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ClutterShader contains a lot of duplication, as the vertex and fragment shader code paths are mostly the same. The code should be simplified by adding new internal functions that can be called with a value from the already present ClutterShaderType enumeration. In the future it'll also be possible to deprecate the current split API and expose the generic accessors instead.
17 lines
427 B
Plaintext
17 lines
427 B
Plaintext
# keep sorted alphabetically!
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clutter/clutter-actor.c
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clutter/clutter-behaviour.c
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clutter/clutter-color.c
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clutter/clutter-container.c
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clutter/clutter-event.c
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clutter/clutter-fixed.c
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clutter/clutter-fixed.h
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clutter/clutter-main.c
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clutter/clutter-shader.c
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clutter/clutter-stage-window.c
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clutter/clutter-stage.c
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clutter/clutter-texture.c
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clutter/clutter-units.c
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clutter/glx/clutter-backend-glx.c
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clutter/x11/clutter-backend-x11.c
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