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24733abf68
Add a CoglFrameInfo object that tracks timing information for frames that are drawn. We track a frame counter and frame timing information for each CoglOnscreen. Internally a CoglFrameInfo is automatically created for each frame, delimited by cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region() calls. CoglFrameInfos are delivered to applications via frame event callbacks that can be registered with a new cogl_onscreen_add_frame_callback() api. Two initial event types (dispatched on all platforms) have been defined; a _SYNC event used for throttling the frame rate of applications and a _COMPLETE event used so signify the end of a frame. Note: This new _add_frame_callback() api makes the cogl_onscreen_add_swap_complete_callback() api redundant and so it should be considered deprecated. Since the _add_swap_complete_callback() api is still experimental api, we will be looking to quickly migrate users to the new api so we can remove the old api. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 700401667db2522045e4623d78797b17f9184501)
742 lines
27 KiB
C
742 lines
27 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011,2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ONSCREEN_H
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#define __COGL_ONSCREEN_H
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-frame-info.h>
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#include <cogl/cogl-object.h>
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COGL_BEGIN_DECLS
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typedef struct _CoglOnscreen CoglOnscreen;
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#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
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/**
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* cogl_onscreen_new:
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* @context: A #CoglContext
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* @width: The desired framebuffer width
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* @height: The desired framebuffer height
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*
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* Instantiates an "unallocated" #CoglOnscreen framebuffer that may be
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* configured before later being allocated, either implicitly when
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* it is first used or explicitly via cogl_framebuffer_allocate().
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*
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* Return value: A newly instantiated #CoglOnscreen framebuffer
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* Since: 1.8
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* Stability: unstable
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*/
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *context, int width, int height);
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#ifdef COGL_HAS_X11
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typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen,
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uint32_t event_mask,
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void *user_data);
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/**
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* cogl_x11_onscreen_set_foreign_window_xid:
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* @onscreen: The unallocated framebuffer to associated with an X
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* window.
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* @xid: The XID of an existing X window
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* @update: A callback that notifies of updates to what Cogl requires
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* to be in the core X protocol event mask.
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* @user_data: user data passed to @update
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*
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* Ideally we would recommend that you let Cogl be responsible for
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* creating any X window required to back an onscreen framebuffer but
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* if you really need to target a window created manually this
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* function can be called before @onscreen has been allocated to set a
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* foreign XID for your existing X window.
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*
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* Since Cogl needs, for example, to track changes to the size of an X
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* window it requires that certain events be selected for via the core
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* X protocol. This requirement may also be changed asynchronously so
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* you must pass in an @update callback to inform you of Cogl's
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* required event mask.
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*
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* For example if you are using Xlib you could use this API roughly
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* as follows:
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* [{
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* static void
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* my_update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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* uint32_t event_mask,
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* void *user_data)
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* {
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* XSetWindowAttributes attrs;
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* MyData *data = user_data;
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* attrs.event_mask = event_mask | data->my_event_mask;
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* XChangeWindowAttributes (data->xdpy,
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* data->xwin,
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* CWEventMask,
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* &attrs);
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* }
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*
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* {
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* *snip*
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* cogl_x11_onscreen_set_foreign_window_xid (onscreen,
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* data->xwin,
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* my_update_cogl_x11_event_mask,
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* data);
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* *snip*
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* }
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* }]
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data);
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/**
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* cogl_x11_onscreen_get_window_xid:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Assuming you know the given @onscreen framebuffer is based on an x11 window
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* this queries the XID of that window. If
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* cogl_x11_onscreen_set_foreign_window_xid() was previously called then it
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* will return that same XID otherwise it will be the XID of a window Cogl
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* created internally. If the window has not been allocated yet and a foreign
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* xid has not been set then it's undefined what value will be returned.
