mirror of
https://github.com/brl/mutter.git
synced 2024-11-24 17:10:40 -05:00
bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
534 lines
16 KiB
C
534 lines
16 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright © 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-drop-action
|
|
* @Title: ClutterDropAction
|
|
* @short_description: An action for drop targets
|
|
*
|
|
* #ClutterDropAction is a #ClutterAction that allows a #ClutterActor
|
|
* implementation to control what happens when an actor dragged using
|
|
* a #ClutterDragAction crosses the target area or when a dragged actor
|
|
* is released (or "dropped") on the target area.
|
|
*
|
|
* A trivial use of #ClutterDropAction consists in connecting to the
|
|
* #ClutterDropAction::drop signal and handling the drop from there,
|
|
* for instance:
|
|
*
|
|
* |[<!-- language="C" -->
|
|
* ClutterAction *action = clutter_drop_action ();
|
|
*
|
|
* g_signal_connect (action, "drop", G_CALLBACK (on_drop), NULL);
|
|
* clutter_actor_add_action (an_actor, action);
|
|
* ]|
|
|
*
|
|
* The #ClutterDropAction::can-drop can be used to control whether the
|
|
* #ClutterDropAction::drop signal is going to be emitted; returning %FALSE
|
|
* from a handler connected to the #ClutterDropAction::can-drop signal will
|
|
* cause the #ClutterDropAction::drop signal to be skipped when the input
|
|
* device button is released.
|
|
*
|
|
* It's important to note that #ClutterDropAction will only work with
|
|
* actors dragged using #ClutterDragAction.
|
|
*
|
|
* See [drop-action.c](https://git.gnome.org/browse/clutter/tree/examples/drop-action.c?h=clutter-1.18)
|
|
* for an example of how to use #ClutterDropAction.
|
|
*
|
|
* #ClutterDropAction is available since Clutter 1.8
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "clutter-build-config.h"
|
|
#endif
|
|
|
|
#include "clutter-drop-action.h"
|
|
|
|
#include "clutter-actor-meta-private.h"
|
|
#include "clutter-actor-private.h"
|
|
#include "clutter-drag-action.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-stage-private.h"
|
|
|
|
struct _ClutterDropActionPrivate
|
|
{
|
|
ClutterActor *actor;
|
|
ClutterActor *stage;
|
|
|
|
gulong mapped_id;
|
|
};
|
|
|
|
typedef struct _DropTarget {
|
|
ClutterActor *stage;
|
|
|
|
gulong capture_id;
|
|
|
|
GHashTable *actions;
|
|
|
|
ClutterDropAction *last_action;
|
|
} DropTarget;
|
|
|
|
enum
|
|
{
|
|
CAN_DROP,
|
|
OVER_IN,
|
|
OVER_OUT,
|
|
DROP,
|
|
DROP_CANCEL,
|
|
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static guint drop_signals[LAST_SIGNAL] = { 0, };
|
|
|
|
G_DEFINE_TYPE_WITH_PRIVATE (ClutterDropAction, clutter_drop_action, CLUTTER_TYPE_ACTION)
|
|
|
|
static void
|
|
drop_target_free (gpointer _data)
|
|
{
|
|
DropTarget *data = _data;
|
|
|
|
g_signal_handler_disconnect (data->stage, data->capture_id);
|
|
g_hash_table_destroy (data->actions);
|
|
g_free (data);
|
|
}
|
|
|
|
static gboolean
|
|
on_stage_capture (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
DropTarget *data = user_data;
|
|
gfloat event_x, event_y;
|
|
ClutterActor *actor, *drag_actor;
|
|
ClutterDropAction *drop_action;
|
|
ClutterInputDevice *device;
|
|
gboolean was_reactive;
|
|
|
|
switch (clutter_event_type (event))
|
|
{
|
|
case CLUTTER_MOTION:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
if (clutter_event_type (event) == CLUTTER_MOTION &&
|
|
!(clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK))
|
|
return CLUTTER_EVENT_PROPAGATE;
