mirror of
https://github.com/brl/mutter.git
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73e8a6d7ce
Consistent with how we lazily allocate framebuffers this patch allows us to instantiate textures but still specify constraints and requirements before allocating storage so that we can be sure to allocate the most appropriate/efficient storage. This adds a cogl_texture_allocate() function that is analogous to cogl_framebuffer_allocate() which can optionally be called to explicitly allocate storage and catch any errors. If this function isn't used explicitly then Cogl will implicitly ensure textures are allocated before the storage is needed. It is generally recommended to rely on lazy storage allocation or at least perform explicit allocation as late as possible so Cogl can be fully informed about the best way to allocate storage. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7) Note: This reverts the cogl_texture_rectangle_new_with_size API change that dropped the CoglError argument and keeps the semantics of allocating the texture immediately. This is because Mutter currently uses this API so we will probably look at updating this later once we have a corresponding Mutter patch prepared. The other API changes were kept since they only affected experimental api.
911 lines
32 KiB
C
911 lines
32 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009,2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-rectangle-map.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-atlas.h"
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#include "cogl1-context.h"
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#include "cogl-sub-texture.h"
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#include "cogl-error-private.h"
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#include "cogl-texture-gl-private.h"
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#include <stdlib.h>
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static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex);
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COGL_TEXTURE_INTERNAL_DEFINE (AtlasTexture, atlas_texture);
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static const CoglTextureVtable cogl_atlas_texture_vtable;
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static CoglSubTexture *
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_cogl_atlas_texture_create_sub_texture (CoglTexture *full_texture,
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const CoglRectangleMapEntry *rectangle)
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{
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CoglContext *ctx = full_texture->context;
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/* Create a subtexture for the given rectangle not including the
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1-pixel border */
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return cogl_sub_texture_new (ctx,
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full_texture,
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rectangle->x + 1,
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rectangle->y + 1,
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rectangle->width - 2,
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rectangle->height - 2);
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}
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static void
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_cogl_atlas_texture_update_position_cb (void *user_data,
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CoglTexture *new_texture,
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const CoglRectangleMapEntry *rectangle)
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{
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CoglAtlasTexture *atlas_tex = user_data;
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/* Update the sub texture */
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if (atlas_tex->sub_texture)
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cogl_object_unref (atlas_tex->sub_texture);
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atlas_tex->sub_texture = COGL_TEXTURE (
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_cogl_atlas_texture_create_sub_texture (new_texture, rectangle));
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/* Update the position */
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atlas_tex->rectangle = *rectangle;
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}
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static void
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_cogl_atlas_texture_pre_reorganize_foreach_cb
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(const CoglRectangleMapEntry *entry,
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void *rectangle_data,
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void *user_data)
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{
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CoglAtlasTexture *atlas_tex = rectangle_data;
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/* Keep a reference to the texture because we don't want it to be
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destroyed during the reorganization */
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cogl_object_ref (atlas_tex);
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/* Notify cogl-pipeline.c that the texture's underlying GL texture
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* storage is changing so it knows it may need to bind a new texture
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* if the CoglTexture is reused with the same texture unit. */
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_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (atlas_tex));
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}
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static void
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_cogl_atlas_texture_pre_reorganize_cb (void *data)
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{
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CoglAtlas *atlas = data;
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/* We don't know if any journal entries currently depend on OpenGL
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* texture coordinates that would be invalidated by reorganizing
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* this atlas so we flush all journals before migrating.
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*
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* We are assuming that texture atlas migration never happens
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* during a flush so we don't have to consider recursion here.
