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Use a DeviceManager sub-class similar to the Win32 backend one, which creates two InputDevices: a core pointer and a core keyboard. The event translation code then uses these two devices to fill out the .device field of the events. Throw in enter/leave tracking, given that we need to update the device's state. http://bugzilla.clutter-project.org/show_bug.cgi?id=2490 |
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clutter-backend-osx.c | ||
clutter-backend-osx.h | ||
clutter-device-manager-osx.c | ||
clutter-device-manager-osx.h | ||
clutter-event-loop-osx.c | ||
clutter-event-loop-osx.h | ||
clutter-event-osx.c | ||
clutter-osx.h | ||
clutter-stage-osx.c | ||
clutter-stage-osx.h |