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This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_PRIVATE_H__
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#define __COGL_PRIVATE_H__
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G_BEGIN_DECLS
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gboolean
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_cogl_gl_check_version (GError **error);
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void
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_cogl_gl_update_features (CoglContext *context);
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gboolean
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_cogl_check_extension (const char *name, const char *ext);
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void
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_cogl_clear (const CoglColor *color, unsigned long buffers);
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void
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_cogl_read_pixels_with_rowstride (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixels,
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int rowstride);
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G_END_DECLS
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#endif /* __COGL_PRIVATE_H__ */
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