mutter/cogl/cogl/cogl-texture-2d-sliced.c
Bilal Elmoussaoui f5dac3a5d9 build: One config file to rule them all
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones

This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
2023-11-15 12:00:19 +00:00

1315 lines
46 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#include "config.h"
#include "cogl/cogl-debug.h"
#include "cogl/cogl-private.h"
#include "cogl/cogl-util.h"
#include "cogl/cogl-bitmap.h"
#include "cogl/cogl-bitmap-private.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-texture-2d-private.h"
#include "cogl/cogl-texture-2d-sliced-private.h"
#include "cogl/cogl-texture-driver.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-spans.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/cogl-primitive-texture.h"
#include "cogl/driver/gl/cogl-texture-gl-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
G_DEFINE_FINAL_TYPE (CoglTexture2DSliced, cogl_texture_2d_sliced, COGL_TYPE_TEXTURE)
typedef struct _ForeachData
{
CoglMetaTextureCallback callback;
void *user_data;
float x_normalize_factor;
float y_normalize_factor;
} ForeachData;
static void
free_spans (CoglTexture2DSliced *tex_2ds)
{
if (tex_2ds->slice_x_spans != NULL)
{
g_array_free (tex_2ds->slice_x_spans, TRUE);
tex_2ds->slice_x_spans = NULL;
}
if (tex_2ds->slice_y_spans != NULL)
{
g_array_free (tex_2ds->slice_y_spans, TRUE);
tex_2ds->slice_y_spans = NULL;
}
}
static void
free_slices (CoglTexture2DSliced *tex_2ds)
{
if (tex_2ds->slice_textures != NULL)
{
int i;
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex =
g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
g_object_unref (slice_tex);
}
g_array_free (tex_2ds->slice_textures, TRUE);
tex_2ds->slice_textures = NULL;
}
free_spans (tex_2ds);
}
static void
cogl_texture_2d_sliced_dispose (GObject *object)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (object);
free_slices (tex_2ds);
G_OBJECT_CLASS (cogl_texture_2d_sliced_parent_class)->dispose (object);
}
static int
_cogl_rect_slices_for_size (int size_to_fill,
int max_span_size,
int max_waste,
GArray *out_spans)
{
int n_spans = 0;
CoglSpan span;
/* Init first slice span */
span.start = 0;
span.size = max_span_size;
span.waste = 0;
/* Repeat until whole area covered */
while (size_to_fill >= span.size)
{
/* Add another slice span of same size */
if (out_spans)
g_array_append_val (out_spans, span);
span.start += span.size;
size_to_fill -= span.size;
n_spans++;
}
/* Add one last smaller slice span */
if (size_to_fill > 0)
{
span.size = size_to_fill;
if (out_spans)
g_array_append_val (out_spans, span);
n_spans++;
}
return n_spans;
}
static gboolean
setup_spans (CoglContext *ctx,
CoglTexture2DSliced *tex_2ds,
int width,
int height,
int max_waste,
CoglPixelFormat internal_format,
GError **error)
{
int max_width;
int max_height;
int n_x_slices;
int n_y_slices;
int (*slices_for_size) (int, int, int, GArray*);
/* Initialize size of largest slice according to supported features */
max_width = width;
max_height = height;
slices_for_size = _cogl_rect_slices_for_size;
/* Negative number means no slicing forced by the user */
if (max_waste <= -1)
{
CoglSpan span;
/* Check if size supported else bail out */
if (!ctx->driver_vtable->texture_2d_can_create (ctx,
max_width,
max_height,
internal_format))
{
g_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE,
"Sliced texture size of %d x %d not possible "
"with max waste set to -1",
width,
height);
return FALSE;
}
n_x_slices = 1;
n_y_slices = 1;
/* Init span arrays */
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
1);
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
1);
/* Add a single span for width and height */
span.start = 0;
span.size = max_width;
span.waste = max_width - width;
g_array_append_val (tex_2ds->slice_x_spans, span);
span.size = max_height;
span.waste = max_height - height;
g_array_append_val (tex_2ds->slice_y_spans, span);
}
else
{
/* Decrease the size of largest slice until supported by GL */
while (!ctx->driver_vtable->texture_2d_can_create (ctx,
max_width,
max_height,
internal_format))
