mutter/src/compositor/meta-background-actor.c
Owen W. Taylor 272e1fb296 MetaBackgroundActor: queue a redraw when the background changes
When the MetaBackground changes, queue the actor for redraw.
2014-10-08 15:03:02 -04:00

783 lines
26 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2009 Sander Dijkhuis
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Portions adapted from gnome-shell/src/shell-global.c
*/
/**
* SECTION:meta-background-actor
* @title: MetaBackgroundActor
* @short_description: Actor for painting the root window background
*
*/
/*
* The overall model drawing model of this widget is that we have one
* texture, or two interpolated textures, possibly with alpha or
* margins that let the underlying background show through, blended
* over a solid color or a gradient. The result of that combination
* can then be affected by a "vignette" that darkens the background
* away from a central point (or as a no-GLSL fallback, simply darkens
* the background) and by overall opacity.
*
* As of GNOME 3.14, GNOME is only using a fraction of this when the
* user sets the background through the control center - what can be
* set is:
*
* A single image without a border
* An animation of images without a border that blend together,
* with the blend changing every 4-5 minutes
* A solid color with a repeated noise texture blended over it
*
* This all is pretty easy to do in a fragment shader, except when:
*
* A) We don't have GLSL - in this case, the operation of
* interpolating the two textures and blending the result over the
* background can't be expressed with Cogl's fixed-function layer
* combining (which is confined to what GL's texture environment
* combining can do) So we can only handle the above directly if
* there are no margins or alpha.
*
* B) The image textures are sliced. Texture size limits on older
* hardware (pre-965 intel hardware, r300, etc.) is often 2048,
* and it would be common to use a texture larger than this for a
* background and expect it to be scaled down. Cogl can compensate
* for this by breaking the texture up into multiple textures, but
* can't multitexture with sliced textures. So we can only handle
* the above if there's a single texture.
*
* However, even when we *can* represent everything in a single pass,
* it's not necessarily efficient. If we want to draw a 1024x768
* background, it's pretty inefficient to bilinearly texture from
* two 2560x1440 images and mix that. So the drawing model we take
* here is that MetaBackground generates a single texture (which
* might be a 1x1 texture for a solid color, or a 1x2 texture for a
* gradient, or a repeated texture for wallpaper, or a pre-rendered
* texture the size of the screen), and we draw with that, possibly
* adding the vignette and opacity.
*/
#include <config.h>
#include <clutter/clutter.h>
#include "cogl-utils.h"
#include "clutter-utils.h"
#include <meta/errors.h>
#include "meta-background-actor-private.h"
#include "meta-background-private.h"
#include "meta-cullable.h"
enum
{
PROP_META_SCREEN = 1,
PROP_MONITOR,
PROP_BACKGROUND,
PROP_VIGNETTE,
PROP_VIGNETTE_SHARPNESS,
PROP_BRIGHTNESS
};
typedef enum {
CHANGED_BACKGROUND = 1 << 0,
CHANGED_EFFECTS = 1 << 2,
CHANGED_VIGNETTE_PARAMETERS = 1 << 3,
CHANGED_ALL = 0xFFFF
} ChangedFlags;
#define VERTEX_SHADER_DECLARATIONS \
"uniform vec2 scale;\n" \
"uniform vec2 offset;\n" \
"varying vec2 position;\n" \
#define VERTEX_SHADER_CODE \
"position = cogl_tex_coord0_in.xy * scale + offset;\n" \
#define FRAGMENT_SHADER_DECLARATIONS \
"uniform float vignette_sharpness;\n" \
"varying vec2 position;\n" \
#define FRAGMENT_SHADER_CODE \
"float t = 2.0 * length(position);\n" \
"t = min(t, 1.0);\n" \
"float pixel_brightness = 1 - t * vignette_sharpness;\n" \
"cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \
typedef struct _MetaBackgroundLayer MetaBackgroundLayer;
typedef enum {
PIPELINE_VIGNETTE = (1 << 0),
PIPELINE_BLEND = (1 << 1),
