mirror of
https://github.com/brl/mutter.git
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73e8a6d7ce
Consistent with how we lazily allocate framebuffers this patch allows us to instantiate textures but still specify constraints and requirements before allocating storage so that we can be sure to allocate the most appropriate/efficient storage. This adds a cogl_texture_allocate() function that is analogous to cogl_framebuffer_allocate() which can optionally be called to explicitly allocate storage and catch any errors. If this function isn't used explicitly then Cogl will implicitly ensure textures are allocated before the storage is needed. It is generally recommended to rely on lazy storage allocation or at least perform explicit allocation as late as possible so Cogl can be fully informed about the best way to allocate storage. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7) Note: This reverts the cogl_texture_rectangle_new_with_size API change that dropped the CoglError argument and keeps the semantics of allocating the texture immediately. This is because Mutter currently uses this API so we will probably look at updating this later once we have a corresponding Mutter patch prepared. The other API changes were kept since they only affected experimental api.
434 lines
13 KiB
C
434 lines
13 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-blit.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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static const CoglBlitMode *_cogl_blit_default_mode = NULL;
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static CoglBool
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_cogl_blit_texture_render_begin (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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unsigned int dst_width, dst_height;
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CoglError *ignore_error = NULL;
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offscreen = _cogl_offscreen_new_to_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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cogl_object_unref (fb);
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return FALSE;
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}
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data->dest_fb = fb;
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dst_width = cogl_texture_get_width (data->dst_tex);
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dst_height = cogl_texture_get_height (data->dst_tex);
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/* Set up an orthographic projection so we can use pixel
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coordinates to render to the texture */
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cogl_framebuffer_orthographic (fb,
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0, 0, dst_width, dst_height,
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-1 /* near */, 1 /* far */);
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/* We cache a pipeline used for migrating on to the context so
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that it doesn't have to continuously regenerate a shader
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program */
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if (ctx->blit_texture_pipeline == NULL)
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{
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ctx->blit_texture_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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/* Disable blending by just directly taking the contents of the
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source texture */
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cogl_pipeline_set_blend (ctx->blit_texture_pipeline,
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"RGBA = ADD(SRC_COLOR, 0)",
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NULL);
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}
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pipeline = ctx->blit_texture_pipeline;
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cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex);
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data->pipeline = pipeline;
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return TRUE;
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}
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static void
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_cogl_blit_texture_render_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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cogl_framebuffer_draw_textured_rectangle (data->dest_fb,
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data->pipeline,
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dst_x, dst_y,
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dst_x + width,
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dst_y + height,
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src_x / (float) data->src_width,
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src_y / (float) data->src_height,
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(src_x + width) /
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(float) data->src_width,
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(src_y + height) /
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(float) data->src_height);
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}
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static void
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_cogl_blit_texture_render_end (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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/* Attach the target texture to the texture render pipeline so that
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we don't keep a reference to the source texture forever. This is
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assuming that the destination texture will live for a long time
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which is currently the case when cogl_blit_* is used from the
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atlas code. It may be better in future to keep around a set of
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dummy 1x1 textures for each texture target that we could bind
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instead. This would also be useful when using a pipeline as a
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hash table key such as for the ARBfp program cache. */
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cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
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data->dst_tex);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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_cogl_blit_framebuffer_begin (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
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CoglFramebuffer *dst_fb, *src_fb;
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CoglError *ignore_error = NULL;
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/* We can only blit between FBOs if both textures are the same
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format and the blit framebuffer extension is supported */
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if ((cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
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(cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
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!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
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return FALSE;
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dst_offscreen = _cogl_offscreen_new_to_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
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if (!cogl_framebuffer_allocate (dst_fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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goto error;
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}
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src_offscreen= _cogl_offscreen_new_to_texture_full
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(data->src_tex,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0 /* level */);
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src_fb = COGL_FRAMEBUFFER (src_offscreen);
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if (!cogl_framebuffer_allocate (src_fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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goto error;
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}
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data->src_fb = src_fb;
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data->dest_fb = dst_fb;
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return TRUE;
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error:
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if (dst_offscreen)
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cogl_object_unref (dst_offscreen);
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if (src_offscreen)
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cogl_object_unref (src_offscreen);
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return FALSE;
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}
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static void
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_cogl_blit_framebuffer_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_blit_framebuffer (data->src_fb,
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data->dest_fb,
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src_x, src_y,
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dst_x, dst_y,
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width, height);
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}
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static void
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_cogl_blit_framebuffer_end (CoglBlitData *data)
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{
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cogl_object_unref (data->src_fb);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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_cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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{
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglError *ignore_error = NULL;
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/* This will only work if the target texture is a CoglTexture2D */
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if (!cogl_is_texture_2d (data->dst_tex))
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return FALSE;
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offscreen = _cogl_offscreen_new_to_texture_full