{
/* Alternate between width and height */
if (max_width > max_height)
max_width /= 2;
else
max_height /= 2;
if (max_width == 0 || max_height == 0)
{
/* Maybe it would be ok to just g_warn_if_reached() for this
* codepath */
g_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE,
"No suitable slice geometry found");
free_spans (tex_2ds);
return FALSE;
}
}
/* Determine the slices required to cover the bitmap area */
n_x_slices = slices_for_size (width,
max_width, max_waste,
NULL);
n_y_slices = slices_for_size (height,
max_height, max_waste,
NULL);
/* Init span arrays with reserved size */
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
n_x_slices);
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
n_y_slices);
/* Fill span arrays with info */
slices_for_size (width,
max_width, max_waste,
tex_2ds->slice_x_spans);
slices_for_size (height,
max_height, max_waste,
tex_2ds->slice_y_spans);
}
return TRUE;
}
static gboolean
allocate_slices (CoglTexture2DSliced *tex_2ds,
int width,
int height,
int max_waste,
CoglPixelFormat internal_format,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglContext *ctx = cogl_texture_get_context (tex);
int n_x_slices;
int n_y_slices;
int n_slices;
int x, y;
CoglSpan *x_span;
CoglSpan *y_span;
tex_2ds->internal_format = internal_format;
if (!setup_spans (ctx, tex_2ds,
width,
height,
max_waste,
internal_format,
error))
{
return FALSE;
}
n_x_slices = tex_2ds->slice_x_spans->len;
n_y_slices = tex_2ds->slice_y_spans->len;
n_slices = n_x_slices * n_y_slices;
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
sizeof (CoglTexture2D *),
n_slices);
/* Allocate each slice */
for (y = 0; y < n_y_slices; ++y)
{
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
for (x = 0; x < n_x_slices; ++x)
{
CoglTexture *slice;
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
x, y,
(int)(x_span->size - x_span->waste),
(int)(y_span->size - y_span->waste));
slice =
cogl_texture_2d_new_with_size (ctx,
x_span->size, y_span->size);
_cogl_texture_copy_internal_format (tex, slice);
g_array_append_val (tex_2ds->slice_textures, slice);
if (!cogl_texture_allocate (slice, error))
{
free_slices (tex_2ds);
return FALSE;
}
}
}
return TRUE;
}
static gboolean
allocate_with_size (CoglTexture2DSliced *tex_2ds,
CoglTextureLoader *loader,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglPixelFormat internal_format;
g_warn_if_fail (loader->src.sized.format == COGL_PIXEL_FORMAT_ANY);
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
if (allocate_slices (tex_2ds,
loader->src.sized.width,
loader->src.sized.height,
tex_2ds->max_waste,
internal_format,
error))
{
_cogl_texture_set_allocated (tex,
internal_format,
loader->src.sized.width,
loader->src.sized.height);
return TRUE;
}
else
return FALSE;
}
static uint8_t *
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
CoglPixelFormat format)
{
CoglSpan *last_x_span;
CoglSpan *last_y_span;
uint8_t *waste_buf = NULL;
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
/* If the texture has any waste then allocate a buffer big enough to
fill the gaps */
last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
tex_2ds->slice_x_spans->len - 1);
last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
tex_2ds->slice_y_spans->len - 1);
if (last_x_span->waste > 0 || last_y_span->waste > 0)
{
int bpp = cogl_pixel_format_get_bytes_per_pixel (format, 0);
CoglSpan *first_x_span
= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
CoglSpan *first_y_span
= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
unsigned int right_size = first_y_span->size * last_x_span->waste;
unsigned int bottom_size = first_x_span->size * last_y_span->waste;
waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
}
return waste_buf;
}
static gboolean
_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
CoglBitmap *source_bmp,
CoglTexture2D *slice_tex,
uint8_t *waste_buf,
CoglSpan *x_span,
CoglSpan *y_span,
CoglSpanIter *x_iter,
CoglSpanIter *y_iter,
int src_x,
int src_y,
int dst_x,
int dst_y,
GError **error)
{
gboolean need_x, need_y;
