mutter/doc/reference/cogl/cogl-sections.txt
Robert Bragg e338245827 Renames the mesh api to the "vertex buffer api".
This better reflects the fact that the api manages sets of vertex attributes,
and the attributes really have no implied form. It is only when you use the
attributes to draw that they become mesh like; when you specify how they should
be interpreted, e.g. as triangle lists or fans etc. This rename frees up the
term "mesh", which can later be applied to a concept slightly more fitting.
E.g. at some point it would be nice to have a higher level abstraction that
sits on top of cogl vertex buffers that adds the concept of faces. (Somthing
like Blender's mesh objects.) There have also been some discussions over
particle engines, and these can be defined in terms of emitter faces; so some
other kind of mesh abstraction might be usefull here.
2009-01-20 22:29:35 +00:00

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<SECTION>
<FILE>cogl</FILE>
<TITLE>General API</TITLE>
COGL_PIXEL_FORMAT_24
COGL_PIXEL_FORMAT_32
COGL_A_BIT
COGL_BGR_BIT
COGL_AFIRST_BIT
COGL_PREMULT_BIT
COGL_UNORDERED_MASK
COGL_UNPREMULT_MASK
CoglPixelFormat
CoglBufferTarget
<SUBSECTION>
cogl_perspective
cogl_frustum
cogl_setup_viewport
cogl_viewport
cogl_get_modelview_matrix
cogl_get_projection_matrix
cogl_get_viewport
<SUBSECTION>
cogl_push_matrix
cogl_pop_matrix
cogl_scale
cogl_translatex
cogl_translate
cogl_rotatex
cogl_rotate
<SUBSECTION>
cogl_clip_set
cogl_clip_set_from_path
cogl_clip_set_from_path_preserve
cogl_clip_unset
cogl_clip_stack_save
cogl_clip_stack_restore
cogl_clip_ensure
<SUBSECTION>
cogl_enable_depth_test
cogl_enable_backface_culling
cogl_alpha_func
cogl_fog_set
</SECTION>
<SECTION>
<FILE>cogl-util</FILE>
<TITLE>Utility API</TITLE>
cogl_create_context
cogl_destroy_context
COGL_INVALID_HANDLE
CoglHandle
CoglFuncPtr
<SUBSECTION>
CoglFeatureFlags
cogl_get_features
cogl_features_available
<SUBSECTION>
cogl_get_proc_address
cogl_check_extension
cogl_get_bitmasks
cogl_paint_init
<SUBSECTION>
cogl_util_next_p2
</SECTION>
<SECTION>
<FILE>cogl-primitives</FILE>
<TITLE>Primitives</TITLE>
cogl_path_new
cogl_path_move_to
cogl_path_close
cogl_path_line_to
cogl_path_curve_to
cogl_path_arc
cogl_path_rel_move_to
cogl_path_rel_line_to
cogl_path_rel_curve_to
cogl_path_line
cogl_path_polyline
cogl_path_polygon
cogl_path_rectangle
cogl_path_round_rectangle
cogl_path_ellipse
<SUBSECTION>
cogl_path_fill
cogl_path_fill_preserve
cogl_path_stroke
cogl_path_stroke_preserve
cogl_set_source_color
cogl_set_source_color4ub
cogl_set_source_color4f
<SUBSECTION>
cogl_rectangle
cogl_rectanglex
</SECTION>
<SECTION>
<FILE>cogl-texture</FILE>
<TITLE>Textures</TITLE>
CoglTextureVertex
cogl_texture_new_with_size
cogl_texture_new_from_file
cogl_texture_new_from_data
cogl_texture_new_from_foreign
cogl_is_texture
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_get_format
cogl_texture_get_rowstride
cogl_texture_get_max_waste
cogl_texture_get_min_filter
cogl_texture_get_mag_filter
cogl_texture_is_sliced
cogl_texture_get_gl_texture
cogl_texture_get_data
cogl_texture_set_filters
cogl_texture_set_region
