mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 02:20:43 -05:00
d6f110a4d2
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
78 lines
2.5 KiB
C
78 lines
2.5 KiB
C
/* Clutter.
|
|
* An OpenGL based 'interactive canvas' library.
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
* Copyright (C) 2006-2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifndef __CLUTTER_STAGE_GLX_H__
|
|
#define __CLUTTER_STAGE_GLX_H__
|
|
|
|
#include <glib-object.h>
|
|
#include <clutter/clutter-stage.h>
|
|
#include <X11/Xlib.h>
|
|
#include <X11/Xatom.h>
|
|
#include <GL/glx.h>
|
|
#include <GL/gl.h>
|
|
|
|
#include "clutter-backend-glx.h"
|
|
#include "../x11/clutter-stage-x11.h"
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define CLUTTER_TYPE_STAGE_GLX (_clutter_stage_glx_get_type ())
|
|
#define CLUTTER_STAGE_GLX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLX))
|
|
#define CLUTTER_IS_STAGE_GLX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_GLX))
|
|
#define CLUTTER_STAGE_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLXClass))
|
|
#define CLUTTER_IS_STAGE_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_GLX))
|
|
#define CLUTTER_STAGE_GLX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLXClass))
|
|
|
|
typedef struct _ClutterStageGLX ClutterStageGLX;
|
|
typedef struct _ClutterStageGLXClass ClutterStageGLXClass;
|
|
|
|
struct _ClutterStageGLX
|
|
{
|
|
ClutterStageX11 parent_instance;
|
|
|
|
gint pending_swaps;
|
|
|
|
CoglOnscreen *onscreen;
|
|
|
|
unsigned int swap_callback_id;
|
|
|
|
/* We only enable clipped redraws after 2 frames, since we've seen
|
|
* a lot of drivers can struggle to get going and may output some
|
|
* junk frames to start with.
|
|
*/
|
|
guint frame_count;
|
|
|
|
ClutterGeometry bounding_redraw_clip;
|
|
|
|
guint initialized_redraw_clip : 1;
|
|
};
|
|
|
|
struct _ClutterStageGLXClass
|
|
{
|
|
ClutterStageX11Class parent_class;
|
|
};
|
|
|
|
GType _clutter_stage_glx_get_type (void) G_GNUC_CONST;
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __CLUTTER_STAGE_H__ */
|