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Currently, COGL depends on defining debug symbols by manually modifying the source code. When it's done, it will forcefully print stuff to the console. Since COGL has also a pretty, runtime selectable debugging API we might as well switch everything to it. In order for this to happen, configure needs a new: --enable-cogl-debug command line switch; this will enable COGL debugging, the CoglHandle debugging and will also turn on the error checking for each GL operation. The default setting for the COGL debug defines is off, since it slows down the GL operations; enabling it for a particular debug build is trivial, though.
125 lines
3.4 KiB
C
125 lines
3.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib/gi18n-lib.h>
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#include "cogl-debug.h"
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#ifdef COGL_ENABLE_DEBUG
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static const GDebugKey cogl_debug_keys[] = {
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{ "misc", COGL_DEBUG_MISC },
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{ "texture", COGL_DEBUG_TEXTURE },
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{ "material", COGL_DEBUG_MATERIAL },
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{ "shader", COGL_DEBUG_SHADER },
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{ "offscreen", COGL_DEBUG_OFFSCREEN },
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{ "draw", COGL_DEBUG_DRAW },
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{ "pango", COGL_DEBUG_PANGO },
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{ "rectangles", COGL_DEBUG_RECTANGLES },
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{ "handle", COGL_DEBUG_HANDLE }
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};
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static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
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#endif /* COGL_ENABLE_DEBUG */
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guint cogl_debug_flags = 0;
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#ifdef COGL_ENABLE_DEBUG
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static gboolean
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cogl_arg_debug_cb (const char *key,
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const char *value,
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gpointer user_data)
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{
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cogl_debug_flags |=
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g_parse_debug_string (value,
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cogl_debug_keys,
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n_cogl_debug_keys);
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return TRUE;
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}
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static gboolean
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cogl_arg_no_debug_cb (const char *key,
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const char *value,
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gpointer user_data)
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{
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cogl_debug_flags &=
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~g_parse_debug_string (value,
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cogl_debug_keys,
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n_cogl_debug_keys);
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return TRUE;
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}
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#endif /* CLUTTER_ENABLE_DEBUG */
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static GOptionEntry cogl_args[] = {
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#ifdef COGL_ENABLE_DEBUG
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{ "cogl-debug", 0, 0, G_OPTION_ARG_CALLBACK, cogl_arg_debug_cb,
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N_("COGL debugging flags to set"), "FLAGS" },
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{ "cogl-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, cogl_arg_no_debug_cb,
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N_("COGL debugging flags to unset"), "FLAGS" },
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#endif /* COGL_ENABLE_DEBUG */
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{ NULL, },
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};
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static gboolean
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pre_parse_hook (GOptionContext *context,
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GOptionGroup *group,
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gpointer data,
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GError **error)
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{
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const char *env_string;
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#ifdef COGL_ENABLE_DEBUG
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env_string = g_getenv ("COGL_DEBUG");
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if (env_string != NULL)
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{
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cogl_debug_flags =
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g_parse_debug_string (env_string,
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cogl_debug_keys,
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n_cogl_debug_keys);
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env_string = NULL;
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}
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#endif /* COGL_ENABLE_DEBUG */
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return TRUE;
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}
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GOptionGroup *
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cogl_get_option_group (void)
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{
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GOptionGroup *group;
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group = g_option_group_new ("cogl",
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_("COGL Options"),
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_("Show COGL options"),
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NULL, NULL);
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g_option_group_set_parse_hooks (group, pre_parse_hook, NULL);
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g_option_group_add_entries (group, cogl_args);
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g_option_group_set_translation_domain (group, GETTEXT_PACKAGE);
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return group;
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}
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