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* Add new clutter_geometry_union(), because writing union intersection is harder than it looks. Fixes two problems with the inline code in clutter_stage_glx_add_redraw_clip(). 1) The ->x and ->y of were reassigned to before using them to compute the new width and height. 2) since ClutterGeometry has unsigned width, x + width is unsigned, and comparison goes wrong if either rectangle has a negative x + width. (We fixed width for GdkRectangle to be signed for GTK+-2.0, this is a potent source of bugs.) * Use in clutter_stage_glx_add_redraw_clip() * Account for the case where the incoming rectangle is empty, and don't end up with the stage being entirely redrawn. * Account for the case where the stage already has a degenerate width and don't end up with redrawing only the new rectangle and not the rest of the stage. The better fix here for the second two problems is to stop using a 0 width to mean the entire stage, but this should work for now. http://bugzilla.openedhand.com/show_bug.cgi?id=2040 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
691 lines
23 KiB
C
691 lines
23 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-glx.h"
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#include "clutter-stage-glx.h"
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#include "clutter-glx.h"
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#include "clutter-profile.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-shader.h"
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#include "../clutter-group.h"
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#include "../clutter-container.h"
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#include "../clutter-stage.h"
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#include "../clutter-stage-window.h"
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#include "cogl/cogl.h"
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include <sys/stat.h>
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#include <errno.h>
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#ifdef __linux__
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#define DRM_VBLANK_RELATIVE 0x1;
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struct drm_wait_vblank_request {
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int type;
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unsigned int sequence;
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unsigned long signal;
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};
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struct drm_wait_vblank_reply {
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int type;
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unsigned int sequence;
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long tval_sec;
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long tval_usec;
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};
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typedef union drm_wait_vblank {
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struct drm_wait_vblank_request request;
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struct drm_wait_vblank_reply reply;
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} drm_wait_vblank_t;
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#define DRM_IOCTL_BASE 'd'
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#define DRM_IOWR(nr,type) _IOWR(DRM_IOCTL_BASE,nr,type)
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#define DRM_IOCTL_WAIT_VBLANK DRM_IOWR(0x3a, drm_wait_vblank_t)
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#endif /* __linux__ */
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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static ClutterStageWindowIface *clutter_stage_glx_parent_iface = NULL;
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G_DEFINE_TYPE_WITH_CODE (ClutterStageGLX,
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clutter_stage_glx,
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CLUTTER_TYPE_STAGE_X11,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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clutter_stage_glx_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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/* Note unrealize should free up any backend stage related resources */
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CLUTTER_NOTE (BACKEND, "Unrealizing stage");
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clutter_x11_trap_x_errors ();
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if (stage_glx->glxwin != None)
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{
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glXDestroyWindow (backend_x11->xdpy, stage_glx->glxwin);
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stage_glx->glxwin = None;
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}
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if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
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{
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XDestroyWindow (backend_x11->xdpy, stage_x11->xwin);
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stage_x11->xwin = None;
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}
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else
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stage_x11->xwin = None;
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XSync (backend_x11->xdpy, False);
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clutter_x11_untrap_x_errors ();
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CLUTTER_MARK ();
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}
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static gboolean
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clutter_stage_glx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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ClutterBackendX11 *backend_x11;
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ClutterBackendGLX *backend_glx;
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ClutterBackend *backend;
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CLUTTER_NOTE (ACTOR, "Realizing stage '%s' [%p]",
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G_OBJECT_TYPE_NAME (stage_window),
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stage_window);
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backend = clutter_get_default_backend ();
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backend_glx = CLUTTER_BACKEND_GLX (backend);
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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if (stage_x11->xwin == None)
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{
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XSetWindowAttributes xattr;
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unsigned long mask;
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XVisualInfo *xvisinfo;
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gfloat width, height;
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CLUTTER_NOTE (MISC, "Creating stage X window");
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xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
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if (xvisinfo == NULL)
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{
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g_critical ("Unable to find suitable GL visual.");
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return FALSE;
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}
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/* window attributes */
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xattr.background_pixel = WhitePixel (backend_x11->xdpy,
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backend_x11->xscreen_num);
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (backend_x11->xdpy,
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backend_x11->xwin_root,
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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* stage before it's realized.