} PipelineFlags;
struct _MetaBackgroundActorPrivate
{
MetaScreen *screen;
int monitor;
MetaBackground *background;
gboolean vignette;
double brightness;
double vignette_sharpness;
ChangedFlags changed;
CoglPipeline *pipeline;
PipelineFlags pipeline_flags;
cairo_rectangle_int_t texture_area;
gboolean force_bilinear;
cairo_region_t *clip_region;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
static void
set_clip_region (MetaBackgroundActor *self,
cairo_region_t *clip_region)
{
MetaBackgroundActorPrivate *priv = self->priv;
g_clear_pointer (&priv->clip_region, (GDestroyNotify) cairo_region_destroy);
if (clip_region)
priv->clip_region = cairo_region_copy (clip_region);
}
static void
meta_background_actor_dispose (GObject *object)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
MetaBackgroundActorPrivate *priv = self->priv;
set_clip_region (self, NULL);
meta_background_actor_set_background (self, NULL);
if (priv->pipeline)
{
cogl_object_unref (priv->pipeline);
priv->pipeline = NULL;
}
G_OBJECT_CLASS (meta_background_actor_parent_class)->dispose (object);
}
static void
get_preferred_size (MetaBackgroundActor *self,
gfloat *width,
gfloat *height)
{
MetaBackgroundActorPrivate *priv = META_BACKGROUND_ACTOR (self)->priv;
MetaRectangle monitor_geometry;
meta_screen_get_monitor_geometry (priv->screen, priv->monitor, &monitor_geometry);
if (width != NULL)
*width = monitor_geometry.width;
if (height != NULL)
*height = monitor_geometry.height;
}
static void
meta_background_actor_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
gfloat width;
get_preferred_size (META_BACKGROUND_ACTOR (actor), &width, NULL);
if (min_width_p)
*min_width_p = width;
if (natural_width_p)
*natural_width_p = width;
}
static void
meta_background_actor_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
gfloat height;
get_preferred_size (META_BACKGROUND_ACTOR (actor), NULL, &height);
if (min_height_p)
*min_height_p = height;
if (natural_height_p)
*natural_height_p = height;
}
static CoglPipeline *
make_pipeline (PipelineFlags pipeline_flags)
{
static CoglPipeline *templates[4];
CoglPipeline **templatep;
templatep = &templates[pipeline_flags];
if (*templatep == NULL)
{
/* Cogl automatically caches pipelines with no eviction policy,
* so we need to prevent identical pipelines from getting cached
* separately, by reusing the same shader snippets.
*/
*templatep = COGL_PIPELINE (meta_create_texture_pipeline (NULL));
if ((pipeline_flags & PIPELINE_VIGNETTE) != 0)
{
static CoglSnippet *vertex_snippet;
static CoglSnippet *fragment_snippet;
if (!vertex_snippet)
vertex_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
VERTEX_SHADER_DECLARATIONS, VERTEX_SHADER_CODE);
cogl_pipeline_add_snippet (*templatep, vertex_snippet);
if (!fragment_snippet)
fragment_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
FRAGMENT_SHADER_DECLARATIONS, FRAGMENT_SHADER_CODE);
cogl_pipeline_add_snippet (*templatep, fragment_snippet);
}
if ((pipeline_flags & PIPELINE_BLEND) == 0)
cogl_pipeline_set_blend (*templatep, "RGBA = ADD (SRC_COLOR, 0)", NULL);
}
return cogl_pipeline_copy (*templatep);
}
static void
setup_pipeline (MetaBackgroundActor *self,
cairo_rectangle_int_t *actor_pixel_rect)
{
MetaBackgroundActorPrivate *priv = self->priv;
PipelineFlags pipeline_flags = 0;
guint8 opacity;
float color_component;
CoglPipelineFilter filter;
opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (self));
if (opacity < 255)
pipeline_flags |= PIPELINE_BLEND;
if (priv->vignette && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
pipeline_flags |= PIPELINE_VIGNETTE;
if (priv->pipeline &&
pipeline_flags != priv->pipeline_flags)
{
cogl_object_unref (priv->pipeline);
priv->pipeline = NULL;
}
if (priv->pipeline == NULL)
{
priv->pipeline_flags = pipeline_flags;
priv->pipeline = make_pipeline (pipeline_flags);
priv->changed = CHANGED_ALL;
}
if ((priv->changed & CHANGED_BACKGROUND) != 0)
{
