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532 lines
16 KiB
C
532 lines
16 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright © 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-drop-action
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* @Title: ClutterDropAction
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* @short_description: An action for drop targets
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*
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* #ClutterDropAction is a #ClutterAction that allows a #ClutterActor
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* implementation to control what happens when an actor dragged using
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* a #ClutterDragAction crosses the target area or when a dragged actor
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* is released (or "dropped") on the target area.
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*
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* A trivial use of #ClutterDropAction consists in connecting to the
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* #ClutterDropAction::drop signal and handling the drop from there,
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* for instance:
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*
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* |[<!-- language="C" -->
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* ClutterAction *action = clutter_drop_action ();
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*
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* g_signal_connect (action, "drop", G_CALLBACK (on_drop), NULL);
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* clutter_actor_add_action (an_actor, action);
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* ]|
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*
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* The #ClutterDropAction::can-drop can be used to control whether the
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* #ClutterDropAction::drop signal is going to be emitted; returning %FALSE
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* from a handler connected to the #ClutterDropAction::can-drop signal will
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* cause the #ClutterDropAction::drop signal to be skipped when the input
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* device button is released.
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*
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* It's important to note that #ClutterDropAction will only work with
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* actors dragged using #ClutterDragAction.
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*
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* See [drop-action.c](https://git.gnome.org/browse/clutter/tree/examples/drop-action.c?h=clutter-1.18)
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* for an example of how to use #ClutterDropAction.
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*
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* #ClutterDropAction is available since Clutter 1.8
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-drop-action.h"
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#include "clutter-actor-meta-private.h"
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#include "clutter-actor-private.h"
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#include "clutter-drag-action.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-stage-private.h"
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struct _ClutterDropActionPrivate
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{
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ClutterActor *actor;
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ClutterActor *stage;
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gulong mapped_id;
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};
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typedef struct _DropTarget {
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ClutterActor *stage;
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gulong capture_id;
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GHashTable *actions;
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ClutterDropAction *last_action;
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} DropTarget;
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enum
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{
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CAN_DROP,
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OVER_IN,
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OVER_OUT,
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DROP,
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DROP_CANCEL,
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LAST_SIGNAL
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};
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static guint drop_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterDropAction, clutter_drop_action, CLUTTER_TYPE_ACTION)
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static void
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drop_target_free (gpointer _data)
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{
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DropTarget *data = _data;
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g_signal_handler_disconnect (data->stage, data->capture_id);
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g_hash_table_destroy (data->actions);
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g_free (data);
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}
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static gboolean
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on_stage_capture (ClutterStage *stage,
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ClutterEvent *event,
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gpointer user_data)
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{
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DropTarget *data = user_data;
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gfloat event_x, event_y;
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ClutterActor *actor, *drag_actor;
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ClutterDropAction *drop_action;
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gboolean was_reactive;
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switch (clutter_event_type (event))
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{
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case CLUTTER_MOTION:
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case CLUTTER_BUTTON_RELEASE:
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{
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ClutterInputDevice *device;
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if (!(clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK))
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return CLUTTER_EVENT_PROPAGATE;
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device = clutter_event_get_device (event);
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drag_actor = _clutter_stage_get_pointer_drag_actor (stage, device);
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if (drag_actor == NULL)
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return CLUTTER_EVENT_PROPAGATE;
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}
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break;
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case CLUTTER_TOUCH_UPDATE:
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case CLUTTER_TOUCH_END:
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drag_actor = _clutter_stage_get_touch_drag_actor (stage,
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clutter_event_get_event_sequence (event));
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if (drag_actor == NULL)
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return CLUTTER_EVENT_PROPAGATE;
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break;
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default:
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return CLUTTER_EVENT_PROPAGATE;
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}
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clutter_event_get_coords (event, &event_x, &event_y);
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/* get the actor under the cursor, excluding the dragged actor; we
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* use reactivity because it won't cause any scene invalidation
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*/
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was_reactive = clutter_actor_get_reactive (drag_actor);
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clutter_actor_set_reactive (drag_actor, FALSE);
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actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_REACTIVE,
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event_x,
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event_y);
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if (actor == NULL || actor == CLUTTER_ACTOR (stage))
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{
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if (data->last_action != NULL)
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{
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ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
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g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
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clutter_actor_meta_get_actor (meta));
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data->last_action = NULL;
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}
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goto out;
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}
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drop_action = g_hash_table_lookup (data->actions, actor);
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if (drop_action == NULL)
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{
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if (data->last_action != NULL)
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{
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ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
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g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
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clutter_actor_meta_get_actor (meta));
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data->last_action = NULL;
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}
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goto out;
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}
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else
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{
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if (data->last_action != drop_action)
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{
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ClutterActorMeta *meta;
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if (data->last_action != NULL)
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{
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meta = CLUTTER_ACTOR_META (data->last_action);
