mutter/cogl
Robert Bragg 2d610c2300 [cogl] Make sure we draw upside down to offscreen draw buffers
First a few notes about Cogl coordinate systems:
- Cogl defines the window origin, viewport origin and texture coordinates
origin to be top left unlike OpenGL which defines them as bottom left.
- Cogl defines the modelview and projection identity matrices in exactly the
same way as OpenGL.
- I.e. we believe that for 2D centric constructs: windows/framebuffers,
viewports and textures developers are more used to dealing with a top left
origin, but when modeling objects in 3D; an origin at the center with y
going up is quite natural.

The way Cogl handles textures is by uploading data upside down in OpenGL
terms so that bottom left becomes top left.  (Note: This also has the
benefit that we don't need to flip the data we get from image decoding
libraries since they typically also consider top left to be the image
origin.)

The viewport and window coords are mostly handled with various y =
height - y tweaks before we pass y coordinates to OpenGL.

Generally speaking though the handling of coordinate spaces in Cogl is a bit
fragile.  I guess partly because none of it was design to be, it just
evolved from how Clutter defines its coordinates without much consideration
or testing.  I hope to improve this over a number of commits; starting here.

This commit deals with the fact that offscreen draw buffers may be bound to
textures but we don't "upload" the texture data upside down, and so if you
texture from an offscreen draw buffer you need to manually flip the texture
coordinates to get it the right way around.  We now force offscreen
rendering to be flipped upside down by tweaking the projection matrix right
before we submit it to OpenGL to scale y by -1.  The tweak is entirely
hidden from the user such that if you call cogl_get_projection you will not
see this scale.
2009-11-04 03:23:19 +00:00
..
driver [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
winsys build: Make COGL pass distcheck 2009-10-23 13:38:40 +01:00
cogl-bitmap-fallback.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-bitmap-pixbuf.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-bitmap-private.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-bitmap.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-bitmap.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-blend-string.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-blend-string.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-clip-stack.c [clip-stack] Handle flipped rectangles in try_pushing_rect_as_window_rect() 2009-11-04 03:23:19 +00:00
cogl-clip-stack.h [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl-color.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-color.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-context.c [cogl] Make sure we draw upside down to offscreen draw buffers 2009-11-04 03:23:19 +00:00
cogl-context.h [cogl] Make sure we draw upside down to offscreen draw buffers 2009-11-04 03:23:19 +00:00
cogl-debug.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-debug.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-deprecated.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-draw-buffer-private.h [cogl] Make sure we draw upside down to offscreen draw buffers 2009-11-04 03:23:19 +00:00
cogl-draw-buffer.c [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl-enum-types.c.in Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-enum-types.h.in Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-fixed.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-fixed.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-handle.h [cogl-texture] Split CoglTexture into an abstract class + CoglTexture2dSliced 2009-10-16 18:58:51 +01:00
cogl-internal.h [cogl] Removes the cogl-current-matrix abstraction 2009-10-20 12:32:50 +01:00
cogl-journal-private.h [cogl-primitives] Split the journal out from cogl-primitives.c 2009-10-16 18:58:52 +01:00
cogl-journal.c [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl-material-private.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-material.c [cogl] Removes the cogl-current-matrix abstraction 2009-10-20 12:32:50 +01:00
cogl-material.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-matrix-stack.c [cogl] Make sure we draw upside down to offscreen draw buffers 2009-11-04 03:23:19 +00:00
cogl-matrix-stack.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-matrix.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-matrix.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-offscreen.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-path.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-primitives.c [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl-primitives.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-shader.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-spans.c [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced 2009-10-16 18:58:52 +01:00
cogl-spans.h [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced 2009-10-16 18:58:52 +01:00
cogl-texture-2d-sliced-private.h [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced 2009-10-16 18:58:52 +01:00
cogl-texture-2d-sliced.c [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced 2009-10-16 18:58:52 +01:00
cogl-texture-driver.h [cogl-texture] Split CoglTexture into an abstract class + CoglTexture2dSliced 2009-10-16 18:58:51 +01:00
cogl-texture-private.h [cogl-primitives] Split the journal out from cogl-primitives.c 2009-10-16 18:58:52 +01:00
cogl-texture.c [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl-texture.h [docs] switch gl_handle+gl_target docs for cogl_texture_new_from_foreign 2009-10-16 18:58:51 +01:00
cogl-types.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-util.c [cogl] Removes the cogl-current-matrix abstraction 2009-10-20 12:32:50 +01:00
cogl-util.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-vertex-buffer-private.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-vertex-buffer.c [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl-vertex-buffer.h Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl.c [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl.h.in [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
cogl.pc.in Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
Makefile.am [draw-buffers] First pass at overhauling Cogl's framebuffer management 2009-11-03 17:23:03 +00:00
stb_image.c Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00