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*/
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clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper),
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&width,
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&height);
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stage_x11->xwin_width = (gint)width;
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stage_x11->xwin_height = (gint)height;
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stage_x11->xwin = XCreateWindow (backend_x11->xdpy,
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backend_x11->xwin_root,
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0, 0,
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stage_x11->xwin_width,
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stage_x11->xwin_height,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d",
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stage_window,
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(unsigned int) stage_x11->xwin,
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stage_x11->xwin_width,
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stage_x11->xwin_height);
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XFree (xvisinfo);
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}
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if (stage_glx->glxwin == None)
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{
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int major;
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int minor;
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GLXFBConfig config;
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/* Try and create a GLXWindow to use with extensions dependent on
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* GLX versions >= 1.3 that don't accept regular X Windows as GLX
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* drawables. */
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if (glXQueryVersion (backend_x11->xdpy, &major, &minor) &&
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major == 1 && minor >= 3 &&
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_clutter_backend_glx_get_fbconfig (backend_glx, &config))
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{
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stage_glx->glxwin = glXCreateWindow (backend_x11->xdpy,
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config,
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stage_x11->xwin,
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NULL);
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}
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}
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if (clutter_x11_has_event_retrieval ())
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{
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if (clutter_x11_has_xinput ())
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{
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XSelectInput (backend_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask |
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FocusChangeMask |
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ExposureMask |
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KeyPressMask | KeyReleaseMask |
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EnterWindowMask | LeaveWindowMask |
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PropertyChangeMask);
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#ifdef HAVE_XINPUT
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_clutter_x11_select_events (stage_x11->xwin);
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#endif
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}
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else
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XSelectInput (backend_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask |
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FocusChangeMask |
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ExposureMask |
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PointerMotionMask |
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KeyPressMask | KeyReleaseMask |
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ButtonPressMask | ButtonReleaseMask |
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EnterWindowMask | LeaveWindowMask |
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PropertyChangeMask);
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#ifdef GLX_INTEL_swap_event
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if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
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{
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GLXDrawable drawable =
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stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin;
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glXSelectEvent (backend_x11->xdpy,
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drawable,
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GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
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}
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#endif /* GLX_INTEL_swap_event */
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}
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/* no user resize.. */
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clutter_stage_x11_fix_window_size (stage_x11,
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stage_x11->xwin_width,
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stage_x11->xwin_height);
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clutter_stage_x11_set_wm_protocols (stage_x11);
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CLUTTER_NOTE (BACKEND, "Successfully realized stage");
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/* chain up to the StageX11 implementation */
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return clutter_stage_glx_parent_iface->realize (stage_window);
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}
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static int
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clutter_stage_glx_get_pending_swaps (ClutterStageWindow *stage_window)
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{
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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return stage_glx->pending_swaps;
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}
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static void
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clutter_stage_glx_dispose (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_glx_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_glx_class_init (ClutterStageGLXClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = clutter_stage_glx_dispose;
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}
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static void
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clutter_stage_glx_init (ClutterStageGLX *stage)
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{
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}
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static gboolean
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clutter_stage_glx_has_redraw_clips (ClutterStageWindow *stage_window)
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{
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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/* NB: a degenerate clip means a full stage redraw is required */
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if (stage_glx->initialized_redraw_clip &&
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stage_glx->bounding_redraw_clip.width != 0)
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return TRUE;
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else
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return FALSE;
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}
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static gboolean
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clutter_stage_glx_ignoring_redraw_clips (ClutterStageWindow *stage_window)
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{
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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/* NB: a degenerate clip means a full stage redraw is required */
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if (stage_glx->initialized_redraw_clip &&
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stage_glx->bounding_redraw_clip.width == 0)
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return TRUE;
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else
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return FALSE;
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}
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/* A redraw clip represents (in stage coordinates) the bounding box of
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* something that needs to be redraw. Typically they are added to the
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* StageWindow as a result of clutter_actor_queue_clipped_redraw() by
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* actors such as ClutterGLXTexturePixmap. All redraw clips are
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* discarded after the next paint.
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*
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* A NULL stage_clip means the whole stage needs to be redrawn.
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*
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* What we do with this information:
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* - we keep track of the bounding box for all redraw clips
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* - when we come to redraw; if the bounding box is smaller than the
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* stage we scissor the redraw to that box and use
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* GLX_MESA_copy_sub_buffer to present the redraw to the front
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* buffer. Some heuristics are used to decide when a clipped redraw
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* should be promoted into a full stage redraw.
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*
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* Currently we simply check that the bounding box height is < 300
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* pixels.
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*
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* XXX: we don't have any empirical data telling us what a sensible
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* thresholds is!