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g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
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clutter_actor_meta_get_actor (meta));
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}
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meta = CLUTTER_ACTOR_META (drop_action);
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g_signal_emit (drop_action, drop_signals[OVER_IN], 0,
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clutter_actor_meta_get_actor (meta));
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}
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data->last_action = drop_action;
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}
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out:
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if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE ||
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clutter_event_type (event) == CLUTTER_TOUCH_END)
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{
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if (data->last_action != NULL)
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{
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ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
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gboolean can_drop = FALSE;
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g_signal_emit (data->last_action, drop_signals[CAN_DROP], 0,
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clutter_actor_meta_get_actor (meta),
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event_x, event_y,
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&can_drop);
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if (can_drop)
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{
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g_signal_emit (data->last_action, drop_signals[DROP], 0,
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clutter_actor_meta_get_actor (meta),
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event_x, event_y);
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}
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else
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{
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g_signal_emit (data->last_action, drop_signals[DROP_CANCEL], 0,
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clutter_actor_meta_get_actor (meta),
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event_x, event_y);
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}
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}
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data->last_action = NULL;
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}
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if (drag_actor != NULL)
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clutter_actor_set_reactive (drag_actor, was_reactive);
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return CLUTTER_EVENT_PROPAGATE;
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}
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static void
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drop_action_register (ClutterDropAction *self)
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{
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ClutterDropActionPrivate *priv = self->priv;
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DropTarget *data;
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g_assert (priv->stage != NULL);
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data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
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if (data == NULL)
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{
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data = g_new0 (DropTarget, 1);
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data->stage = priv->stage;
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data->actions = g_hash_table_new (NULL, NULL);
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data->capture_id = g_signal_connect (priv->stage, "captured-event",
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G_CALLBACK (on_stage_capture),
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data);
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g_object_set_data_full (G_OBJECT (priv->stage), "__clutter_drop_targets",
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data,
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drop_target_free);
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}
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g_hash_table_replace (data->actions, priv->actor, self);
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}
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static void
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drop_action_unregister (ClutterDropAction *self)
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{
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ClutterDropActionPrivate *priv = self->priv;
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DropTarget *data = NULL;
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if (priv->stage != NULL)
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data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
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if (data == NULL)
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return;
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g_hash_table_remove (data->actions, priv->actor);
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if (g_hash_table_size (data->actions) == 0)
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g_object_set_data (G_OBJECT (data->stage), "__clutter_drop_targets", NULL);
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}
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static void
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on_actor_mapped (ClutterActor *actor,
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GParamSpec *pspec,
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ClutterDropAction *self)
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{
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if (CLUTTER_ACTOR_IS_MAPPED (actor))
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{
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if (self->priv->stage == NULL)
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self->priv->stage = clutter_actor_get_stage (actor);
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drop_action_register (self);
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}
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else
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drop_action_unregister (self);
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}
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static void
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clutter_drop_action_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ClutterDropActionPrivate *priv = CLUTTER_DROP_ACTION (meta)->priv;
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if (priv->actor != NULL)
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{
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drop_action_unregister (CLUTTER_DROP_ACTION (meta));
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if (priv->mapped_id != 0)
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g_signal_handler_disconnect (priv->actor, priv->mapped_id);
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priv->stage = NULL;
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priv->actor = NULL;
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priv->mapped_id = 0;
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}
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priv->actor = actor;
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if (priv->actor != NULL)
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{
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priv->stage = clutter_actor_get_stage (actor);
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priv->mapped_id = g_signal_connect (actor, "notify::mapped",
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G_CALLBACK (on_actor_mapped),
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meta);
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if (priv->stage != NULL)
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drop_action_register (CLUTTER_DROP_ACTION (meta));
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}
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CLUTTER_ACTOR_META_CLASS (clutter_drop_action_parent_class)->set_actor (meta, actor);
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}
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static gboolean
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signal_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer user_data)
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{
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gboolean continue_emission;
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continue_emission = g_value_get_boolean (handler_return);
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g_value_set_boolean (return_accu, continue_emission);
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return continue_emission;
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}
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static gboolean
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clutter_drop_action_real_can_drop (ClutterDropAction *action,
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ClutterActor *actor,
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gfloat event_x,
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gfloat event_y)
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{
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return TRUE;
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}
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static void
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clutter_drop_action_class_init (ClutterDropActionClass *klass)
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{
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ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
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meta_class->set_actor = clutter_drop_action_set_actor;
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klass->can_drop = clutter_drop_action_real_can_drop;
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/**
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* ClutterDropAction::can-drop:
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* @action: the #ClutterDropAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @event_x: the X coordinate (in stage space) of the drop event
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* @event_y: the Y coordinate (in stage space) of the drop event
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*
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* The ::can-drop signal is emitted when the dragged actor is dropped
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* on @actor. The return value of the ::can-drop signal will determine
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* whether or not the #ClutterDropAction::drop signal is going to be
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* emitted on @action.
