
|
|
|
if (ctx->legacy_backface_culling_enabled)
|
|
ctx->legacy_state_set++;
|
|
else
|
|
ctx->legacy_state_set--;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_get_backface_culling_enabled (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
return ctx->legacy_backface_culling_enabled;
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color (const CoglColor *color)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (cogl_color_get_alpha_byte (color) == 0xff)
|
|
{
|
|
cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
|
|
pipeline = ctx->opaque_color_pipeline;
|
|
}
|
|
else
|
|
{
|
|
CoglColor premultiplied = *color;
|
|
cogl_color_premultiply (&premultiplied);
|
|
cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
|
|
pipeline = ctx->blended_color_pipeline;
|
|
}
|
|
|
|
cogl_set_source (pipeline);
|
|
}
|
|
|
|
void
|
|
cogl_set_viewport (int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = cogl_get_draw_framebuffer ();
|
|
|
|
cogl_framebuffer_set_viewport (framebuffer,
|
|
x,
|
|
y,
|
|
width,
|
|
height);
|
|
}
|
|
|
|
/* XXX: This should be deprecated, and we should expose a way to also
|
|
* specify an x and y viewport offset */
|
|
void
|
|
cogl_viewport (unsigned int width,
|
|
unsigned int height)
|
|
{
|
|
cogl_set_viewport (0, 0, width, height);
|
|
}
|
|
|
|
CoglFeatureFlags
|
|
cogl_get_features (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
return ctx->feature_flags;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_features_available (CoglFeatureFlags features)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
return (ctx->feature_flags & features) == features;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
|
|
{
|
|
return COGL_FLAGS_GET (ctx->features, feature);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_has_features (CoglContext *ctx, ...)
|
|
{
|
|
va_list args;
|
|
CoglFeatureID feature;
|
|
|
|
va_start (args, ctx);
|
|
while ((feature = va_arg (args, CoglFeatureID)))
|
|
if (!cogl_has_feature (ctx, feature))
|
|
return FALSE;
|
|
va_end (args);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_foreach_feature (CoglContext *ctx,
|
|
CoglFeatureCallback callback,
|
|
void *user_data)
|
|
{
|
|
int i;
|
|
for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
|
|
if (COGL_FLAGS_GET (ctx->features, i))
|
|
callback (i, user_data);
|
|
}
|
|
|
|
/* XXX: This function should either be replaced with one returning
|
|
* integers, or removed/deprecated and make the
|
|
* _cogl_framebuffer_get_viewport* functions public.
|
|
*/
|
|
void
|
|
cogl_get_viewport (float viewport[4])
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = cogl_get_draw_framebuffer ();
|
|
cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
|
}
|
|
|
|
void
|
|
cogl_get_bitmasks (int *red,
|
|
int *green,
|
|
int *blue,
|
|
int *alpha)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
framebuffer = cogl_get_draw_framebuffer ();
|
|
|
|
if (red)
|
|
*red = cogl_framebuffer_get_red_bits (framebuffer);
|
|
|
|
if (green)
|
|
*green = cogl_framebuffer_get_green_bits (framebuffer);
|
|
|
|
if (blue)
|
|
*blue = cogl_framebuffer_get_blue_bits (framebuffer);
|
|
|
|
if (alpha)
|
|
*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
|
|
}
|
|
|
|
void
|
|
cogl_set_fog (const CoglColor *fog_color,
|
|
CoglFogMode mode,
|
|
float density,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->legacy_fog_state.enabled == FALSE)
|
|
ctx->legacy_state_set++;
|
|
|
|
ctx->legacy_fog_state.enabled = TRUE;
|
|
ctx->legacy_fog_state.color = *fog_color;
|
|
ctx->legacy_fog_state.mode = mode;
|
|
ctx->legacy_fog_state.density = density;
|
|
ctx->legacy_fog_state.z_near = z_near;
|
|
ctx->legacy_fog_state.z_far = z_far;
|
|
}
|
|
|
|
void
|
|
cogl_disable_fog (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->legacy_fog_state.enabled == TRUE)
|
|
ctx->legacy_state_set--;
|
|
|
|
ctx->legacy_fog_state.enabled = FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_flush (void)
|
|
{
|
|
GList *l;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
for (l = ctx->framebuffers; l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
}
|
|
|
|
void
|
|
cogl_read_pixels (int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
CoglReadPixelsFlags source,
|
|
CoglPixelFormat format,
|
|
uint8_t *pixels)
|
|
{
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
CoglBitmap *bitmap;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
bitmap = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
format,
|
|
bpp * width, /* rowstride */
|
|
pixels);
|
|
cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
|
|
x, y,
|
|
source,
|
|
bitmap);
|
|
cogl_object_unref (bitmap);
|
|
}
|
|
|
|
void
|
|
cogl_begin_gl (void)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->in_begin_gl_block)
|
|
{
|
|
static CoglBool shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = TRUE;
|
|
|
|
/* Flush all batched primitives */
|
|
cogl_flush ();
|
|
|
|
/* Flush framebuffer state, including clip state, modelview and
|
|
* projection matrix state
|
|
*
|
|
* NB: _cogl_framebuffer_flush_state may disrupt various state (such
|
|
* as the pipeline state) when flushing the clip stack, so should
|
|
* always be done first when preparing to draw. */
|
|
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
|
|
_cogl_get_read_framebuffer (),
|
|
COGL_FRAMEBUFFER_STATE_ALL);
|
|
|
|
/* Setup the state for the current pipeline */
|
|
|
|
/* We considered flushing a specific, minimal pipeline here to try and
|
|
* simplify the GL state, but decided to avoid special cases and second
|
|
* guessing what would be actually helpful.