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*
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* TODO - we should use different heuristics depending on whether the
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* framebuffer is on screen and not redirected by a compositor VS
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* offscreen (either due to compositor redirection or because we are
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* rendering to a CoglOffscreen framebuffer)
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*
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* When not redirected glXCopySubBuffer (on intel hardware at least)
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* will block the GPU until the vertical trace is at the optimal point
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* so the copy can be done without tearing. In this case we don't want
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* to copy tall regions because they increase the average time spent
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* blocking the GPU.
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*
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* When rendering offscreen (CoglOffscreen or redirected by
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* compositor) then no extra synchronization is needed before the copy
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* can start.
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*
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* In all cases we need to consider that glXCopySubBuffer implies a
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* blit which may be avoided by promoting to a full stage redraw if:
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* - the framebuffer is redirected offscreen or a CoglOffscreen.
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* - the framebuffer is onscreen and fullscreen.
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* By promoting to a full stage redraw we trade off the cost involved
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* in rasterizing the extra pixels vs avoiding to use a blit to
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* present the back buffer.
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*
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*/
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static void
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clutter_stage_glx_add_redraw_clip (ClutterStageWindow *stage_window,
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ClutterGeometry *stage_clip)
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{
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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/* If we are already forced to do a full stage redraw then bail early */
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if (clutter_stage_glx_ignoring_redraw_clips (stage_window))
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return;
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/* Do nothing on an empty clip, to avoid confusing with the flag degenerate clip */
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if (stage_clip->width == 0)
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return;
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/* A NULL stage clip means a full stage redraw has been queued and
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* we keep track of this by setting a degenerate
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* stage_glx->bounding_redraw_clip */
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if (!stage_clip)
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{
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stage_glx->bounding_redraw_clip.width = 0;
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return;
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}
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if (!stage_glx->initialized_redraw_clip)
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{
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stage_glx->bounding_redraw_clip.x = stage_clip->x;
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stage_glx->bounding_redraw_clip.y = stage_clip->y;
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stage_glx->bounding_redraw_clip.width = stage_clip->width;
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stage_glx->bounding_redraw_clip.height = stage_clip->height;
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}
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else if (stage_glx->bounding_redraw_clip.width > 0)
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{
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clutter_geometry_union (&stage_glx->bounding_redraw_clip, stage_clip,
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&stage_glx->bounding_redraw_clip);
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}
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/* FIXME: This threshold was plucked out of thin air! */
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if (stage_glx->bounding_redraw_clip.height > 300)
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{
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/* Set a degenerate clip to force a full redraw */
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stage_glx->bounding_redraw_clip.width = 0;