CoglContext *ctx = cogl_texture_get_context (COGL_TEXTURE (tex_2ds));
/* If the x_span is sliced and the upload touches the
rightmost pixels then fill the waste with copies of the
pixels */
need_x = x_span->waste > 0 &&
x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
/* same for the bottom-most pixels */
need_y = y_span->waste > 0 &&
y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
if (need_x || need_y)
{
int bmp_rowstride = cogl_bitmap_get_rowstride (source_bmp);
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp;
uint8_t *bmp_data;
const uint8_t *src;
uint8_t *dst;
unsigned int wy, wx;
CoglBitmap *waste_bmp;
/* We only support single plane formats here */
if (cogl_pixel_format_get_n_planes (source_format) == 1)
return FALSE;
bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (bmp_data == NULL)
return FALSE;
bpp = cogl_pixel_format_get_bytes_per_pixel (source_format, 0);
if (need_x)
{
src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
bmp_rowstride) +
(src_x + (int)x_span->start + (int)x_span->size -
(int)x_span->waste - dst_x - 1) * bpp);
dst = waste_buf;
for (wy = 0;
wy < y_iter->intersect_end - y_iter->intersect_start;
wy++)
{
for (wx = 0; wx < x_span->waste; wx++)
{
memcpy (dst, src, bpp);
dst += bpp;
}
src += bmp_rowstride;
}
waste_bmp = cogl_bitmap_new_for_data (ctx,
x_span->waste,
y_iter->intersect_end -
y_iter->intersect_start,
source_format,
x_span->waste * bpp,
waste_buf);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
x_span->waste, /* width */
/* height */
y_iter->intersect_end -
y_iter->intersect_start,
waste_bmp,
/* dst_x */
x_span->size - x_span->waste,
y_iter->intersect_start -
y_span->start, /* dst_y */
0, /* level */
error))
{
g_object_unref (waste_bmp);
_cogl_bitmap_unmap (source_bmp);
return FALSE;
}
g_object_unref (waste_bmp);
}
if (need_y)
{
unsigned int copy_width, intersect_width;
src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
bpp) +
(src_y + (int)y_span->start + (int)y_span->size -
(int)y_span->waste - dst_y - 1) * bmp_rowstride);
dst = waste_buf;
if (x_iter->intersect_end - x_iter->pos
>= x_span->size - x_span->waste)
copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
else
copy_width = x_iter->intersect_end - x_iter->intersect_start;
intersect_width = x_iter->intersect_end - x_iter->intersect_start;
for (wy = 0; wy < y_span->waste; wy++)
{
memcpy (dst, src, intersect_width * bpp);
dst += intersect_width * bpp;
for (wx = intersect_width; wx < copy_width; wx++)
{
memcpy (dst, dst - bpp, bpp);
dst += bpp;
}
}
waste_bmp = cogl_bitmap_new_for_data (ctx,
copy_width,
y_span->waste,
source_format,
copy_width * bpp,
waste_buf);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
copy_width, /* width */
y_span->waste, /* height */
waste_bmp,
/* dst_x */
x_iter->intersect_start -
x_iter->pos,
/* dst_y */
y_span->size - y_span->waste,
0, /* level */
error))
{
g_object_unref (waste_bmp);
_cogl_bitmap_unmap (source_bmp);
return FALSE;
}
g_object_unref (waste_bmp);
}
_cogl_bitmap_unmap (source_bmp);
}
return TRUE;
}
static gboolean
_cogl_texture_2d_sliced_upload_bitmap (CoglTexture2DSliced *tex_2ds,
CoglBitmap *bmp,
GError **error)
{
CoglSpan *x_span;
CoglSpan *y_span;
CoglTexture2D *slice_tex;
int x, y;
uint8_t *waste_buf;
CoglPixelFormat bmp_format;
bmp_format = cogl_bitmap_get_format (bmp);
waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
bmp_format);
/* Iterate vertical slices */
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
{
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
/* Iterate horizontal slices */
for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
{
int slice_num = y * tex_2ds->slice_x_spans->len + x;
CoglSpanIter x_iter, y_iter;
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
/* Pick the gl texture object handle */
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, slice_num);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
x_span->start, /* src x */
y_span->start, /* src y */
x_span->size -
x_span->waste, /* width */
y_span->size -
y_span->waste, /* height */
bmp,
0, /* dst x */
0, /* dst y */