|
|
*
|
|
* A user should instead call cogl_set_source_color4ub() before
|
|
* cogl_begin_gl() to simplify the state flushed.
|
|
*
|
|
* XXX: note defining n_tex_coord_attribs using
|
|
* cogl_pipeline_get_n_layers is a hack, but the problem is that
|
|
* n_tex_coord_attribs is usually defined when drawing a primitive
|
|
* which isn't happening here.
|
|
*
|
|
* Maybe it would be more useful if this code did flush the
|
|
* opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
|
|
* restore all state for the material's backend back to default OpenGL
|
|
* values.
|
|
*/
|
|
pipeline = cogl_get_source ();
|
|
_cogl_pipeline_flush_gl_state (pipeline,
|
|
cogl_get_draw_framebuffer (),
|
|
FALSE);
|
|
|
|
/* Disable any cached vertex arrays */
|
|
_cogl_gl_disable_all_attributes (ctx);
|
|
}
|
|
|
|
void
|
|
cogl_end_gl (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!ctx->in_begin_gl_block)
|
|
{
|
|
static CoglBool shown = FALSE;
|
|
if (!shown)
|
|
g_warning ("cogl_end_gl is being called before cogl_begin_gl");
|
|
shown = TRUE;
|
|
return;
|
|
}
|
|
ctx->in_begin_gl_block = FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_push_matrix (void)
|
|
{
|
|
cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
|
|
}
|
|
|
|
void
|
|
cogl_pop_matrix (void)
|
|
{
|
|
cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
|
|
}
|
|
|
|
void
|
|
cogl_scale (float x, float y, float z)
|
|
{
|
|
cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_translate (float x, float y, float z)
|
|
{
|
|
cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_rotate (float angle, float x, float y, float z)
|
|
{
|
|
cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
|
|
}
|
|
|
|
void
|
|
cogl_transform (const CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_perspective (float fov_y,
|
|
float aspect,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
|
|
fov_y, aspect, z_near, z_far);
|
|
}
|
|
|
|
void
|
|
cogl_frustum (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float z_near,
|
|
float z_far)
|
|
{
|
|
cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
|
|
left, right, bottom, top, z_near, z_far);
|
|
}
|
|
|
|
void
|
|
cogl_ortho (float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float near,
|
|
float far)
|
|
{
|
|
cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
|
|
left, top, right, bottom, near, far);
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
void
|
|
cogl_set_projection_matrix (CoglMatrix *matrix)
|
|
{
|
|
cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
|
|
}
|
|
|
|
uint32_t
|
|
_cogl_driver_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-driver-error-quark");
|
|
}
|
|
|
|
typedef struct _CoglSourceState
|
|
{
|
|
CoglPipeline *pipeline;
|
|
int push_count;
|
|
/* If this is TRUE then the pipeline will be copied and the legacy
|
|
state will be applied whenever the pipeline is used. This is
|
|
necessary because some internal Cogl code expects to be able to
|
|
push a temporary pipeline to put GL into a known state. For that
|
|
to work it also needs to prevent applying the legacy state */
|
|
CoglBool enable_legacy;
|
|
} CoglSourceState;
|
|
|
|
static void
|
|
_push_source_real (CoglPipeline *pipeline, CoglBool enable_legacy)
|
|
{
|
|
CoglSourceState *top = g_slice_new (CoglSourceState);
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
top->pipeline = cogl_object_ref (pipeline);
|
|
top->enable_legacy = enable_legacy;
|
|
top->push_count = 1;
|
|
|
|
ctx->source_stack = g_list_prepend (ctx->source_stack, top);
|
|
}
|
|
|
|
/* FIXME: This should take a context pointer for Cogl 2.0 Technically
|
|
* we could make it so we can retrieve a context reference from the
|
|
* pipeline, but this would not by symmetric with cogl_pop_source. */
|
|
void
|
|
cogl_push_source (void *material_or_pipeline)
|
|
{
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
_cogl_push_source (pipeline, TRUE);
|
|
}
|
|
|
|
/* This internal version of cogl_push_source is the same except it
|
|
never applies the legacy state. Some parts of Cogl use this
|
|
internally to set a temporary pipeline with a known state */
|
|
void
|
|
_cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
|
|
if (ctx->source_stack)
|
|
{
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
|
|
{
|
|
top->push_count++;
|
|
return;
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
else
|
|
_push_source_real (pipeline, enable_legacy);