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*/
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cogl_flush ();
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if (atlas->map)
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_cogl_rectangle_map_foreach (atlas->map,
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_cogl_atlas_texture_pre_reorganize_foreach_cb,
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NULL);
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}
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typedef struct
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{
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CoglAtlasTexture **textures;
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/* Number of textures found so far */
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unsigned int n_textures;
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} CoglAtlasTextureGetRectanglesData;
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static void
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_cogl_atlas_texture_get_rectangles_cb (const CoglRectangleMapEntry *entry,
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void *rectangle_data,
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void *user_data)
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{
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CoglAtlasTextureGetRectanglesData *data = user_data;
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data->textures[data->n_textures++] = rectangle_data;
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}
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static void
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_cogl_atlas_texture_post_reorganize_cb (void *user_data)
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{
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CoglAtlas *atlas = user_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (atlas->map)
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{
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CoglAtlasTextureGetRectanglesData data;
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unsigned int i;
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data.textures = g_new (CoglAtlasTexture *,
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_cogl_rectangle_map_get_n_rectangles (atlas->map));
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data.n_textures = 0;
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/* We need to remove all of the references that we took during
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the preorganize callback. We have to get a separate array of
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the textures because CoglRectangleMap doesn't support
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removing rectangles during iteration */
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_cogl_rectangle_map_foreach (atlas->map,
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_cogl_atlas_texture_get_rectangles_cb,
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&data);
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for (i = 0; i < data.n_textures; i++)
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{
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/* Ignore textures that don't have an atlas yet. This will
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happen when a new texture is added because we allocate
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the structure for the texture so that it can get stored
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in the atlas but it isn't a valid object yet */
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if (data.textures[i]->atlas)
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cogl_object_unref (data.textures[i]);
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}
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g_free (data.textures);
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}
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/* Notify any listeners that an atlas has changed */
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g_hook_list_invoke (&ctx->atlas_reorganize_callbacks, FALSE);
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}
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static void
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_cogl_atlas_texture_atlas_destroyed_cb (void *user_data)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Remove the atlas from the global list */
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ctx->atlases = g_slist_remove (ctx->atlases, user_data);
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}
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static CoglAtlas *
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_cogl_atlas_texture_create_atlas (CoglContext *ctx)
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{
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static CoglUserDataKey atlas_private_key;
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CoglAtlas *atlas = _cogl_atlas_new (COGL_PIXEL_FORMAT_RGBA_8888,
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0,
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_cogl_atlas_texture_update_position_cb);
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_cogl_atlas_add_reorganize_callback (atlas,
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_cogl_atlas_texture_pre_reorganize_cb,
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_cogl_atlas_texture_post_reorganize_cb,
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atlas);
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ctx->atlases = g_slist_prepend (ctx->atlases, atlas);
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/* Set some data on the atlas so we can get notification when it is
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destroyed in order to remove it from the list. ctx->atlases
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effectively holds a weak reference. We don't need a strong
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reference because the atlas textures take a reference on the
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atlas so it will stay alive */
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cogl_object_set_user_data (COGL_OBJECT (atlas), &atlas_private_key, atlas,
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_cogl_atlas_texture_atlas_destroyed_cb);
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return atlas;
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}
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static void
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_cogl_atlas_texture_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglMetaTextureCallback callback,
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void *user_data)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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CoglMetaTexture *meta_texture = COGL_META_TEXTURE (atlas_tex->sub_texture);
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/* Forward on to the sub texture */
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cogl_meta_texture_foreach_in_region (meta_texture,
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virtual_tx_1,
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virtual_ty_1,
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virtual_tx_2,
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virtual_ty_2,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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callback,
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user_data);
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}
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static void
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_cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_gl_flush_legacy_texobj_wrap_modes (atlas_tex->sub_texture,
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wrap_mode_s,
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wrap_mode_t,
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wrap_mode_p);
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}
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static void
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_cogl_atlas_texture_remove_from_atlas (CoglAtlasTexture *atlas_tex)
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{
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if (atlas_tex->atlas)
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{
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_cogl_atlas_remove (atlas_tex->atlas,
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&atlas_tex->rectangle);
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cogl_object_unref (atlas_tex->atlas);
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atlas_tex->atlas = NULL;
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}
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}
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static void
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_cogl_atlas_texture_free (CoglAtlasTexture *atlas_tex)
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{
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_cogl_atlas_texture_remove_from_atlas (atlas_tex);
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cogl_object_unref (atlas_tex->sub_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (atlas_tex));
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}
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static int
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_cogl_atlas_texture_get_max_waste (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_get_max_waste (atlas_tex->sub_texture);
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}
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static CoglBool
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_cogl_atlas_texture_is_sliced (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_is_sliced (atlas_tex->sub_texture);
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}
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static CoglBool
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_cogl_atlas_texture_can_hardware_repeat (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return _cogl_texture_can_hardware_repeat (atlas_tex->sub_texture);
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}
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static void
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_cogl_atlas_texture_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_transform_coords_to_gl (atlas_tex->sub_texture, s, t);
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}
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static CoglTransformResult
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_cogl_atlas_texture_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return _cogl_texture_transform_quad_coords_to_gl (atlas_tex->sub_texture,
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coords);
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}
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static CoglBool
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_cogl_atlas_texture_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_get_gl_texture (atlas_tex->sub_texture,
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out_gl_handle,
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out_gl_target);
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}
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static void
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_cogl_atlas_texture_gl_flush_legacy_texobj_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_gl_flush_legacy_texobj_filters (atlas_tex->sub_texture,
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min_filter, mag_filter);
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}
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static void
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_cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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{
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CoglTexture *standalone_tex;
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/* Make sure this texture is not in the atlas */
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if (!atlas_tex->atlas)
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return;
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COGL_NOTE (ATLAS, "Migrating texture out of the atlas");
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/* We don't know if any journal entries currently depend on
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* OpenGL texture coordinates that would be invalidated by
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* migrating textures in this atlas so we flush all journals
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* before migrating.