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*
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* The default implementation of #ClutterDropAction returns %TRUE for
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* this signal.
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*
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* Return value: %TRUE if the drop is accepted, and %FALSE otherwise
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*
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* Since: 1.8
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*/
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drop_signals[CAN_DROP] =
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g_signal_new (I_("can-drop"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterDropActionClass, can_drop),
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signal_accumulator, NULL,
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_clutter_marshal_BOOLEAN__OBJECT_FLOAT_FLOAT,
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G_TYPE_BOOLEAN, 3,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_FLOAT,
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G_TYPE_FLOAT);
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/**
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* ClutterDropAction::over-in:
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* @action: the #ClutterDropAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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*
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* The ::over-in signal is emitted when the dragged actor crosses
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* into @actor.
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*
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* Since: 1.8
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*/
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drop_signals[OVER_IN] =
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g_signal_new (I_("over-in"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterDropActionClass, over_in),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ACTOR);
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/**
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* ClutterDropAction::over-out:
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* @action: the #ClutterDropAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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*
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* The ::over-out signal is emitted when the dragged actor crosses
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* outside @actor.
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*
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* Since: 1.8
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*/
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drop_signals[OVER_OUT] =
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g_signal_new (I_("over-out"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterDropActionClass, over_out),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ACTOR);
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/**
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* ClutterDropAction::drop:
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* @action: the #ClutterDropAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @event_x: the X coordinate (in stage space) of the drop event
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* @event_y: the Y coordinate (in stage space) of the drop event
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*
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* The ::drop signal is emitted when the dragged actor is dropped
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* on @actor. This signal is only emitted if at least an handler of
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* #ClutterDropAction::can-drop returns %TRUE.
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*
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* Since: 1.8
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*/
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drop_signals[DROP] =
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g_signal_new (I_("drop"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterDropActionClass, drop),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
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G_TYPE_NONE, 3,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_FLOAT,
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G_TYPE_FLOAT);
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/**
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* ClutterDropAction::drop-cancel:
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* @action: the #ClutterDropAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @event_x: the X coordinate (in stage space) of the drop event
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* @event_y: the Y coordinate (in stage space) of the drop event
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*
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* The ::drop-cancel signal is emitted when the drop is refused
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* by an emission of the #ClutterDropAction::can-drop signal.
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*
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* After the ::drop-cancel signal is fired the active drag is
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* terminated.
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*
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* Since: 1.12
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*/
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drop_signals[DROP_CANCEL] =
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g_signal_new (I_("drop-cancel"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterDropActionClass, drop),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
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G_TYPE_NONE, 3,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_FLOAT,
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G_TYPE_FLOAT);
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}
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static void
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clutter_drop_action_init (ClutterDropAction *self)
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{
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self->priv = clutter_drop_action_get_instance_private (self);
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}
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/**
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* clutter_drop_action_new:
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*
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* Creates a new #ClutterDropAction.
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*
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* Use clutter_actor_add_action() to add the action to a #ClutterActor.
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*
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* Return value: the newly created #ClutterDropAction
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*
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* Since: 1.8
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*/
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ClutterAction *
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clutter_drop_action_new (void)
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{
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return g_object_new (CLUTTER_TYPE_DROP_ACTION, NULL);
|
|
}
|