|
|
|
|
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE &&
|
|
clutter_event_get_button (event) != CLUTTER_BUTTON_PRIMARY)
|
|
return CLUTTER_EVENT_PROPAGATE;
|
|
|
|
device = clutter_event_get_device (event);
|
|
drag_actor = _clutter_stage_get_pointer_drag_actor (stage, device);
|
|
if (drag_actor == NULL)
|
|
return CLUTTER_EVENT_PROPAGATE;
|
|
break;
|
|
|
|
case CLUTTER_TOUCH_UPDATE:
|
|
case CLUTTER_TOUCH_END:
|
|
drag_actor = _clutter_stage_get_touch_drag_actor (stage,
|
|
clutter_event_get_event_sequence (event));
|
|
if (drag_actor == NULL)
|
|
return CLUTTER_EVENT_PROPAGATE;
|
|
break;
|
|
|
|
default:
|
|
return CLUTTER_EVENT_PROPAGATE;
|
|
}
|
|
|
|
clutter_event_get_coords (event, &event_x, &event_y);
|
|
|
|
/* get the actor under the cursor, excluding the dragged actor; we
|
|
* use reactivity because it won't cause any scene invalidation
|
|
*/
|
|
was_reactive = clutter_actor_get_reactive (drag_actor);
|
|
clutter_actor_set_reactive (drag_actor, FALSE);
|
|
|
|
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_REACTIVE,
|
|
event_x,
|
|
event_y);
|
|
if (actor == NULL || actor == CLUTTER_ACTOR (stage))
|
|
{
|
|
if (data->last_action != NULL)
|
|
{
|
|
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
|
|
|
|
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
|
|
clutter_actor_meta_get_actor (meta));
|
|
|
|
data->last_action = NULL;
|
|
}
|
|
|
|
goto out;
|
|
}
|
|
|
|
drop_action = g_hash_table_lookup (data->actions, actor);
|
|
|
|
if (drop_action == NULL)
|
|
{
|
|
if (data->last_action != NULL)
|
|
{
|
|
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
|
|
|
|
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
|
|
clutter_actor_meta_get_actor (meta));
|
|
|
|
data->last_action = NULL;
|
|
}
|
|
|
|
goto out;
|
|
}
|
|
else
|
|
{
|
|
if (data->last_action != drop_action)
|
|
{
|
|
ClutterActorMeta *meta;
|
|
|
|
if (data->last_action != NULL)
|
|
{
|
|
meta = CLUTTER_ACTOR_META (data->last_action);
|
|
|
|
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
|
|
clutter_actor_meta_get_actor (meta));
|
|
}
|
|
|
|
meta = CLUTTER_ACTOR_META (drop_action);
|
|
|
|
g_signal_emit (drop_action, drop_signals[OVER_IN], 0,
|
|
clutter_actor_meta_get_actor (meta));
|
|
}
|
|
|
|
data->last_action = drop_action;
|
|
}
|
|
|
|
out:
|
|
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE ||
|
|
clutter_event_type (event) == CLUTTER_TOUCH_END)
|
|
{
|
|
if (data->last_action != NULL)
|
|
{
|
|
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
|
|
gboolean can_drop = FALSE;
|
|
|
|
g_signal_emit (data->last_action, drop_signals[CAN_DROP], 0,
|
|
clutter_actor_meta_get_actor (meta),
|
|
event_x, event_y,
|
|
&can_drop);
|
|
|
|
if (can_drop)
|
|
{
|
|
g_signal_emit (data->last_action, drop_signals[DROP], 0,
|
|
clutter_actor_meta_get_actor (meta),
|
|
event_x, event_y);
|
|
}
|
|
else
|
|
{
|
|
g_signal_emit (data->last_action, drop_signals[DROP_CANCEL], 0,
|
|
clutter_actor_meta_get_actor (meta),
|
|
event_x, event_y);
|
|
}
|
|
|
|
}
|
|
|
|
data->last_action = NULL;
|
|
}
|
|
|
|
if (drag_actor != NULL)
|
|
clutter_actor_set_reactive (drag_actor, was_reactive);
|
|
|
|
return CLUTTER_EVENT_PROPAGATE;
|
|
}
|
|
|
|
static void
|
|
drop_action_register (ClutterDropAction *self)
|
|
{
|
|
ClutterDropActionPrivate *priv = self->priv;
|
|
DropTarget *data;
|
|
|
|
g_assert (priv->stage != NULL);
|
|
|
|
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