CoglPipelineWrapMode wrap_mode;
CoglTexture *texture = meta_background_get_texture (priv->background,
priv->monitor,
&priv->texture_area,
&wrap_mode);
priv->force_bilinear = texture &&
(priv->texture_area.width != (int)cogl_texture_get_width (texture) ||
priv->texture_area.height != (int)cogl_texture_get_height (texture));
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
cogl_pipeline_set_layer_wrap_mode (priv->pipeline, 0, wrap_mode);
}
if ((priv->changed & CHANGED_VIGNETTE_PARAMETERS) != 0)
{
cogl_pipeline_set_uniform_1f (priv->pipeline,
cogl_pipeline_get_uniform_location (priv->pipeline,
"vignette_sharpness"),
priv->vignette_sharpness);
}
if (priv->vignette)
{
color_component = priv->brightness * opacity / 255.;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* Darken everything to match the average brightness that would
* be there if we were drawing the vignette, which is
* (1 - (pi/12.) * vignette_sharpness) [exercise for the reader :]
*/
color_component *= (1 - 0.74 * priv->vignette_sharpness);
}
}
else
color_component = opacity / 255.;
cogl_pipeline_set_color4f (priv->pipeline,
color_component,
color_component,
color_component,
opacity / 255.);
if (!priv->force_bilinear &&
meta_actor_painting_untransformed (actor_pixel_rect->width, actor_pixel_rect->height, NULL, NULL))
filter = COGL_PIPELINE_FILTER_NEAREST;
else
filter = COGL_PIPELINE_FILTER_LINEAR;
cogl_pipeline_set_layer_filters (priv->pipeline, 0, filter, filter);
}
static void
set_glsl_parameters (MetaBackgroundActor *self,
cairo_rectangle_int_t *actor_pixel_rect)
{
MetaBackgroundActorPrivate *priv = self->priv;
float scale[2];
float offset[2];
/* Compute a scale and offset for transforming texture coordinates to the
* coordinate system from [-0.5 to 0.5] across the area of the actor
*/
scale[0] = priv->texture_area.width / (float)actor_pixel_rect->width;
scale[1] = priv->texture_area.height / (float)actor_pixel_rect->height;
offset[0] = priv->texture_area.x / (float)actor_pixel_rect->width - 0.5;
offset[1] = priv->texture_area.y / (float)actor_pixel_rect->height - 0.5;
cogl_pipeline_set_uniform_float (priv->pipeline,
cogl_pipeline_get_uniform_location (priv->pipeline,
"scale"),
2, 1, scale);
cogl_pipeline_set_uniform_float (priv->pipeline,
cogl_pipeline_get_uniform_location (priv->pipeline,
"offset"),
2, 1, offset);
}
static void
paint_clipped_rectangle (CoglFramebuffer *fb,
CoglPipeline *pipeline,
cairo_rectangle_int_t *rect,
cairo_rectangle_int_t *texture_area)
{
float x1, y1, x2, y2;
float tx1, ty1, tx2, ty2;
x1 = rect->x;
y1 = rect->y;
x2 = rect->x + rect->width;
y2 = rect->y + rect->height;
tx1 = (x1 - texture_area->x) / texture_area->width;
ty1 = (y1 - texture_area->y) / texture_area->height;
tx2 = (x2 - texture_area->x) / texture_area->width;
ty2 = (y2 - texture_area->y) / texture_area->height;
cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
x1, y1, x2, y2,
tx1, ty1, tx2, ty2);
}
static gboolean
meta_background_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
return clutter_paint_volume_set_from_allocation (volume, actor);
}
static void
meta_background_actor_paint (ClutterActor *actor)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
MetaBackgroundActorPrivate *priv = self->priv;
ClutterActorBox actor_box;
cairo_rectangle_int_t actor_pixel_rect;
CoglFramebuffer *fb;
int i;
if ((priv->clip_region && cairo_region_is_empty (priv->clip_region)))
return;
clutter_actor_get_content_box (actor, &actor_box);
actor_pixel_rect.x = actor_box.x1;
actor_pixel_rect.y = actor_box.y1;
actor_pixel_rect.width = actor_box.x2 - actor_box.x1;
actor_pixel_rect.height = actor_box.y2 - actor_box.y1;
setup_pipeline (self, &actor_pixel_rect);
set_glsl_parameters (self, &actor_pixel_rect);
/* Limit to how many separate rectangles we'll draw; beyond this just
* fall back and draw the whole thing */
#define MAX_RECTS 64
fb = cogl_get_draw_framebuffer ();
/* Now figure out what to actually paint.
