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https://github.com/brl/mutter.git
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a72237b876
This adds a public function to get the bounds of the current clipped redraw on a stage. This should only be called while the stage is being painted. The function diverts to a virtual function on the ClutterStageWindow implementation. If the function isn't implemented or it returns FALSE then the entire stage is reported. The clip bounds are in integer pixel coordinates in the stage's coordinate space. http://bugzilla.clutter-project.org/show_bug.cgi?id=2421
83 lines
2.2 KiB
C
83 lines
2.2 KiB
C
#ifndef __CLUTTER_STAGE_COGL_H__
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#define __CLUTTER_STAGE_COGL_H__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include <clutter/clutter-stage.h>
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#ifdef COGL_HAS_X11_SUPPORT
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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#include "../x11/clutter-stage-x11.h"
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#endif
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#include "clutter-backend-cogl.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE_COGL (_clutter_stage_cogl_get_type ())
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#define CLUTTER_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCogl))
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#define CLUTTER_IS_STAGE_COGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_COGL))
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#define CLUTTER_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass))
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#define CLUTTER_IS_STAGE_COGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_COGL))
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#define CLUTTER_STAGE_COGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_COGL, ClutterStageCoglClass))
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typedef struct _ClutterStageCogl ClutterStageCogl;
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typedef struct _ClutterStageCoglClass ClutterStageCoglClass;
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struct _ClutterStageCogl
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{
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterStageX11 parent_instance;
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#else
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GObject parent_instance;
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/* the stage wrapper */
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ClutterStage *wrapper;
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/* back pointer to the backend */
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ClutterBackendCogl *backend;
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#endif
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CoglOnscreen *onscreen;
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gint pending_swaps;
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unsigned int swap_callback_id;
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/* We only enable clipped redraws after 2 frames, since we've seen
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* a lot of drivers can struggle to get going and may output some
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* junk frames to start with. */
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unsigned long frame_count;
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ClutterGeometry bounding_redraw_clip;
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guint initialized_redraw_clip : 1;
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/* TRUE if the current paint cycle has a clipped redraw. In that
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case bounding_redraw_clip specifies the the bounds. */
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guint using_clipped_redraw : 1;
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};
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struct _ClutterStageCoglClass
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{
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#ifdef COGL_HAS_X11_SUPPORT
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ClutterStageX11Class parent_class;
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#else
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GObjectClass parent_class;
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#endif
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};
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GType _clutter_stage_cogl_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_COGL_H__ */
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