cogl_texture_ref
cogl_texture_unref
cogl_texture_rectangle
cogl_texture_multiple_rectangles
cogl_texture_polygon
</SECTION>
<SECTION>
<FILE>cogl-shaders</FILE>
<TITLE>Shaders and Programmable Pipeline</TITLE>
cogl_create_shader
cogl_shader_ref
cogl_shader_unref
cogl_is_shader
cogl_shader_source
cogl_shader_compile
cogl_shader_get_info_log
cogl_shader_get_parameteriv
<SUBSECTION>
cogl_create_program
cogl_program_ref
cogl_program_unref
cogl_is_program
cogl_program_attach_shader
cogl_program_link
cogl_program_use
cogl_program_get_uniform_location
cogl_program_uniform_1f
cogl_program_uniform_float
cogl_program_uniform_int
cogl_program_uniform_matrix
</SECTION>
<SECTION>
<FILE>cogl-offscreen</FILE>
<TITLE>Offscreen Buffers</TITLE>
cogl_offscreen_new_to_texture
cogl_offscreen_new_multisample
cogl_offscreen_ref
cogl_offscreen_unref
cogl_is_offscreen
cogl_offscreen_blit
cogl_offscreen_blit_region
cogl_draw_buffer
</SECTION>
<SECTION>
<FILE>cogl-fixed</FILE>
<TITLE>Fixed Point API</TITLE>
CoglFixed
COGL_FIXED_BITS
COGL_FIXED_Q
COGL_FIXED_MAX
COGL_FIXED_MIN
<SUBSECTION>
COGL_FIXED_FROM_FLOAT
COGL_FIXED_TO_FLOAT
COGL_FIXED_FROM_INT
COGL_FIXED_TO_INT
COGL_FIXED_TO_DOUBLE
COGL_FLOAT_TO_INT
COGL_FLOAT_TO_UINT
<SUBSECTION>
COGL_FIXED_EPSILON
COGL_FIXED_1
COGL_FIXED_0_5
COGL_FIXED_30
COGL_FIXED_45
COGL_FIXED_60
COGL_FIXED_90
COGL_FIXED_120
COGL_FIXED_180
COGL_FIXED_240
COGL_FIXED_255
COGL_FIXED_270
COGL_FIXED_360
<SUBSECTION>
COGL_FIXED_MUL
COGL_FIXED_DIV
COGL_FIXED_MUL_DIV
COGL_FIXED_FAST_DIV
COGL_FIXED_FAST_MUL
COGL_FIXED_FRACTION
COGL_FIXED_FLOOR
COGL_FIXED_CEIL
<SUBSECTION>
COGL_FIXED_2_PI
COGL_FIXED_PI
COGL_FIXED_PI_2
COGL_FIXED_PI_4
COGL_RADIANS_TO_DEGREES
<SUBSECTION>
COGL_SQRTI_ARG_10_PERCENT
COGL_SQRTI_ARG_5_PERCENT
COGL_SQRTI_ARG_MAX
cogl_sqrti
<SUBSECTION>
cogl_fixed_atan2
cogl_fixed_atani
cogl_fixed_cos
cogl_fixed_log2
cogl_fixed_pow
cogl_fixed_pow2
cogl_fixed_sin
cogl_fixed_sqrt
<SUBSECTION>
CoglAngle
COGL_ANGLE_FROM_DEG
COGL_ANGLE_FROM_DEGX
COGL_ANGLE_TO_DEG
COGL_ANGLE_TO_DEGX
cogl_angle_cos
cogl_angle_sin
cogl_angle_tan
<SUBSECTION Private>
cogl_fixed_mul
cogl_fixed_div
cogl_fixed_mul_div
cogl_double_to_fixed
cogl_double_to_int
cogl_double_to_unit
</SECTION>
<SECTION>
<FILE>cogl-color</FILE>
<TITLE>Color Type</TITLE>
CoglColor
cogl_color_new
cogl_color_copy
cogl_color_free
cogl_color_set_from_4ub
cogl_color_set_from_4d
cogl_color_set_from_4f
<SUBSECTION>
cogl_color_get_red
cogl_color_get_green
cogl_color_get_blue
cogl_color_get_alpha
<SUBSECTION>
cogl_color_get_red_byte
cogl_color_get_green_byte
cogl_color_get_blue_byte
cogl_color_get_alpha_byte
<SUBSECTION>
cogl_color_get_red_float
cogl_color_get_green_float
cogl_color_get_blue_float
cogl_color_get_alpha_float
</SECTION>
<SECTION>
<FILE>cogl-attributes-buffer</FILE>
<TITLE>Attributes Buffer API</TITLE>
cogl_attributes_buffer_new
cogl_attributes_buffer_ref
cogl_attributes_buffer_unref
cogl_attributes_buffer_add
cogl_attributes_buffer_delete
cogl_attributes_buffer_enable
cogl_attributes_buffer_disable
cogl_attributes_buffer_submit
cogl_attributes_buffer_draw
cogl_attributes_buffer_draw_range_elements
</SECTION>