0, /* level */
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
/* Set up a fake iterator that covers the whole slice */
x_iter.intersect_start = x_span->start;
x_iter.intersect_end = (x_span->start +
x_span->size -
x_span->waste);
x_iter.pos = x_span->start;
y_iter.intersect_start = y_span->start;
y_iter.intersect_end = (y_span->start +
y_span->size -
y_span->waste);
y_iter.pos = y_span->start;
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
0, /* src_x */
0, /* src_y */
0, /* dst_x */
0,
error)) /* dst_y */
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
}
}
if (waste_buf)
g_free (waste_buf);
return TRUE;
}
static gboolean
allocate_from_bitmap (CoglTexture2DSliced *tex_2ds,
CoglTextureLoader *loader,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglBitmap *bmp = loader->src.bitmap.bitmap;
int width = cogl_bitmap_get_width (bmp);
int height = cogl_bitmap_get_height (bmp);
CoglPixelFormat internal_format;
CoglBitmap *upload_bmp;
g_return_val_if_fail (tex_2ds->slice_textures == NULL, FALSE);
internal_format =
_cogl_texture_determine_internal_format (tex,
cogl_bitmap_get_format (bmp));
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
internal_format,
error);
if (upload_bmp == NULL)
return FALSE;
if (!allocate_slices (tex_2ds,
width,
height,
tex_2ds->max_waste,
internal_format,
error))
{
g_object_unref (upload_bmp);
return FALSE;
}
if (!_cogl_texture_2d_sliced_upload_bitmap (tex_2ds,
upload_bmp,
error))
{
free_slices (tex_2ds);
g_object_unref (upload_bmp);
return FALSE;
}
g_object_unref (upload_bmp);
_cogl_texture_set_allocated (tex, internal_format, width, height);
return TRUE;
}
static gboolean
_cogl_texture_2d_sliced_allocate (CoglTexture *tex,
GError **error)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTextureLoader *loader = cogl_texture_get_loader (tex);
g_return_val_if_fail (loader, FALSE);
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZE:
return allocate_with_size (tex_2ds, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (tex_2ds, loader, error);
default:
break;
}
g_return_val_if_reached (FALSE);
}
static int
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
return tex_2ds->max_waste;
}
static gboolean
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
/* It's only after allocating a sliced texture that we will know
* whether it really needed to be sliced... */
if (!tex->allocated)
cogl_texture_allocate (tex, NULL);
if (tex_2ds->slice_x_spans->len != 1 ||
tex_2ds->slice_y_spans->len != 1)
return TRUE;
else
return FALSE;
}
static gboolean
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
CoglSpan *x_span;
CoglSpan *y_span;
/* If there's more than one texture then we can't hardware repeat */
if (tex_2ds->slice_textures->len != 1)
return FALSE;
/* If there's any waste then we can't hardware repeat */
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
if (x_span->waste > 0 || y_span->waste > 0)
return FALSE;
/* Otherwise pass the query on to the single slice texture */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return _cogl_texture_can_hardware_repeat (COGL_TEXTURE (slice_tex));
}
static void
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglSpan *x_span;
CoglSpan *y_span;
CoglTexture2D *slice_tex;
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
/* Don't include the waste in the texture coordinates */
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
*s *= cogl_texture_get_width (tex) / (float)x_span->size;
*t *= cogl_texture_get_height (tex) / (float)y_span->size;
/* Let the child texture further transform the coords */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
_cogl_texture_transform_coords_to_gl (COGL_TEXTURE (slice_tex), s, t);
}
static CoglTransformResult
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
gboolean need_repeat = FALSE;
int i;
/* This is a bit lazy - in the case where the quad lies entirely
* within a single slice we could avoid the fallback. But that
* could likely lead to visual inconsistency if the fallback involves
* dropping layers, so this might be the right thing to do anyways.