*/
if (priv->clip_region != NULL)
{
int n_rects = cairo_region_num_rectangles (priv->clip_region);
if (n_rects <= MAX_RECTS)
{
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (priv->clip_region, i, &rect);
if (!gdk_rectangle_intersect (&actor_pixel_rect, &rect, &rect))
continue;
paint_clipped_rectangle (fb, priv->pipeline, &rect, &priv->texture_area);
}
return;
}
}
paint_clipped_rectangle (fb, priv->pipeline, &actor_pixel_rect, &priv->texture_area);
}
static void
meta_background_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
MetaBackgroundActorPrivate *priv = self->priv;
switch (prop_id)
{
case PROP_META_SCREEN:
priv->screen = g_value_get_object (value);
break;
case PROP_MONITOR:
priv->monitor = g_value_get_int (value);
break;
case PROP_BACKGROUND:
meta_background_actor_set_background (self, g_value_get_object (value));
break;
case PROP_VIGNETTE:
meta_background_actor_set_vignette (self,
g_value_get_boolean (value),
priv->brightness,
priv->vignette_sharpness);
break;
case PROP_VIGNETTE_SHARPNESS:
meta_background_actor_set_vignette (self,
priv->vignette,
priv->brightness,
g_value_get_double (value));
break;
case PROP_BRIGHTNESS:
meta_background_actor_set_vignette (self,
priv->vignette,
g_value_get_double (value),
priv->vignette_sharpness);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_background_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaBackgroundActorPrivate *priv = META_BACKGROUND_ACTOR (object)->priv;
switch (prop_id)
{
case PROP_META_SCREEN:
g_value_set_object (value, priv->screen);
break;
case PROP_MONITOR:
g_value_set_int (value, priv->monitor);
break;
case PROP_BACKGROUND:
g_value_set_object (value, priv->background);
break;
case PROP_VIGNETTE:
g_value_set_boolean (value, priv->vignette);
break;
case PROP_BRIGHTNESS:
g_value_set_double (value, priv->brightness);
break;
case PROP_VIGNETTE_SHARPNESS:
g_value_set_double (value, priv->vignette_sharpness);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_background_actor_class_init (MetaBackgroundActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *param_spec;
g_type_class_add_private (klass, sizeof (MetaBackgroundActorPrivate));
object_class->dispose = meta_background_actor_dispose;
object_class->set_property = meta_background_actor_set_property;
object_class->get_property = meta_background_actor_get_property;
actor_class->get_preferred_width = meta_background_actor_get_preferred_width;
actor_class->get_preferred_height = meta_background_actor_get_preferred_height;
actor_class->get_paint_volume = meta_background_actor_get_paint_volume;
actor_class->paint = meta_background_actor_paint;
param_spec = g_param_spec_object ("meta-screen",
"MetaScreen",
"MetaScreen",
META_TYPE_SCREEN,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_META_SCREEN,
param_spec);
param_spec = g_param_spec_int ("monitor",
"monitor",
"monitor",
0, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_MONITOR,
param_spec);
param_spec = g_param_spec_object ("background",
"Background",
"MetaBackground object holding background parameters",
META_TYPE_BACKGROUND,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_BACKGROUND,
param_spec);
param_spec = g_param_spec_boolean ("vignette",
"Vignette",
"Whether vignette effect is enabled",
FALSE,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_VIGNETTE,
param_spec);
param_spec = g_param_spec_double ("brightness",
"Brightness",
"Brightness of vignette effect",
0.0, 1.0, 1.0,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_BRIGHTNESS,
param_spec);
param_spec = g_param_spec_double ("vignette-sharpness",
"Vignette Sharpness",
"Sharpness of vignette effect",
0.0, G_MAXDOUBLE, 0.0,
G_PARAM_READWRITE);
g_object_class_install_property (object_class,
PROP_VIGNETTE_SHARPNESS,
param_spec);
}
static void
meta_background_actor_init (MetaBackgroundActor *self)
{
MetaBackgroundActorPrivate *priv;
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
META_TYPE_BACKGROUND_ACTOR,
MetaBackgroundActorPrivate);
priv->vignette = FALSE;
priv->brightness = 1.0;
priv->vignette_sharpness = 0.0;
}
/**
* meta_background_actor_new:
* @monitor: Index of the monitor for which to draw the background
*
* Creates a new actor to draw the background for the given monitor.
