mirror of
https://github.com/brl/mutter.git
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304 lines
5.9 KiB
C
304 lines
5.9 KiB
C
#include "cltr-list.h"
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#include "cltr-private.h"
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#define ANIM_FPS 200
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#define FPS_TO_TIMEOUT(t) (1000/(t))
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typedef struct CltrListCell
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{
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CltrRect rect;
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Pixbuf *pixb;
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CltrTexture *texture;
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} CltrListCell;
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struct CltrList
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{
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CltrWidget widget;
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GList *cells, *active_cell;
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int active_cell_y;
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int cell_height;
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int cell_width;
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CltrListState state;
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int scroll_dir;
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};
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static void
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cltr_list_show(CltrWidget *widget);
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static gboolean
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cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev);
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static void
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cltr_list_paint(CltrWidget *widget);
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static float
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distfunc(CltrList *list, int d)
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{
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int maxdist = list->widget.height;
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d = (maxdist-ABS(d)) ;
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return ( exp( (float)d/maxdist * 2.0 ) / exp(2.0) );
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}
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CltrListCell*
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cltr_list_cell_new(CltrList *list)
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{
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CltrListCell *cell = NULL;
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ClutterFont *font;
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gchar buf[24];
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PixbufPixel pixel = { 255, 20, 20, 255 }, font_pixel = { 255, 255, 255, 200 };
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font = font_new ("Sans Bold 96");
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cell = g_malloc0(sizeof(CltrListCell));
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cell->pixb = pixbuf_new(list->cell_width, list->cell_height);
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pixbuf_fill_rect(cell->pixb, 0, 0, -1, -1, &pixel);
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g_snprintf(&buf[0], 24, "%i %i %i", rand()%10, rand()%10, rand()%10);
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font_draw(font, cell->pixb, buf, 10, 10, &font_pixel);
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cell->texture = cltr_texture_new(cell->pixb);
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return cell;
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}
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CltrWidget*
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cltr_list_new(int width,
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int height,
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int cell_width,
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int cell_height)
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{
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CltrList *list;
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list = g_malloc0(sizeof(CltrList));
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list->widget.width = width;
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list->widget.height = height;
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list->widget.show = cltr_list_show;
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list->widget.paint = cltr_list_paint;
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list->cell_height = cell_height; /* maximum */
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list->cell_width = cell_width; /* maximum */
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list->widget.xevent_handler = cltr_list_handle_xevent;
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return CLTR_WIDGET(list);
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}
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static void
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cltr_list_show(CltrWidget *widget)
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{
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CltrList *list = CLTR_LIST(widget);
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int n_items = 50, i;
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list->active_cell_y = 100;
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for (i=0; i<n_items; i++)
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{
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list->cells = g_list_append(list->cells, cltr_list_cell_new(list));
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}
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list->active_cell = g_list_first(list->cells);
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cltr_widget_queue_paint(widget);
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}
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static gboolean
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cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev)
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{
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CltrList *list = CLTR_LIST(widget);
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switch (xev->type)
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{
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case KeyPress:
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{
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KeySym kc;
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kc = XKeycodeToKeysym(xev->xkey.display, xev->xkey.keycode, 0);
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switch (kc)
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{
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case XK_Up:
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case XK_KP_Up:
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cltr_list_scroll_up(list);
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break;
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case XK_Down:
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case XK_KP_Down:
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cltr_list_scroll_down(list);
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break;
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case XK_Return:
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CLTR_DBG("Return");
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break;
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case XK_Left:
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case XK_KP_Left:
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case XK_Right:
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case XK_KP_Right:
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default:
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CLTR_DBG("unhandled keysym");
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}
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}
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break;
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}
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return TRUE;
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}
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static void
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cltr_list_animate(CltrList *list)
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{
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GList *cell_item = NULL;
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CltrListCell *next_active = NULL, *cell_top = NULL;
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cell_top = (CltrListCell *)g_list_nth_data(list->cells, 0);
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if (list->state == CLTR_LIST_STATE_SCROLL_UP)
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{
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cell_item = g_list_previous(list->active_cell);
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if (!cell_item)
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{
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list->state = CLTR_LIST_STATE_BROWSE;
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return;
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}
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next_active = (CltrListCell *)cell_item->data;
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if (next_active->rect.y < list->active_cell_y)
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{
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cell_top->rect.y += 2;
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}
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else
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{
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list->active_cell = cell_item;
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list->state = CLTR_LIST_STATE_BROWSE;
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}
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}
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else if (list->state == CLTR_LIST_STATE_SCROLL_DOWN)
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{
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cell_item = g_list_next(list->active_cell);
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if (!cell_item)
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{
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list->state = CLTR_LIST_STATE_BROWSE;
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return;
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}
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next_active = (CltrListCell *)cell_item->data;
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if (next_active->rect.y > list->active_cell_y)
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{
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cell_top->rect.y -= 2;
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}
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else
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{
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list->active_cell = cell_item;
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list->state = CLTR_LIST_STATE_BROWSE;
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}
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}
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}
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gboolean
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cltr_list_timeout_cb(gpointer data)
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{
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CltrList *list = (CltrList *)data;
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cltr_list_animate(list);
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cltr_widget_queue_paint(CLTR_WIDGET(list));
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switch(list->state)
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{
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case CLTR_LIST_STATE_SCROLL_UP:
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case CLTR_LIST_STATE_SCROLL_DOWN:
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return TRUE;
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case CLTR_LIST_STATE_LOADING:
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case CLTR_LIST_STATE_LOAD_COMPLETE:
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case CLTR_LIST_STATE_BROWSE:
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default:
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return FALSE;
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}
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}
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static void
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cltr_list_paint(CltrWidget *widget)
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{
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GList *cell_item = NULL;
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CltrList *list = CLTR_LIST(widget);
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CltrListCell *cell = NULL;
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int last;
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cell_item = g_list_first(list->cells);
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cell = (CltrListCell *)cell_item->data;
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last = cell->rect.y;
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glPushMatrix();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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while (cell_item)
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{
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cell = (CltrListCell *)cell_item->data;
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cell->rect.y = last;
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if (cell->rect.y + cell->rect.height >= 0)
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{
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cell->rect.width = list->cell_width * distfunc(list, cell->rect.y - list->active_cell_y);
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cell->rect.height = list->cell_height * distfunc(list, cell->rect.y - list->active_cell_y);
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/* cell->rect.x = (list->widget.width - cell->rect.width) / 6; */
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cell->rect.x = 0;
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}
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last = cell->rect.y + cell->rect.height;
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if (last > 0 && cell->rect.y < list->widget.width) /* crappy clip */
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{
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cltr_texture_render_to_gl_quad(cell->texture,
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cltr_rect_x1(cell->rect),
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cltr_rect_y1(cell->rect),
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cltr_rect_x2(cell->rect),
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cltr_rect_y2(cell->rect));
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}
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cell_item = g_list_next(cell_item);
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}
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glDisable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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}
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void
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cltr_list_scroll_down(CltrList *list)
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{
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list->state = CLTR_LIST_STATE_SCROLL_DOWN;
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g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
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cltr_list_timeout_cb, list);
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}
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void
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cltr_list_scroll_up(CltrList *list)
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{
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list->state = CLTR_LIST_STATE_SCROLL_UP;
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g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
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cltr_list_timeout_cb, list);
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}
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