*/
if (_cogl_texture_2d_sliced_is_sliced (tex))
return COGL_TRANSFORM_SOFTWARE_REPEAT;
for (i = 0; i < 4; i++)
if (coords[i] < 0.0f || coords[i] > 1.0f)
need_repeat = TRUE;
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
return COGL_TRANSFORM_SOFTWARE_REPEAT;
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
return (need_repeat
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
}
static gboolean
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
if (tex_2ds->slice_textures == NULL)
return FALSE;
if (tex_2ds->slice_textures->len < 1)
return FALSE;
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return cogl_texture_get_gl_texture (COGL_TEXTURE (slice_tex),
out_gl_handle, out_gl_target);
}
static void
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
int i;
g_return_if_fail (tex_2ds->slice_textures != NULL);
/* Apply new filters to every slice. The slice texture itself should
cache the value and avoid resubmitting the same filter value to
GL */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
_cogl_texture_gl_flush_legacy_texobj_filters (COGL_TEXTURE (slice_tex),
min_filter, mag_filter);
}
}
static void
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
CoglTexturePrePaintFlags flags)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
g_return_if_fail (tex_2ds->slice_textures != NULL);
/* Pass the pre-paint on to every slice */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, i);
_cogl_texture_pre_paint (COGL_TEXTURE (slice_tex), flags);
}
}
static void
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
g_return_if_fail (tex_2ds->slice_textures != NULL);
/* Pass the call on to every slice */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, i);
_cogl_texture_ensure_non_quad_rendering (COGL_TEXTURE (slice_tex));
}
}
static void
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
/* Pass the set wrap mode on to all of the child textures */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *,
i);
_cogl_texture_gl_flush_legacy_texobj_wrap_modes (COGL_TEXTURE (slice_tex),
wrap_mode_s,
wrap_mode_t);
}
}
static GLenum
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
/* Assert that we've allocated our slices at this point */
cogl_texture_allocate (tex, NULL); /* (abort on error) */
/* Pass the call on to the first slice */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
}
static gboolean
_cogl_texture_2d_sliced_upload_subregion (CoglTexture2DSliced *tex_2ds,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglSpan *x_span;
CoglSpan *y_span;
CoglSpanIter x_iter;
CoglSpanIter y_iter;
CoglTexture2D *slice_tex;
int source_x = 0, source_y = 0;
int inter_w = 0, inter_h = 0;
int local_x = 0, local_y = 0;
uint8_t *waste_buf;
CoglPixelFormat source_format;
source_format = cogl_bitmap_get_format (source_bmp);
waste_buf =
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
/* Iterate vertical spans */
for (source_y = src_y,
_cogl_span_iter_begin (&y_iter,
(CoglSpan *)tex_2ds->slice_y_spans->data,
tex_2ds->slice_y_spans->len,
cogl_texture_get_height (tex),
dst_y,
dst_y + height,
COGL_PIPELINE_WRAP_MODE_REPEAT);
!_cogl_span_iter_end (&y_iter);
_cogl_span_iter_next (&y_iter),
source_y += inter_h )
{