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*
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* It's undefined what this function does if called when not using an x11 based
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* renderer.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen);
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/* XXX: we should maybe remove this, since nothing currently uses
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* it and the current implementation looks dubious. */
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen);
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#endif /* COGL_HAS_X11 */
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#ifdef COGL_HAS_WIN32_SUPPORT
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/**
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* cogl_win32_onscreen_set_foreign_window:
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* @onscreen: A #CoglOnscreen framebuffer
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* @hwnd: A win32 window handle
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*
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* Ideally we would recommend that you let Cogl be responsible for
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* creating any window required to back an onscreen framebuffer but
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* if you really need to target a window created manually this
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* function can be called before @onscreen has been allocated to set a
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* foreign XID for your existing X window.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd);
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/**
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* cogl_win32_onscreen_get_window:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Queries the internally created window HWND backing the given @onscreen
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* framebuffer. If cogl_win32_onscreen_set_foreign_window() has been used then
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* it will return the same handle set with that API.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen);
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#endif /* COGL_HAS_WIN32_SUPPORT */
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#if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
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struct wl_surface *
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cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen);
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struct wl_shell_surface *
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cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen);
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/**
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* cogl_wayland_onscreen_resize:
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* @onscreen: A #CoglOnscreen framebuffer
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* @width: The desired width of the framebuffer
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* @height: The desired height of the framebuffer
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* @offset_x: A relative x offset for the new framebuffer
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* @offset_y: A relative x offset for the new framebuffer
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*
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* Queues a resize of the given @onscreen framebuffer which will be applied
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* during the next swap buffers request. Since a buffer is usually conceptually
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* scaled with a center point the @offset_x and @offset_y arguments allow the
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* newly allocated buffer to be positioned relative to the old buffer size.
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*
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* For example a buffer that is being resized by moving the bottom right
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* corner, and the top left corner is remaining static would use x and y
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* offsets of (0, 0) since the top-left of the new buffer should have the same
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* position as the old buffer. If the center of the old buffer is being zoomed
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* into then all the corners of the new buffer move out from the center and the x
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* and y offsets would be (-half_x_size_increase, -half_y_size_increase) where
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* x/y_size_increase is how many pixels bigger the buffer is on the x and y
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* axis.
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*
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* If cogl_wayland_onscreen_resize() is called multiple times before the next
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* swap buffers request then the relative x and y offsets accumulate instead of
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* being replaced. The @width and @height values superseed the old values.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
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int width,
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int height,
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int offset_x,
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int offset_y);
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#endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */
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/**
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* cogl_onscreen_set_swap_throttled:
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* @onscreen: A #CoglOnscreen framebuffer
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* @throttled: Whether swap throttling is wanted or not.
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*
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* Requests that the given @onscreen framebuffer should have swap buffer
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* requests (made using cogl_onscreen_swap_buffers()) throttled either by a
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* displays vblank period or perhaps some other mechanism in a composited
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* environment.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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CoglBool throttled);
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/**
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* cogl_onscreen_show:
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* @onscreen: The onscreen framebuffer to make visible
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*
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* This requests to make @onscreen visible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function will implicitly allocate the given @onscreen
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* framebuffer before showing it if it hasn't already been allocated.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_onscreen_show (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_hide:
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* @onscreen: The onscreen framebuffer to make invisible
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*
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* This requests to make @onscreen invisible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function does not implicitly allocate the given @onscreen
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* framebuffer before hiding it.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_onscreen_hide (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Swaps the current back buffer being rendered too, to the front for display.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_get_buffer_age:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Gets the current age of the buffer contents.
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*
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* This function allows applications to query the age of the current
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* back buffer contents for a #CoglOnscreen as the number of frames
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* elapsed since the contents were most recently defined.
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*
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* These age values exposes enough information to applications about
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* how Cogl internally manages back buffers to allow applications to
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* re-use the contents of old frames and minimize how much must be
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* redrawn for the next frame.
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*
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* The back buffer contents can either be reported as invalid (has an
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* age of 0) or it may be reported to be the same contents as from n
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* frames prior to the current frame.
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*
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* The queried value remains valid until the next buffer swap.
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*
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* <note>One caveat is that under X11 the buffer age does not reflect
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* changes to buffer contents caused by the window systems. X11
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* applications must track Expose events to determine what buffer
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* regions need to additionally be repaired each frame.</note>
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*
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* The recommended way to take advantage of this buffer age api is to
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* build up a circular buffer of length 3 for tracking damage regions
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* over the last 3 frames and when starting a new frame look at the
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* age of the buffer and combine the damage regions for the current
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* frame with the damage regions of previous @age frames so you know
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* everything that must be redrawn to update the old contents for the
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* new frame.
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*
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* <note>If the system doesn't not support being able to track the age
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* of back buffers then this function will always return 0 which
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* implies that the contents are undefined.</note>
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*
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* Return value: The age of the buffer contents or 0 when the buffer
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* contents are undefined.