|
|
if (data == NULL)
|
|
{
|
|
data = g_new0 (DropTarget, 1);
|
|
|
|
data->stage = priv->stage;
|
|
data->actions = g_hash_table_new (NULL, NULL);
|
|
data->capture_id = g_signal_connect (priv->stage, "captured-event",
|
|
G_CALLBACK (on_stage_capture),
|
|
data);
|
|
g_object_set_data_full (G_OBJECT (priv->stage), "__clutter_drop_targets",
|
|
data,
|
|
drop_target_free);
|
|
}
|
|
|
|
g_hash_table_replace (data->actions, priv->actor, self);
|
|
}
|
|
|
|
static void
|
|
drop_action_unregister (ClutterDropAction *self)
|
|
{
|
|
ClutterDropActionPrivate *priv = self->priv;
|
|
DropTarget *data = NULL;
|
|
|
|
if (priv->stage != NULL)
|
|
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
|
|
|
|
if (data == NULL)
|
|
return;
|
|
|
|
g_hash_table_remove (data->actions, priv->actor);
|
|
if (g_hash_table_size (data->actions) == 0)
|
|
g_object_set_data (G_OBJECT (data->stage), "__clutter_drop_targets", NULL);
|
|
}
|
|
|
|
static void
|
|
on_actor_mapped (ClutterActor *actor,
|
|
GParamSpec *pspec,
|
|
ClutterDropAction *self)
|
|
{
|
|
if (clutter_actor_is_mapped (actor))
|
|
{
|
|
if (self->priv->stage == NULL)
|
|
self->priv->stage = clutter_actor_get_stage (actor);
|
|
|
|
drop_action_register (self);
|
|
}
|
|
else
|
|
drop_action_unregister (self);
|
|
}
|
|
|
|
static void
|
|
clutter_drop_action_set_actor (ClutterActorMeta *meta,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterDropActionPrivate *priv = CLUTTER_DROP_ACTION (meta)->priv;
|
|
|
|
if (priv->actor != NULL)
|
|
{
|
|
drop_action_unregister (CLUTTER_DROP_ACTION (meta));
|
|
|
|
if (priv->mapped_id != 0)
|
|
g_signal_handler_disconnect (priv->actor, priv->mapped_id);
|
|
|
|
priv->stage = NULL;
|
|
priv->actor = NULL;
|
|
priv->mapped_id = 0;
|
|
}
|
|
|
|
priv->actor = actor;
|
|
|
|
if (priv->actor != NULL)
|
|
{
|
|
priv->stage = clutter_actor_get_stage (actor);
|
|
priv->mapped_id = g_signal_connect (actor, "notify::mapped",
|
|
G_CALLBACK (on_actor_mapped),
|
|
meta);
|
|
|
|
if (priv->stage != NULL)
|
|
drop_action_register (CLUTTER_DROP_ACTION (meta));
|
|
}
|
|
|
|
CLUTTER_ACTOR_META_CLASS (clutter_drop_action_parent_class)->set_actor (meta, actor);
|
|
}
|
|
|
|
static gboolean
|
|
signal_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer user_data)
|
|
{
|
|
gboolean continue_emission;
|
|
|
|
continue_emission = g_value_get_boolean (handler_return);
|
|
g_value_set_boolean (return_accu, continue_emission);
|
|
|
|
return continue_emission;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_drop_action_real_can_drop (ClutterDropAction *action,
|
|
ClutterActor *actor,
|
|
gfloat event_x,
|
|
gfloat event_y)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_drop_action_class_init (ClutterDropActionClass *klass)
|
|
{
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
|
|
meta_class->set_actor = clutter_drop_action_set_actor;
|
|
|
|
klass->can_drop = clutter_drop_action_real_can_drop;
|
|
|
|
/**
|
|
* ClutterDropAction::can-drop:
|
|
* @action: the #ClutterDropAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
* @event_x: the X coordinate (in stage space) of the drop event
|
|
* @event_y: the Y coordinate (in stage space) of the drop event
|
|
*
|
|
* The ::can-drop signal is emitted when the dragged actor is dropped
|
|
* on @actor. The return value of the ::can-drop signal will determine
|
|
* whether or not the #ClutterDropAction::drop signal is going to be
|
|
* emitted on @action.
