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d40cdfa3e1
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_CONTEXT_DRIVER_H
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#define __COGL_CONTEXT_DRIVER_H
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#include "cogl.h"
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#define COGL_FEATURE_BEGIN(a, b, c, d, e, f, g)
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#define COGL_FEATURE_FUNCTION(ret, name, args) \
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ret (APIENTRY * pf_ ## name) args;
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#define COGL_FEATURE_END()
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typedef struct _CoglContextDriver
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{
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/* This defines a list of function pointers */
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#include "cogl-feature-functions-gles.h"
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} CoglContextDriver;
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#undef COGL_FEATURE_BEGIN
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#undef COGL_FEATURE_FUNCTION
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#undef COGL_FEATURE_END
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#endif /* __COGL_CONTEXT_DRIVER_H */
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