*
* Return value: the newly created background actor
*/
ClutterActor *
meta_background_actor_new (MetaScreen *screen,
int monitor)
{
MetaBackgroundActor *self;
self = g_object_new (META_TYPE_BACKGROUND_ACTOR,
"meta-screen", screen,
"monitor", monitor,
NULL);
return CLUTTER_ACTOR (self);
}
static void
meta_background_actor_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (cullable);
set_clip_region (self, clip_region);
}
static void
meta_background_actor_reset_culling (MetaCullable *cullable)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (cullable);
set_clip_region (self, NULL);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_background_actor_cull_out;
iface->reset_culling = meta_background_actor_reset_culling;
}
/**
* meta_background_actor_get_clip_region:
* @self: a #MetaBackgroundActor
*
* Return value (transfer none): a #cairo_region_t that represents the part of
* the background not obscured by other #MetaBackgroundActor or
* #MetaWindowActor objects.
*/
cairo_region_t *
meta_background_actor_get_clip_region (MetaBackgroundActor *self)
{
MetaBackgroundActorPrivate *priv = self->priv;
return priv->clip_region;
}
static void
invalidate_pipeline (MetaBackgroundActor *self,
ChangedFlags changed)
{
MetaBackgroundActorPrivate *priv = self->priv;
priv->changed |= changed;
}
static void
on_background_changed (MetaBackground *background,
MetaBackgroundActor *self)
{
invalidate_pipeline (self, CHANGED_BACKGROUND);
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
void
meta_background_actor_set_background (MetaBackgroundActor *self,
MetaBackground *background)
{
MetaBackgroundActorPrivate *priv;
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
g_return_if_fail (background == NULL || META_IS_BACKGROUND (background));
priv = self->priv;
if (background == priv->background)
return;
if (priv->background)
{
g_signal_handlers_disconnect_by_func (priv->background,
(gpointer)on_background_changed,
self);
g_object_unref (priv->background);
priv->background = NULL;
}
if (background)
{
priv->background = g_object_ref (background);
g_signal_connect (priv->background, "changed",
G_CALLBACK (on_background_changed), self);
}
invalidate_pipeline (self, CHANGED_BACKGROUND);
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
void
meta_background_actor_set_vignette (MetaBackgroundActor *self,
gboolean enabled,
double brightness,
double sharpness)
{
MetaBackgroundActorPrivate *priv;
gboolean changed = FALSE;
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
g_return_if_fail (brightness >= 0. && brightness <= 1.);
g_return_if_fail (sharpness >= 0.);
priv = self->priv;
enabled = enabled != FALSE;
if (enabled != priv->vignette)
{
priv->vignette = enabled;
invalidate_pipeline (self, CHANGED_EFFECTS);
changed = TRUE;
}
if (brightness != priv->brightness || sharpness != priv->vignette_sharpness)
{
priv->brightness = brightness;
priv->vignette_sharpness = sharpness;
invalidate_pipeline (self, CHANGED_VIGNETTE_PARAMETERS);
changed = TRUE;
}
if (changed)
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}