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
y_iter.index);
/* Iterate horizontal spans */
for (source_x = src_x,
_cogl_span_iter_begin (&x_iter,
(CoglSpan *)tex_2ds->slice_x_spans->data,
tex_2ds->slice_x_spans->len,
cogl_texture_get_width (tex),
dst_x,
dst_x + width,
COGL_PIPELINE_WRAP_MODE_REPEAT);
!_cogl_span_iter_end (&x_iter);
_cogl_span_iter_next (&x_iter),
source_x += inter_w )
{
int slice_num;
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
x_iter.index);
/* Pick intersection width and height */
inter_w = (x_iter.intersect_end - x_iter.intersect_start);
inter_h = (y_iter.intersect_end - y_iter.intersect_start);
/* Localize intersection top-left corner to slice*/
local_x = (x_iter.intersect_start - x_iter.pos);
local_y = (y_iter.intersect_start - y_iter.pos);
slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
/* Pick slice texture */
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, slice_num);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
source_x,
source_y,
inter_w, /* width */
inter_h, /* height */
source_bmp,
local_x, /* dst x */
local_y, /* dst y */
0, /* level */
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
source_bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
src_x, src_y,
dst_x, dst_y,
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
}
}
if (waste_buf)
g_free (waste_buf);
return TRUE;
}
static gboolean
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
int level,
CoglBitmap *bmp,
GError **error)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglBitmap *upload_bmp;
gboolean status;
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
_cogl_texture_get_format (tex),
error);
if (!upload_bmp)
return FALSE;
status = _cogl_texture_2d_sliced_upload_subregion (tex_2ds,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
upload_bmp,
error);
g_object_unref (upload_bmp);
return status;
}
static void
re_normalize_sub_texture_coords_cb (CoglTexture *sub_texture,
const float *sub_texture_coords,
const float *meta_coords,
void *user_data)
{
ForeachData *data = user_data;
/* The coordinates passed to the span iterating code were
* un-normalized so we need to renormalize them before passing them
* on */
float re_normalized_coords[4] =
{
meta_coords[0] * data->x_normalize_factor,
meta_coords[1] * data->y_normalize_factor,
meta_coords[2] * data->x_normalize_factor,
meta_coords[3] * data->y_normalize_factor
};
data->callback (sub_texture, sub_texture_coords, re_normalized_coords,
data->user_data);
}
static void
_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
CoglTexture *tex,
float virtual_tx_1,
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
CoglMetaTextureCallback callback,
void *user_data)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglSpan *x_spans = (CoglSpan *)tex_2ds->slice_x_spans->data;
CoglSpan *y_spans = (CoglSpan *)tex_2ds->slice_y_spans->data;
CoglTexture **textures = (CoglTexture **)tex_2ds->slice_textures->data;
float un_normalized_coords[4];
ForeachData data;
/* NB: its convenient for us to store non-normalized coordinates in
* our CoglSpans but that means we need to un-normalize the incoming
* virtual coordinates and make sure we re-normalize the coordinates
* before calling the given callback.