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*
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* We are assuming that texture atlas migration never happens
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* during a flush so we don't have to consider recursion here.
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*/
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cogl_flush ();
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standalone_tex =
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_cogl_atlas_copy_rectangle (atlas_tex->atlas,
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atlas_tex->rectangle.x + 1,
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atlas_tex->rectangle.y + 1,
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atlas_tex->rectangle.width - 2,
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atlas_tex->rectangle.height - 2,
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COGL_TEXTURE_NO_ATLAS,
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atlas_tex->format);
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/* Note: we simply silently ignore failures to migrate a texture
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* out (most likely due to lack of memory) and hope for the
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* best.
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*
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* Maybe we should find a way to report the problem back to the
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* app.
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*/
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if (!standalone_tex)
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return;
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/* Notify cogl-pipeline.c that the texture's underlying GL texture
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* storage is changing so it knows it may need to bind a new texture
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* if the CoglTexture is reused with the same texture unit. */
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_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (atlas_tex));
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/* We need to unref the sub texture after doing the copy because
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the copy can involve rendering which might cause the texture
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to be used if it is used from a layer that is left in a
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texture unit */
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cogl_object_unref (atlas_tex->sub_texture);
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atlas_tex->sub_texture = standalone_tex;
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_cogl_atlas_texture_remove_from_atlas (atlas_tex);
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}
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static void
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_cogl_atlas_texture_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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if ((flags & COGL_TEXTURE_NEEDS_MIPMAP))
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/* Mipmaps do not work well with the current atlas so instead
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we'll just migrate the texture out and use a regular texture */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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_cogl_texture_pre_paint (atlas_tex->sub_texture, flags);
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}
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static void
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_cogl_atlas_texture_ensure_non_quad_rendering (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Sub textures can't support non-quad rendering so we'll just
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migrate the texture out */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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_cogl_texture_ensure_non_quad_rendering (atlas_tex->sub_texture);
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}
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static CoglBool
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_cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int dst_width,
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int dst_height,
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CoglBitmap *bmp,
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CoglError **error)
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{
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CoglAtlas *atlas = atlas_tex->atlas;
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/* Copy the central data */
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if (!_cogl_texture_set_region_from_bitmap (atlas->texture,
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src_x, src_y,
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dst_width,
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dst_height,
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bmp,
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dst_x + atlas_tex->rectangle.x + 1,
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dst_y + atlas_tex->rectangle.y + 1,
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0, /* level 0 */
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error))
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return FALSE;
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/* Update the left edge pixels */
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if (dst_x == 0 &&
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!_cogl_texture_set_region_from_bitmap (atlas->texture,
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src_x, src_y,
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1, dst_height,
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bmp,
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atlas_tex->rectangle.x,
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dst_y + atlas_tex->rectangle.y + 1,