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*
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* Since: 1.14
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* Stability: stable
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*/
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_region:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing rectangles as
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* (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps a region of the back buffer being rendered too, to the front for
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* display. @rectangles represents the region as array of @n_rectangles each
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* defined by 4 sequential (x, y, width, height) integers.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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/**
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* CoglFrameEvent:
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* @COGL_FRAME_EVENT_SYNC: Notifies that the system compositor has
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* acknowledged a frame and is ready for a
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* new frame to be created.
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* @COGL_FRAME_EVENT_COMPLETE: Notifies that a frame has ended. This
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* is a good time for applications to
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* collect statistics about the frame
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* since the #CoglFrameInfo should hold
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* the most data at this point. No other
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* events should be expected after a
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* @COGL_FRAME_EVENT_COMPLETE event.
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*
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* Identifiers that are passed to #CoglFrameCallback functions
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* (registered using cogl_onscreen_add_frame_callback()) that
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* mark the progression of a frame in some way which usually
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* means that new information will have been accumulated in the
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* frame's corresponding #CoglFrameInfo object.
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*
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* The last event that will be sent for a frame will be a
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* @COGL_FRAME_EVENT_COMPLETE event and so these are a good
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* opportunity to collect statistics about a frame since the
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* #CoglFrameInfo should hold the most data at this point.
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*
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* <note>A frame may not be completed before the next frame can start
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* so applications should avoid needing to collect all statistics for
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* a particular frame before they can start a new frame.</note>
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*
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* Since: 1.14
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* Stability: unstable
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*/
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typedef enum _CoglFrameEvent
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{
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COGL_FRAME_EVENT_SYNC = 1,
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COGL_FRAME_EVENT_COMPLETE
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} CoglFrameEvent;
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/**
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* CoglFrameCallback:
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* @onscreen: The onscreen that the frame is associated with
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* @event: A #CoglFrameEvent notifying how the frame has progressed
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* @info: The meta information, such as timing information, about
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* the frame that has progressed.
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* @user_data: The user pointer passed to
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* cogl_onscreen_add_frame_callback()
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*
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* Is a callback that can be registered via
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* cogl_onscreen_add_frame_callback() to be called when a frame
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* progresses in some notable way.
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*
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* Please see the documentation for #CoglFrameEvent and
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* cogl_onscreen_add_frame_callback() for more details about what
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* events can be notified.
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*
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* Since: 1.14
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* Stability: unstable
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*/
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typedef void (*CoglFrameCallback) (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data);
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/**
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* CoglFrameClosure:
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*
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* An opaque type that tracks a #CoglFrameCallback and associated user
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* data. A #CoglFrameClosure pointer will be returned from
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* cogl_onscreen_add_frame_callback() and it allows you to remove a
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* callback later using cogl_onscreen_remove_frame_callback().
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*
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* Since: 1.14
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* Stability: unstable
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*/
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typedef struct _CoglFrameClosure CoglFrameClosure;
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/**
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* cogl_onscreen_add_frame_callback:
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* @onscreen: A #CoglOnscreen framebuffer
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* @callback: A callback function to call for frame events
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* @user_data: A private pointer to be passed to @callback
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* @destroy: An optional callback to destroy @user_data when the
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* @callback is removed or @onscreen is freed.
|
|
*
|
|
* Installs a @callback function that will be called for significant
|
|
* events relating to the given @onscreen framebuffer.
|
|
*
|
|
* The @callback will be used to notify when the system compositor is
|
|
* ready for this application to render a new frame. In this case
|
|
* %COGL_FRAME_EVENT_SYNC will be passed as the event argument to the
|
|
* given @callback in addition to the #CoglFrameInfo corresponding to
|
|
* the frame beeing acknowledged by the compositor.
|
|
*
|
|
* The @callback will also be called to notify when the frame has
|
|
* ended. In this case %COGL_FRAME_EVENT_COMPLETE will be passed as
|
|
* the event argument to the given @callback in addition to the
|
|
* #CoglFrameInfo corresponding to the newly presented frame. The
|
|
* meaning of "ended" here simply means that no more timing
|
|
* information will be collected within the corresponding
|
|
* #CoglFrameInfo and so this is a good opportunity to analyse the
|
|
* given info. It does not necessarily mean that the GPU has finished
|
|
* rendering the corresponding frame.