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}
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#if 0
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redraw_area = (stage_glx->bounding_redraw_clip.width *
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stage_glx->bounding_redraw_clip.height);
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stage_area = stage_x11->xwin_width * stage_x11->xwin_height;
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/* Redrawing and blitting >70% of the stage is assumed to be more
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* expensive than redrawing the additional 30% to avoid the blit.
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*
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* FIXME: This threshold was plucked out of thin air!
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*/
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if (redraw_area > (stage_area * 0.7f))
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{
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g_print ("DEBUG: clipped redraw too big, forcing full redraw\n");
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/* Set a degenerate clip to force a full redraw */
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stage_glx->bounding_redraw_clip.width = 0;
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}
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#endif
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stage_glx->initialized_redraw_clip = TRUE;
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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clutter_stage_glx_parent_iface = g_type_interface_peek_parent (iface);
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iface->realize = clutter_stage_glx_realize;
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iface->unrealize = clutter_stage_glx_unrealize;
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iface->get_pending_swaps = clutter_stage_glx_get_pending_swaps;
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iface->add_redraw_clip = clutter_stage_glx_add_redraw_clip;
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iface->has_redraw_clips = clutter_stage_glx_has_redraw_clips;
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iface->ignoring_redraw_clips = clutter_stage_glx_ignoring_redraw_clips;
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/* the rest is inherited from ClutterStageX11 */
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}
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#ifdef __linux__
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static int
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drm_wait_vblank(int fd, drm_wait_vblank_t *vbl)
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{
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int ret, rc;
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do
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{
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ret = ioctl(fd, DRM_IOCTL_WAIT_VBLANK, vbl);
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vbl->request.type &= ~DRM_VBLANK_RELATIVE;
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rc = errno;
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}
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while (ret && rc == EINTR);
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return rc;
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}
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#endif /* __linux__ */
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static void
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glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
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{
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/* If we are going to wait for VBLANK manually, we not only need
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* to flush out pending drawing to the GPU before we sleep, we
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* need to wait for it to finish. Otherwise, we may end up with
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* the situation:
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*
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* - We finish drawing - GPU drawing continues
|
|
* - We go to sleep - GPU drawing continues
|
|
* VBLANK - We call glXSwapBuffers - GPU drawing continues
|
|
* - GPU drawing continues
|
|
* - Swap buffers happens
|
|
*
|
|
* Producing a tear. Calling glFinish() first will cause us to properly
|
|
* wait for the next VBLANK before we swap. This obviously does not
|
|
* happen when we use GLX_SWAP and let the driver do the right thing
|
|
*/
|
|
|
|
switch (backend_glx->vblank_type)
|
|
{
|
|
case CLUTTER_VBLANK_GLX_SWAP:
|
|
CLUTTER_NOTE (BACKEND, "Waiting for vblank (swap)");
|
|
break;
|
|
|
|
case CLUTTER_VBLANK_GLX:
|
|
{
|
|
unsigned int retraceCount;
|
|
|
|
glFinish ();
|
|
|
|
CLUTTER_NOTE (BACKEND, "Waiting for vblank (wait_video_sync)");
|
|
backend_glx->get_video_sync (&retraceCount);
|
|
backend_glx->wait_video_sync (2,
|
|
(retraceCount + 1) % 2,
|
|
&retraceCount);
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_VBLANK_DRI:
|
|
#ifdef __linux__
|
|
{
|
|
drm_wait_vblank_t blank;
|
|
|
|
glFinish ();
|
|
|
|
CLUTTER_NOTE (BACKEND, "Waiting for vblank (drm)");
|
|
blank.request.type = DRM_VBLANK_RELATIVE;