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0, /* level 0 */
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error))
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return FALSE;
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/* Update the right edge pixels */
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if (dst_x + dst_width == atlas_tex->rectangle.width - 2 &&
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!_cogl_texture_set_region_from_bitmap (atlas->texture,
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src_x + dst_width - 1, src_y,
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1, dst_height,
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bmp,
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atlas_tex->rectangle.x +
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|
atlas_tex->rectangle.width - 1,
|
|
dst_y + atlas_tex->rectangle.y + 1,
|
|
0, /* level 0 */
|
|
error))
|
|
return FALSE;
|
|
/* Update the top edge pixels */
|
|
if (dst_y == 0 &&
|
|
!_cogl_texture_set_region_from_bitmap (atlas->texture,
|
|
src_x, src_y,
|
|
dst_width, 1,
|
|
bmp,
|
|
dst_x + atlas_tex->rectangle.x + 1,
|
|
atlas_tex->rectangle.y,
|
|
0, /* level 0 */
|
|
error))
|
|
return FALSE;
|
|
/* Update the bottom edge pixels */
|
|
if (dst_y + dst_height == atlas_tex->rectangle.height - 2 &&
|
|
!_cogl_texture_set_region_from_bitmap (atlas->texture,
|
|
src_x, src_y + dst_height - 1,
|
|
dst_width, 1,
|
|
bmp,
|
|
dst_x + atlas_tex->rectangle.x + 1,
|
|
atlas_tex->rectangle.y +
|
|
atlas_tex->rectangle.height - 1,
|
|
0, /* level 0 */
|
|
error))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBitmap *
|
|
_cogl_atlas_texture_prepare_for_upload (CoglAtlasTexture *atlas_tex,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
CoglPixelFormat internal_format;
|
|
CoglBitmap *converted_bmp;
|
|
CoglBitmap *override_bmp;
|
|
|
|
/* We'll prepare to upload using the format of the actual texture of
|
|
the atlas texture instead of the format reported by
|
|
cogl_texture_get_format which would be the original internal
|
|
format specified when the texture was created. However we'll
|
|
preserve the premult status of the internal format because the
|
|
images are all stored in the original premult format of the
|
|
orignal format so we do need to trigger the conversion */
|
|
|
|
internal_format = (COGL_PIXEL_FORMAT_RGBA_8888 |
|
|
(atlas_tex->format & COGL_PREMULT_BIT));
|
|
|
|
converted_bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
internal_format,
|
|
NULL, /* dst_format_out */
|
|
NULL, /* glintformat */
|
|
NULL, /* glformat */
|
|
NULL, /* gltype */
|
|
error);
|
|
|
|
if (converted_bmp == NULL)
|
|
return NULL;
|
|
|
|
/* We'll create another bitmap which uses the same data but
|
|
overrides the format to remove the premult flag so that uploads
|
|
to the atlas texture won't trigger the conversion again */
|
|
|
|
override_bmp =
|
|
_cogl_bitmap_new_shared (converted_bmp,
|
|
cogl_bitmap_get_format (converted_bmp) &
|
|
~COGL_PREMULT_BIT,
|
|
cogl_bitmap_get_width (converted_bmp),
|
|
cogl_bitmap_get_height (converted_bmp),
|
|
cogl_bitmap_get_rowstride (converted_bmp));
|
|
|
|
cogl_object_unref (converted_bmp);
|
|
|
|
return override_bmp;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_atlas_texture_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
if (level != 0 && atlas_tex->atlas)
|
|
_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
|
|
|
|
/* If the texture is in the atlas then we need to copy the edge
|
|
pixels to the border */
|
|
if (atlas_tex->atlas)
|
|
{
|
|
CoglBool ret;
|
|
|
|
bmp = _cogl_atlas_texture_prepare_for_upload (atlas_tex,
|
|
bmp,
|
|
error);
|
|
if (!bmp)
|
|
return FALSE;
|
|
|
|
/* Upload the data ignoring the premult bit */
|
|
ret = _cogl_atlas_texture_set_region_with_border (atlas_tex,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
error);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return ret;
|
|
}
|
|
else
|
|
/* Otherwise we can just forward on to the sub texture */
|
|
return _cogl_texture_set_region_from_bitmap (atlas_tex->sub_texture,
|
|
src_x, src_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
dst_x, dst_y,
|
|
level,
|
|
error);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_atlas_texture_get_format (CoglTexture *tex)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* We don't want to forward this on the sub-texture because it isn't
|
|
the necessarily the same format. This will happen if the texture
|
|
isn't pre-multiplied */
|
|
return atlas_tex->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_atlas_texture_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* Forward on to the sub texture */
|
|
return _cogl_texture_gl_get_format (atlas_tex->sub_texture);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_atlas_texture_can_use_format (CoglPixelFormat format)
|
|
{
|
|
/* We don't care about the ordering or the premult status and we can
|
|
accept RGBA or RGB textures. Although we could also accept
|
|
luminance and alpha only textures or 16-bit formats it seems that
|
|
if the application is explicitly using these formats then they've
|
|
got a reason to want the lower memory requirements so putting
|
|
them in the atlas might not be a good idea */
|
|
format &= ~(COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT);
|
|
return (format == COGL_PIXEL_FORMAT_RGB_888 ||
|
|
format == COGL_PIXEL_FORMAT_RGBA_8888);
|
|
}
|
|
|
|
CoglAtlasTexture *
|
|
_cogl_atlas_texture_new_with_size (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format,
|
|
CoglError **error)
|
|
{
|
|
CoglAtlasTexture *atlas_tex;
|
|
|
|
/* Don't put textures in the atlas if the user has explicitly
|
|
requested to disable it */
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS)))
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"Atlasing disabled");
|
|
return NULL;
|
|
}
|
|
|
|
/* We can't put the texture in the atlas if there are any special
|
|
flags. This precludes textures with COGL_TEXTURE_NO_ATLAS and
|
|
COGL_TEXTURE_NO_SLICING from being atlased */
|
|
if (flags)
|
|
{
|
|
/* XXX: This is a bit of an odd error; if we make this api
|
|
* public then this should probably be dealt with at a higher
|
|
* level, in cogl-auto-texture.c:cogl_texture_new_with_size().