|
|
*
|
|
* We highly recommend throttling your application according to
|
|
* %COGL_FRAME_EVENT_SYNC events so that your application can avoid
|
|
* wasting resources, drawing more frames than your system compositor
|
|
* can display.
|
|
*
|
|
* Return value: a #CoglFrameClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
CoglFrameClosure *
|
|
cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_frame_callback:
|
|
* @onscreen: A #CoglOnscreen
|
|
* @closure: A #CoglFrameClosure returned from
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Removes a callback and associated user data that were previously
|
|
* registered using cogl_onscreen_add_frame_callback().
|
|
*
|
|
* If a destroy callback was passed to
|
|
* cogl_onscreen_add_frame_callback() to destroy the user data then
|
|
* this will get called.
|
|
*
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameClosure *closure);
|
|
|
|
typedef void (*CoglSwapBuffersNotify) (CoglFramebuffer *framebuffer,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_add_swap_buffers_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: A callback function to call when a swap has completed
|
|
* @user_data: A private pointer to be passed to @callback
|
|
*
|
|
* Installs a @callback function that should be called whenever a swap buffers
|
|
* request (made using cogl_onscreen_swap_buffers()) for the given
|
|
* @onscreen completes.
|
|
*
|
|
* <note>Applications should check for the %COGL_FEATURE_ID_SWAP_BUFFERS_EVENT
|
|
* feature before using this API. It's currently undefined when and if
|
|
* registered callbacks will be called if this feature is not supported.</note>
|
|
*
|
|
* We recommend using this mechanism when available to manually throttle your
|
|
* applications (in conjunction with cogl_onscreen_set_swap_throttled()) so
|
|
* your application will be able to avoid long blocks in the driver caused by
|
|
* throttling when you request to swap buffers too quickly.
|
|
*
|
|
* Return value: a unique identifier that can be used to remove to remove
|
|
* the callback later.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
* Deprecated: 1.14: Use cogl_onscreen_add_swap_complete_callback
|
|
*/
|
|
unsigned int
|
|
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
CoglSwapBuffersNotify callback,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_swap_buffers_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @id: An identifier returned from cogl_onscreen_add_swap_buffers_callback()
|
|
*
|
|
* Removes a callback that was previously registered
|
|
* using cogl_onscreen_add_swap_buffers_callback().
|
|
*
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
* Deprecated: 1.14: Use cogl_onscreen_remove_swap_complete_callback
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
|
|
unsigned int id);
|
|
|
|
/**
|
|
* cogl_onscreen_set_resizable:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
*
|
|
* Lets you request Cogl to mark an @onscreen framebuffer as
|
|
* resizable or not.
|
|
*
|
|
* By default, if possible, a @onscreen will be created by Cogl
|
|
* as non resizable, but it is not guaranteed that this is always
|
|
* possible for all window systems.
|
|
*
|
|
* <note>Cogl does not know whether marking the @onscreen framebuffer
|
|
* is truly meaningful for your current window system (consider
|
|
* applications being run fullscreen on a phone or TV) so this
|
|
* function may not have any useful effect. If you are running on a
|
|
* multi windowing system such as X11 or Win32 or OSX then Cogl will
|
|
* request to the window system that users be allowed to resize the
|
|
* @onscreen, although it's still possible that some other window
|
|
* management policy will block this possibility.</note>
|
|
*
|
|
* <note>Whenever an @onscreen framebuffer is resized the viewport
|
|
* will be automatically updated to match the new size of the
|
|
* framebuffer with an origin of (0,0). If your application needs more
|
|
* specialized control of the viewport it will need to register a
|
|
* resize handler using cogl_onscreen_add_resize_handler() so that it
|
|
* can track when the viewport has been changed automatically.</note>
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
void
|
|
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable);
|
|
|
|
/**
|
|
* cogl_onscreen_get_resizable:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
*
|
|
* Lets you query whether @onscreen has been marked as resizable via
|
|
* the cogl_onscreen_set_resizable() api.
|
|
*
|
|
* By default, if possible, a @onscreen will be created by Cogl
|
|
* as non resizable, but it is not guaranteed that this is always
|
|
* possible for all window systems.