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(data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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cogl_object_unref (fb);
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return FALSE;
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}
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data->src_fb = fb;
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return TRUE;
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}
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static void
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_cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex),
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src_x, src_y,
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width, height,
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data->src_fb,
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dst_x, dst_y,
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0); /* level */
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}
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static void
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_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
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{
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cogl_object_unref (data->src_fb);
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}
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static CoglBool
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_cogl_blit_get_tex_data_begin (CoglBlitData *data)
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{
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data->format = cogl_texture_get_format (data->src_tex);
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data->bpp = _cogl_pixel_format_get_bytes_per_pixel (data->format);
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data->image_data = g_malloc (data->bpp * data->src_width *
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data->src_height);
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cogl_texture_get_data (data->src_tex, data->format,
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data->src_width * data->bpp, data->image_data);
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return TRUE;
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}
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static void
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_cogl_blit_get_tex_data_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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CoglError *ignore = NULL;
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int rowstride = data->src_width * data->bpp;
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int offset = rowstride * src_y + src_x * data->bpp;
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_cogl_texture_set_region (data->dst_tex,
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width, height,
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data->format,
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rowstride,
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data->image_data + offset,
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dst_x, dst_y,
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0, /* level */
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&ignore);
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/* TODO: support chaining up errors during the blit */
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}
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static void
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_cogl_blit_get_tex_data_end (CoglBlitData *data)
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{
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g_free (data->image_data);
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}
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/* These should be specified in order of preference */
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static const CoglBlitMode
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_cogl_blit_modes[] =
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{
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{
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"texture-render",
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_cogl_blit_texture_render_begin,
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_cogl_blit_texture_render_blit,
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_cogl_blit_texture_render_end
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},
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{
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"framebuffer",
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_cogl_blit_framebuffer_begin,
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_cogl_blit_framebuffer_blit,
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_cogl_blit_framebuffer_end
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},
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{
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"copy-tex-sub-image",
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_cogl_blit_copy_tex_sub_image_begin,
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_cogl_blit_copy_tex_sub_image_blit,
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_cogl_blit_copy_tex_sub_image_end
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},
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{
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"get-tex-data",
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_cogl_blit_get_tex_data_begin,
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_cogl_blit_get_tex_data_blit,
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_cogl_blit_get_tex_data_end
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}
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};
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void
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_cogl_blit_begin (CoglBlitData *data,
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CoglTexture *dst_tex,
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CoglTexture *src_tex)
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{
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int i;
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if (_cogl_blit_default_mode == NULL)
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{
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const char *default_mode_string;
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/* Allow the default to be specified with an environment
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variable. For the time being these functions are only used
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when blitting between atlas textures so the environment
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variable is named to be specific to the atlas code. If we
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want to use the code in other places we should create another
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environment variable for each specific use case */
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if ((default_mode_string = g_getenv ("COGL_ATLAS_DEFAULT_BLIT_MODE")))
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{
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (!strcmp (_cogl_blit_modes[i].name, default_mode_string))
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{
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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if (i >= G_N_ELEMENTS (_cogl_blit_modes))
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{
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g_warning ("Unknown blit mode %s", default_mode_string);
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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}
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else
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/* Default to the first blit mode */
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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memset (data, 0, sizeof (CoglBlitData));
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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data->src_width = cogl_texture_get_width (src_tex);
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data->src_height = cogl_texture_get_height (src_tex);
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/* Try the default blit mode first */
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if (!_cogl_blit_default_mode->begin_func (data))
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{
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COGL_NOTE (ATLAS, "Failed to set up blit mode %s",
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_cogl_blit_default_mode->name);
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/* Try all of the other modes in order */
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (_cogl_blit_modes + i != _cogl_blit_default_mode &&
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_cogl_blit_modes[i].begin_func (data))
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{
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/* Use this mode as the default from now on */
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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else
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COGL_NOTE (ATLAS,
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"Failed to set up blit mode %s",
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_cogl_blit_modes[i].name);
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/* The last blit mode can't fail so this should never happen */
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_COGL_RETURN_IF_FAIL (i < G_N_ELEMENTS (_cogl_blit_modes));
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}
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data->blit_mode = _cogl_blit_default_mode;
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COGL_NOTE (ATLAS, "Setup blit using %s", _cogl_blit_default_mode->name);
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}
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void
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_cogl_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height);
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}
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void
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_cogl_blit_end (CoglBlitData *data)
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{
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data->blit_mode->end_func (data);
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}
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