|
|
*/
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"Usage constraints preclude atlasing texture");
|
|
return NULL;
|
|
}
|
|
|
|
/* We can't atlas zero-sized textures because it breaks the atlas
|
|
data structure */
|
|
if (width < 1 || height < 1)
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_TEXTURE_ERROR,
|
|
COGL_TEXTURE_ERROR_SIZE,
|
|
"1x1 atlas textures not supported");
|
|
return NULL;
|
|
}
|
|
|
|
/* If we can't use FBOs then it will be too slow to migrate textures
|
|
and we shouldn't use the atlas */
|
|
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"Atlasing disabled because migrations "
|
|
"would be too slow");
|
|
return NULL;
|
|
}
|
|
|
|
COGL_NOTE (ATLAS, "Adding texture of size %ix%i", width, height);
|
|
|
|
/* If the texture is in a strange format then we won't use it */
|
|
if (!_cogl_atlas_texture_can_use_format (internal_format))
|
|
{
|
|
COGL_NOTE (ATLAS, "Texture can not be added because the "
|
|
"format is unsupported");
|
|
_cogl_set_error (error,
|
|
COGL_TEXTURE_ERROR,
|
|
COGL_TEXTURE_ERROR_FORMAT,
|
|
"Texture format unsuitable for atlasing");
|
|
return NULL;
|
|
}
|
|
|
|
/* We need to allocate the texture now because we need the pointer
|
|
to set as the data for the rectangle in the atlas */
|
|
atlas_tex = g_new (CoglAtlasTexture, 1);
|
|
/* Mark it as having no atlas so we don't try to unref it in
|
|
_cogl_atlas_texture_post_reorganize_cb */
|
|
atlas_tex->atlas = NULL;
|
|
|
|
_cogl_texture_init (COGL_TEXTURE (atlas_tex),
|
|
ctx,
|
|
width, height,
|
|
&cogl_atlas_texture_vtable);
|
|
|
|
atlas_tex->sub_texture = NULL;
|
|
|
|
atlas_tex->format = internal_format;
|
|
atlas_tex->atlas = NULL;
|
|
|
|
return _cogl_atlas_texture_object_new (atlas_tex);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_atlas_texture_allocate (CoglTexture *tex,
|
|
CoglError **error)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
CoglAtlas *atlas;
|
|
GSList *l;
|
|
|
|
/* Look for an existing atlas that can hold the texture */
|
|
for (l = ctx->atlases; l; l = l->next)
|
|
/* Try to make some space in the atlas for the texture */
|
|
if (_cogl_atlas_reserve_space (atlas = l->data,
|
|
/* Add two pixels for the border */
|
|
tex->width + 2, tex->height + 2,
|
|
atlas_tex))
|
|
{
|
|
cogl_object_ref (atlas);
|
|
break;
|
|
}
|
|
|
|
/* If we couldn't find a suitable atlas then start another */
|
|
if (l == NULL)
|
|
{
|
|
atlas = _cogl_atlas_texture_create_atlas (ctx);
|
|
COGL_NOTE (ATLAS, "Created new atlas for textures: %p", atlas);
|
|
if (!_cogl_atlas_reserve_space (atlas,
|
|
/* Add two pixels for the border */
|
|
tex->width + 2, tex->height + 2,
|
|
atlas_tex))
|
|
{
|
|
/* Ok, this means we really can't add it to the atlas */
|
|
cogl_object_unref (atlas);
|
|
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_NO_MEMORY,
|
|
"Not enough memory to atlas texture");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
atlas_tex->atlas = atlas;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglAtlasTexture *
|
|
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format,
|
|
CoglError **error)
|
