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72f4ddf532
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
110 lines
3.4 KiB
C
110 lines
3.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-feature-private.h"
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gboolean
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_cogl_check_driver_valid (GError **error)
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{
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/* The GLES backend doesn't have any particular version requirements */
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return TRUE;
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}
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/* Define a set of arrays containing the functions required from GL
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for each feature */
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#define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \
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namespaces, extension_names, feature_flags) \
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static const CoglFeatureFunction cogl_feature_ ## name ## _funcs[] = {
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#define COGL_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglContext, drv.pf_ ## name) },
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#define COGL_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_FEATURE_BEGIN
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#define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \
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namespaces, extension_names, feature_flags) \
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{ min_gl_major, min_gl_minor, namespaces, \
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extension_names, feature_flags, \
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cogl_feature_ ## name ## _funcs },
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#undef COGL_FEATURE_FUNCTION
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#define COGL_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_FEATURE_END
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#define COGL_FEATURE_END()
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static const CoglFeatureData cogl_feature_data[] =
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{
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#include "cogl-feature-functions.h"
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};
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void
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_cogl_features_init (void)
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{
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CoglFeatureFlags flags = 0;
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int max_clip_planes = 0;
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GLint num_stencil_bits = 0;
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const char *gl_extensions;
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
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for (i = 0; i < G_N_ELEMENTS (cogl_feature_data); i++)
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if (_cogl_feature_check (cogl_feature_data + i,
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0, 0,
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gl_extensions))
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flags |= cogl_feature_data[i].feature_flags;
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GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
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/* We need at least three stencil bits to combine clips */
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if (num_stencil_bits > 2)
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flags |= COGL_FEATURE_STENCIL_BUFFER;
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GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
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#ifdef HAVE_COGL_GLES2
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flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN;
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#endif
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flags |= COGL_FEATURE_VBOS;
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/* Cache features */
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ctx->feature_flags = flags;
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ctx->features_cached = TRUE;
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}
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