|
|
*
|
|
* The default implementation of #ClutterDropAction returns %TRUE for
|
|
* this signal.
|
|
*
|
|
* Return value: %TRUE if the drop is accepted, and %FALSE otherwise
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
drop_signals[CAN_DROP] =
|
|
g_signal_new (I_("can-drop"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDropActionClass, can_drop),
|
|
signal_accumulator, NULL,
|
|
_clutter_marshal_BOOLEAN__OBJECT_FLOAT_FLOAT,
|
|
G_TYPE_BOOLEAN, 3,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT);
|
|
|
|
/**
|
|
* ClutterDropAction::over-in:
|
|
* @action: the #ClutterDropAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::over-in signal is emitted when the dragged actor crosses
|
|
* into @actor.
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
drop_signals[OVER_IN] =
|
|
g_signal_new (I_("over-in"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDropActionClass, over_in),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ClutterDropAction::over-out:
|
|
* @action: the #ClutterDropAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::over-out signal is emitted when the dragged actor crosses
|
|
* outside @actor.
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
drop_signals[OVER_OUT] =
|
|
g_signal_new (I_("over-out"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDropActionClass, over_out),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ClutterDropAction::drop:
|
|
* @action: the #ClutterDropAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
* @event_x: the X coordinate (in stage space) of the drop event
|
|
* @event_y: the Y coordinate (in stage space) of the drop event
|
|
*
|
|
* The ::drop signal is emitted when the dragged actor is dropped
|
|
* on @actor. This signal is only emitted if at least an handler of
|
|
* #ClutterDropAction::can-drop returns %TRUE.
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
drop_signals[DROP] =
|
|
g_signal_new (I_("drop"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
|
|
G_TYPE_NONE, 3,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT);
|
|
|
|
|
|
/**
|
|
* ClutterDropAction::drop-cancel:
|
|
* @action: the #ClutterDropAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
* @event_x: the X coordinate (in stage space) of the drop event
|
|
* @event_y: the Y coordinate (in stage space) of the drop event
|
|
*
|
|
* The ::drop-cancel signal is emitted when the drop is refused
|
|
* by an emission of the #ClutterDropAction::can-drop signal.
|
|
*
|
|
* After the ::drop-cancel signal is fired the active drag is
|
|
* terminated.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
drop_signals[DROP_CANCEL] =
|
|
g_signal_new (I_("drop-cancel"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
|
|
G_TYPE_NONE, 3,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT);
|
|
}
|
|
|
|
static void
|
|
clutter_drop_action_init (ClutterDropAction *self)
|
|
{
|
|
self->priv = clutter_drop_action_get_instance_private (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_drop_action_new:
|
|
*
|
|
* Creates a new #ClutterDropAction.
|
|
*
|
|
* Use clutter_actor_add_action() to add the action to a #ClutterActor.
|
|
*
|
|
* Return value: the newly created #ClutterDropAction
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
ClutterAction *
|
|
clutter_drop_action_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_DROP_ACTION, NULL);
|
|
}
|