|
{
|
|
CoglContext *ctx = _cogl_bitmap_get_context (bmp);
|
|
CoglAtlasTexture *atlas_tex;
|
|
CoglBitmap *dst_bmp;
|
|
int bmp_width;
|
|
int bmp_height;
|
|
CoglPixelFormat bmp_format;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
|
|
|
|
bmp_width = cogl_bitmap_get_width (bmp);
|
|
bmp_height = cogl_bitmap_get_height (bmp);
|
|
bmp_format = cogl_bitmap_get_format (bmp);
|
|
|
|
internal_format = _cogl_texture_determine_internal_format (bmp_format,
|
|
internal_format);
|
|
|
|
atlas_tex = _cogl_atlas_texture_new_with_size (ctx,
|
|
bmp_width, bmp_height,
|
|
flags, internal_format,
|
|
error);
|
|
if (!atlas_tex)
|
|
return NULL;
|
|
|
|
if (!cogl_texture_allocate (COGL_TEXTURE (atlas_tex), error))
|
|
{
|
|
cogl_object_unref (atlas_tex);
|
|
return NULL;
|
|
}
|
|
|
|
dst_bmp = _cogl_atlas_texture_prepare_for_upload (atlas_tex,
|
|
bmp,
|
|
error);
|
|
if (dst_bmp == NULL)
|
|
{
|
|
cogl_object_unref (atlas_tex);
|
|
return NULL;
|
|
}
|
|
|
|
/* Defer to set_region so that we can share the code for copying the
|
|
edge pixels to the border. */
|
|
if (!_cogl_atlas_texture_set_region_with_border (atlas_tex,
|
|
0, /* src_x */
|
|
0, /* src_y */
|
|
0, /* dst_x */
|
|
0, /* dst_y */
|
|
bmp_width, /* dst_width */
|
|
bmp_height, /* dst_height */
|
|
dst_bmp,
|
|
error))
|
|
{
|
|
cogl_object_unref (dst_bmp);
|
|
cogl_object_unref (atlas_tex);
|
|
return NULL;
|
|
}
|
|
|
|
cogl_object_unref (dst_bmp);
|
|
|
|
return atlas_tex;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_texture_add_reorganize_callback (CoglContext *ctx,
|
|
GHookFunc callback,
|
|
void *user_data)
|
|
{
|
|
GHook *hook = g_hook_alloc (&ctx->atlas_reorganize_callbacks);
|
|
hook->func = callback;
|
|
hook->data = user_data;
|
|
g_hook_prepend (&ctx->atlas_reorganize_callbacks, hook);
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
|
|
GHookFunc callback,
|
|
void *user_data)
|
|
{
|
|
GHook *hook = g_hook_find_func_data (&ctx->atlas_reorganize_callbacks,
|
|
FALSE,
|
|
callback,
|
|
user_data);
|
|
|
|
if (hook)
|
|
g_hook_destroy_link (&ctx->atlas_reorganize_callbacks, hook);
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_atlas_texture_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_2D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_atlas_texture_vtable =
|
|
{
|
|
FALSE, /* not primitive */
|
|
_cogl_atlas_texture_allocate,
|
|
_cogl_atlas_texture_set_region,
|
|
NULL, /* get_data */
|
|
_cogl_atlas_texture_foreach_sub_texture_in_region,
|
|
_cogl_atlas_texture_get_max_waste,
|
|
_cogl_atlas_texture_is_sliced,
|
|
_cogl_atlas_texture_can_hardware_repeat,
|
|
_cogl_atlas_texture_transform_coords_to_gl,
|
|
_cogl_atlas_texture_transform_quad_coords_to_gl,
|
|
_cogl_atlas_texture_get_gl_texture,
|
|
_cogl_atlas_texture_gl_flush_legacy_texobj_filters,
|
|
_cogl_atlas_texture_pre_paint,
|
|
_cogl_atlas_texture_ensure_non_quad_rendering,
|
|
_cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_atlas_texture_get_format,
|
|
_cogl_atlas_texture_get_gl_format,
|
|
_cogl_atlas_texture_get_type,
|
|
NULL, /* is_foreign */
|
|
NULL /* set_auto_mipmap */
|
|
};
|