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void
|
|
cogl_pop_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
top->push_count--;
|
|
if (top->push_count == 0)
|
|
{
|
|
cogl_object_unref (top->pipeline);
|
|
g_slice_free (CoglSourceState, top);
|
|
ctx->source_stack = g_list_delete_link (ctx->source_stack,
|
|
ctx->source_stack);
|
|
}
|
|
}
|
|
|
|
/* FIXME: This needs to take a context pointer for Cogl 2.0 */
|
|
void *
|
|
cogl_get_source (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, NULL);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->pipeline;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_get_enable_legacy_state (void)
|
|
{
|
|
CoglSourceState *top;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, FALSE);
|
|
|
|
top = ctx->source_stack->data;
|
|
return top->enable_legacy;
|
|
}
|
|
|
|
void
|
|
cogl_set_source (void *material_or_pipeline)
|
|
{
|
|
CoglSourceState *top;
|
|
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
|
_COGL_RETURN_IF_FAIL (ctx->source_stack);
|
|
|
|
top = ctx->source_stack->data;
|
|
if (top->pipeline == pipeline && top->enable_legacy)
|
|
return;
|
|
|
|
if (top->push_count == 1)
|
|
{
|
|
/* NB: top->pipeline may be only thing keeping pipeline
|
|
* alive currently so ref pipeline first... */
|
|
cogl_object_ref (pipeline);
|
|
cogl_object_unref (top->pipeline);
|
|
top->pipeline = pipeline;
|
|
top->enable_legacy = TRUE;
|
|
}
|
|
else
|
|
{
|
|
top->push_count--;
|
|
cogl_push_source (pipeline);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_set_source_texture (CoglTexture *texture)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_COGL_RETURN_IF_FAIL (texture != NULL);
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
|
|
cogl_set_source (ctx->texture_pipeline);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4ub (uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4ub (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
void
|
|
cogl_set_source_color4f (float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
CoglColor c = { 0, };
|
|
|
|
cogl_color_init_from_4f (&c, red, green, blue, alpha);
|
|
cogl_set_source_color (&c);
|
|
}
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
void
|
|
_cogl_transform_point (const CoglMatrix *matrix_mv,
|
|
const CoglMatrix *matrix_p,
|
|
const float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
|
|
uint32_t
|
|
_cogl_system_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-system-error-quark");
|
|
}
|
|
|
|
void
|
|
_cogl_init (void)
|
|
{
|
|
static CoglBool initialized = FALSE;
|
|
|
|
if (initialized == FALSE)
|
|
{
|
|
bindtextdomain (GETTEXT_PACKAGE, COGL_LOCALEDIR);
|
|
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
|
|
|
#ifdef COGL_HAS_GTYPE_SUPPORT
|
|
g_type_init ();
|
|
#endif
|
|
|
|
_cogl_config_read ();
|
|
_cogl_debug_check_environment ();
|
|
initialized = TRUE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns the number of bytes-per-pixel of a given format. The bpp
|
|
* can be extracted from the least significant nibble of the pixel
|
|
* format (see CoglPixelFormat).
|
|
*
|
|
* The mapping is the following (see discussion on bug #660188):
|
|
*
|
|
* 0 = undefined
|
|
* 1, 8 = 1 bpp (e.g. A_8, G_8)
|
|
* 2 = 3 bpp, aligned (e.g. 888)
|
|
* 3 = 4 bpp, aligned (e.g. 8888)
|
|
* 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
|
|
* 7 = undefined yuv
|
|
* 9 = 2 bpp, aligned
|
|
* 10 = undefined
|
|
* 11 = undefined
|
|
* 12 = 3 bpp, not aligned
|
|
* 13 = 4 bpp, not aligned (e.g. 2101010)
|
|
* 14-15 = undefined
|
|
*/
|
|
int
|
|
_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format)
|
|
{
|
|
int bpp_lut[] = { 0, 1, 3, 4,
|
|
2, 2, 2, 0,
|
|
1, 2, 0, 0,
|
|
3, 4, 0, 0 };
|
|
|
|
return bpp_lut [format & 0xf];
|
|
}
|
|
|
|
/* Note: this also refers to the mapping defined above for
|
|
* _cogl_pixel_format_get_bytes_per_pixel() */
|
|
CoglBool
|
|
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format)
|
|
{
|
|
int aligned_lut[] = { -1, 1, 1, 1,
|
|
0, 0, 0, -1,
|
|
1, 1, -1, -1,
|
|
0, 0, -1, -1};
|
|
int aligned = aligned_lut[format & 0xf];
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (aligned != -1, FALSE);
|
|
|
|
/* NB: currently checking whether the format components are aligned
|
|
* or not determines whether the format is endian dependent or not.
|
|
* In the future though we might consider adding formats with
|
|
* aligned components that are also endian independant. */
|
|
|
|
return aligned;
|
|
}
|