*/
data.callback = callback;
data.user_data = user_data;
data.x_normalize_factor = 1.0f / cogl_texture_get_width (tex);
data.y_normalize_factor = 1.0f / cogl_texture_get_height (tex);
un_normalized_coords[0] = virtual_tx_1 * cogl_texture_get_width (tex);
un_normalized_coords[1] = virtual_ty_1 * cogl_texture_get_height (tex);
un_normalized_coords[2] = virtual_tx_2 * cogl_texture_get_width (tex);
un_normalized_coords[3] = virtual_ty_2 * cogl_texture_get_height (tex);
/* Note that the normalize factors passed here are the reciprocal of
* the factors calculated above because the span iterating code
* normalizes by dividing by the factor instead of multiplying */
_cogl_texture_spans_foreach_in_region (x_spans,
tex_2ds->slice_x_spans->len,
y_spans,
tex_2ds->slice_y_spans->len,
textures,
un_normalized_coords,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex),
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
re_normalize_sub_texture_coords_cb,
&data);
}
static CoglPixelFormat
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
return tex_2ds->internal_format;
}
static void
cogl_texture_2d_sliced_class_init (CoglTexture2DSlicedClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
gobject_class->dispose = cogl_texture_2d_sliced_dispose;
texture_class->allocate = _cogl_texture_2d_sliced_allocate;
texture_class->set_region = _cogl_texture_2d_sliced_set_region;
texture_class->foreach_sub_texture_in_region = _cogl_texture_2d_sliced_foreach_sub_texture_in_region;
texture_class->get_max_waste = _cogl_texture_2d_sliced_get_max_waste;
texture_class->is_sliced = _cogl_texture_2d_sliced_is_sliced;
texture_class->can_hardware_repeat = _cogl_texture_2d_sliced_can_hardware_repeat;
texture_class->transform_coords_to_gl = _cogl_texture_2d_sliced_transform_coords_to_gl;
texture_class->transform_quad_coords_to_gl = _cogl_texture_2d_sliced_transform_quad_coords_to_gl;
texture_class->get_gl_texture = _cogl_texture_2d_sliced_get_gl_texture;
texture_class->gl_flush_legacy_texobj_filters = _cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters;
texture_class->pre_paint = _cogl_texture_2d_sliced_pre_paint;
texture_class->ensure_non_quad_rendering = _cogl_texture_2d_sliced_ensure_non_quad_rendering;
texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes;
texture_class->get_format = _cogl_texture_2d_sliced_get_format;
texture_class->get_gl_format = _cogl_texture_2d_sliced_get_gl_format;
}
static void
cogl_texture_2d_sliced_init (CoglTexture2DSliced *self)
{
CoglTexture *texture = COGL_TEXTURE (self);
texture->is_primitive = FALSE;
}
static CoglTexture *
_cogl_texture_2d_sliced_create_base (CoglContext *ctx,
int width,
int height,
int max_waste,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglTexture2DSliced *tex_2ds = g_object_new (COGL_TYPE_TEXTURE_2D_SLICED,
"context", ctx,
"width", width,
"height", height,
"loader", loader,
"format", internal_format,
NULL);
tex_2ds->max_waste = max_waste;
return COGL_TEXTURE (tex_2ds);
}
CoglTexture *
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
int width,
int height,
int max_waste)
{
CoglTextureLoader *loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_texture_2d_sliced_create_base (ctx,
width,
height,
max_waste,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
loader);
}
CoglTexture *
cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
int max_waste)
{
CoglTextureLoader *loader;
g_return_val_if_fail (COGL_IS_BITMAP (bmp), NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
loader->src.bitmap.bitmap = g_object_ref (bmp);
return _cogl_texture_2d_sliced_create_base (_cogl_bitmap_get_context (bmp),
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
max_waste,
cogl_bitmap_get_format (bmp),
loader);
}
CoglTexture *
cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
int width,
int height,
int max_waste,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
GError **error)
{
CoglBitmap *bmp;
CoglTexture *tex_2ds;
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
g_return_val_if_fail (data != NULL, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
/* Wrap the data into a bitmap */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
format,
rowstride,
(uint8_t *) data);
tex_2ds = cogl_texture_2d_sliced_new_from_bitmap (bmp, max_waste);
g_object_unref (bmp);
if (tex_2ds &&
!cogl_texture_allocate (COGL_TEXTURE (tex_2ds), error))
{
g_object_unref (tex_2ds);
return NULL;
}
return tex_2ds;
}