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6c01499abf
* clutter/Makefile.am: * clutter/clutter.h: * clutter/clutter-scriptable.[ch]: Add the ClutterScriptable interface; by implementing this interface, a class can override the UI definition parsing and transform complex data types into GObject properties, or allow custom properties. * clutter/clutter-script.c: * clutter/clutter-script-parser.c: * clutter/clutter-script-private.h: Rearrange the code and use the ClutterScriptable interface to parse and build the custom properties. This cleans up the code and also it makes it more reliable (the complex type parsing is now done using the target type and not just the name of the property).
72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_H
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#define _HAVE_CLUTTER_H
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#include "clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-backend.h"
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#include "clutter-color.h"
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#include "clutter-container.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-box.h"
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#include "clutter-clone-texture.h"
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#include "clutter-effect.h"
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#include "clutter-entry.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-rectangle.h"
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#include "clutter-group.h"
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#include "clutter-hbox.h"
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#include "clutter-keysyms.h"
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#include "clutter-label.h"
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#include "clutter-layout.h"
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#include "clutter-main.h"
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#include "clutter-media.h"
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#include "clutter-stage.h"
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#include "clutter-texture.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-timeline.h"
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#include "clutter-score.h"
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#include "clutter-script.h"
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#include "clutter-scriptable.h"
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#include "clutter-types.h"
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#include "clutter-units.h"
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#include "clutter-util.h"
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#include "clutter-vbox.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#endif
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