|
|
blank.request.sequence = 1;
|
|
blank.request.signal = 0;
|
|
drm_wait_vblank (backend_glx->dri_fd, &blank);
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
case CLUTTER_VBLANK_NONE:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
clutter_stage_glx_redraw (ClutterStageGLX *stage_glx,
|
|
ClutterStage *stage)
|
|
{
|
|
ClutterBackend *backend;
|
|
ClutterBackendX11 *backend_x11;
|
|
ClutterBackendGLX *backend_glx;
|
|
ClutterStageX11 *stage_x11;
|
|
GLXDrawable drawable;
|
|
CLUTTER_STATIC_TIMER (painting_timer,
|
|
"Redrawing", /* parent */
|
|
"Painting actors",
|
|
"The time spent painting actors",
|
|
0 /* no application private data */);
|
|
CLUTTER_STATIC_TIMER (swapbuffers_timer,
|
|
"Redrawing", /* parent */
|
|
"glXSwapBuffers",
|
|
"The time spent blocked by glXSwapBuffers",
|
|
0 /* no application private data */);
|
|
CLUTTER_STATIC_TIMER (copy_sub_buffer_timer,
|
|
"Redrawing", /* parent */
|
|
"glXCopySubBufferMESA",
|
|
"The time spent blocked by glXCopySubBufferMESA",
|
|
0 /* no application private data */);
|
|
|
|
backend = clutter_get_default_backend ();
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
backend_glx = CLUTTER_BACKEND_GLX (backend);
|
|
|
|
stage_x11 = CLUTTER_STAGE_X11 (stage_glx);
|
|
|
|
CLUTTER_TIMER_START (_clutter_uprof_context, painting_timer);
|
|
|
|
if (backend_glx->copy_sub_buffer &&
|
|
/* NB: a degenerate redraw clip width == full stage redraw */
|
|
(stage_glx->bounding_redraw_clip.width != 0) &&
|
|
G_LIKELY (!(clutter_paint_debug_flags &
|
|
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
|
|
{
|
|
cogl_clip_push_window_rectangle (stage_glx->bounding_redraw_clip.x,
|
|
stage_glx->bounding_redraw_clip.y,
|
|
stage_glx->bounding_redraw_clip.width,
|
|
stage_glx->bounding_redraw_clip.height);
|
|
clutter_actor_paint (CLUTTER_ACTOR (stage));
|
|
cogl_clip_pop ();
|
|
}
|
|
else
|
|
clutter_actor_paint (CLUTTER_ACTOR (stage));
|
|
|
|
cogl_flush ();
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, painting_timer);
|
|
|
|
if (stage_x11->xwin == None)
|
|
return;
|
|
|
|
drawable = stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin;
|
|
|
|
/* wait for the next vblank */
|
|
glx_wait_for_vblank (CLUTTER_BACKEND_GLX (backend));
|
|
|
|
/* push on the screen */
|
|
if (backend_glx->copy_sub_buffer &&
|
|
/* NB: a degenerate redraw clip width == full stage redraw */
|
|
(stage_glx->bounding_redraw_clip.width != 0) &&
|
|
G_LIKELY (!(clutter_paint_debug_flags &
|
|
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
|
|
{
|
|
ClutterGeometry *clip = &stage_glx->bounding_redraw_clip;
|
|
ClutterGeometry copy_area;
|
|
|
|
CLUTTER_NOTE (BACKEND,
|
|
"glXCopySubBufferMESA (display: %p, "
|
|
"window: 0x%lx, "
|
|
"x: %d, y: %d, "
|
|
"width: %d, height: %d)",
|
|
backend_x11->xdpy,
|
|
(unsigned long) drawable,
|
|
stage_glx->bounding_redraw_clip.x,
|
|
stage_glx->bounding_redraw_clip.y,
|
|
stage_glx->bounding_redraw_clip.width,
|
|
stage_glx->bounding_redraw_clip.height);
|
|
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)
|
|
{
|
|
static CoglHandle outline = COGL_INVALID_HANDLE;
|
|
CoglHandle vbo;
|
|
float x_1 = clip->x;
|
|
float x_2 = clip->x + clip->width;
|
|
float y_1 = clip->y;
|
|
float y_2 = clip->y + clip->height;
|
|
float quad[8] = {
|
|
x_1, y_1,
|
|
x_2, y_1,
|
|
x_2, y_2,
|
|
x_1, y_2
|
|
};
|
|
|
|
if (outline == COGL_INVALID_HANDLE)
|
|
{
|
|
outline = cogl_material_new ();
|
|
cogl_material_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff);
|
|
}
|
|
|
|
vbo = cogl_vertex_buffer_new (4);
|
|
cogl_vertex_buffer_add (vbo,
|
|
"gl_Vertex",
|
|
2, /* n_components */
|
|
COGL_ATTRIBUTE_TYPE_FLOAT,
|
|
FALSE, /* normalized */
|
|
0, /* stride */
|
|
quad);
|
|
cogl_vertex_buffer_submit (vbo);
|
|
|
|
cogl_set_source (outline);
|
|
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINE_LOOP,
|
|
0 , 4);
|
|
cogl_flush ();
|
|
}
|
|
|
|
/* XXX: It seems there will be a race here in that the stage
|
|
* window may be resized before glXCopySubBufferMESA is handled
|
|
* and so we may copy the wrong region. I can't really see how
|
|
* we can handle this with the current state of X but at least
|
|
* in this case a full redraw should be queued by the resize
|
|
* anyway so it should only exhibit temporary artefacts.
|
|
*/
|
|
copy_area.y = clutter_actor_get_height (CLUTTER_ACTOR (stage))
|
|
- clip->y - clip->height;
|
|
copy_area.x = clip->x;
|
|
copy_area.width = clip->width;
|
|
copy_area.height = clip->height;
|
|
|
|
CLUTTER_TIMER_START (_clutter_uprof_context, copy_sub_buffer_timer);
|
|
backend_glx->copy_sub_buffer (backend_x11->xdpy,
|
|
drawable,
|
|
copy_area.x,
|
|
copy_area.y,
|
|
copy_area.width,
|
|
copy_area.height);
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, copy_sub_buffer_timer);
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "glXSwapBuffers (display: %p, window: 0x%lx)",
|
|
backend_x11->xdpy,
|
|
(unsigned long) drawable);
|
|
|
|
/* If we have GLX swap buffer events then glXSwapBuffers will return
|
|
* immediately and we need to track that there is a swap in
|
|
* progress... */
|
|
if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
|
|
stage_glx->pending_swaps++;
|
|
|
|
CLUTTER_TIMER_START (_clutter_uprof_context, swapbuffers_timer);
|
|
glXSwapBuffers (backend_x11->xdpy, drawable);
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, swapbuffers_timer);
|
|
}
|
|
|
|
/* reset the redraw clipping for the next paint... */
|
|
stage_glx->initialized_redraw_clip = FALSE;
|
|
}
|
|
|