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To consider that we've see a number of drivers that can struggle to get going and may produce a bad first frame we now force the first 2 frames to be full redraws. This became a serious issue after we started using clipped redraws more aggressively because we assumed that after the first frame the full framebuffer was valid and we only redraw the content that changes. With buggy drivers though, applications would be left with junk covering a lot of the stage until some event triggered a full redraw. |
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.. | ||
clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-event-glx.c | ||
clutter-event-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h | ||
Makefile.am |