|
|
*
|
|
* <note>If cogl_onscreen_set_resizable(@onscreen, %TRUE) has been
|
|
* previously called then this function will return %TRUE, but it's
|
|
* possible that the current windowing system being used does not
|
|
* support window resizing (consider fullscreen windows on a phone or
|
|
* a TV). This function is not aware of whether resizing is truly
|
|
* meaningful with your window system, only whether the @onscreen has
|
|
* been marked as resizable.</note>
|
|
*
|
|
* Return value: Returns whether @onscreen has been marked as
|
|
* resizable or not.
|
|
* Since: 2.0
|
|
*/
|
|
CoglBool
|
|
cogl_onscreen_get_resizable (CoglOnscreen *onscreen);
|
|
|
|
/**
|
|
* CoglOnscreenResizeCallback:
|
|
* @onscreen: A #CoglOnscreen framebuffer that was resized
|
|
* @width: The new width of @onscreen
|
|
* @height: The new height of @onscreen
|
|
* @user_data: The private passed to
|
|
* cogl_onscreen_add_resize_handler()
|
|
*
|
|
* Is a callback type used with the
|
|
* cogl_onscreen_add_resize_handler() allowing applications to be
|
|
* notified whenever an @onscreen framebuffer is resized.
|
|
*
|
|
* <note>Cogl automatically updates the viewport of an @onscreen
|
|
* framebuffer that is resized so this callback is also an indication
|
|
* that the viewport has been modified too</note>
|
|
*
|
|
* <note>A resize callback will only ever be called while dispatching
|
|
* Cogl events from the system mainloop; so for example during
|
|
* cogl_poll_dispatch(). This is so that callbacks shouldn't occur
|
|
* while an application might have arbitrary locks held for
|
|
* example.</note>
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
typedef void (*CoglOnscreenResizeCallback) (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_add_resize_handler:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: A #CoglOnscreenResizeCallback to call when the @onscreen
|
|
* changes size.
|
|
* @user_data: Private data to be passed to @callback.
|
|
*
|
|
* Registers a @callback with @onscreen that will be called whenever
|
|
* the @onscreen framebuffer changes size.
|
|
*
|
|
* The @callback can be removed using
|
|
* cogl_onscreen_remove_resize_handler() passing the same @callback
|
|
* and @user_data pair.
|
|
*
|
|
* <note>Since Cogl automatically updates the viewport of an @onscreen
|
|
* framebuffer that is resized, a resize callback can also be used to
|
|
* track when the viewport has been changed automatically by Cogl in
|
|
* case your application needs more specialized control over the
|
|
* viewport.</note>
|
|
*
|
|
* <note>A resize callback will only ever be called while dispatching
|
|
* Cogl events from the system mainloop; so for example during
|
|
* cogl_poll_dispatch(). This is so that callbacks shouldn't occur
|
|
* while an application might have arbitrary locks held for
|
|
* example.</note>
|
|
*
|
|
* Return value: a unique identifier that can be used to remove to remove
|
|
* the callback later.
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
unsigned int
|
|
cogl_onscreen_add_resize_handler (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeCallback callback,
|
|
void *user_data);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_resize_handler:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @id: An identifier returned from cogl_onscreen_add_resize_handler()
|
|
*
|
|
* Removes a resize @callback and @user_data pair that were previously
|
|
* associated with @onscreen via cogl_onscreen_add_resize_handler().
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
void
|
|
cogl_onscreen_remove_resize_handler (CoglOnscreen *onscreen,
|
|
unsigned int id);
|
|
|
|
/**
|
|
* cogl_is_onscreen:
|
|
* @object: A #CoglObject pointer
|
|
*
|
|
* Gets whether the given object references a #CoglOnscreen.
|
|
*
|
|
* Return value: %TRUE if the object references a #CoglOnscreen
|
|
* and %FALSE otherwise.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglBool
|
|
cogl_is_onscreen (void *object);
|
|
|
|
/**
|
|
* cogl_onscreen_get_frame_counter:
|
|
*
|
|
* Gets the value of the framebuffers frame counter. This is
|
|
* a counter that increases by one each time
|
|
* cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region()
|
|
* is called.
|
|
*
|
|
* Return value: the current frame counter value
|
|
* Since: 1.14
|
|
* Stability: unstable
|
|
*/
|
|
int64_t
|
|
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_ONSCREEN_H */
|