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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
105 lines
3.4 KiB
C
105 lines
3.4 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include "cogl-object-private.h"
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#include "cogl-attribute-buffer.h"
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#include "cogl-attribute-buffer-private.h"
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#include "cogl-context-private.h"
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#include "cogl-gtype-private.h"
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static void _cogl_attribute_buffer_free (CoglAttributeBuffer *array);
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COGL_BUFFER_DEFINE (AttributeBuffer, attribute_buffer);
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COGL_GTYPE_DEFINE_CLASS (AttributeBuffer, attribute_buffer);
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CoglAttributeBuffer *
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cogl_attribute_buffer_new_with_size (CoglContext *context,
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size_t bytes)
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{
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CoglAttributeBuffer *buffer = g_slice_new (CoglAttributeBuffer);
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/* parent's constructor */
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_cogl_buffer_initialize (COGL_BUFFER (buffer),
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context,
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bytes,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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return _cogl_attribute_buffer_object_new (buffer);
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}
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CoglAttributeBuffer *
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cogl_attribute_buffer_new (CoglContext *context,
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size_t bytes,
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const void *data)
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{
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CoglAttributeBuffer *buffer;
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buffer = cogl_attribute_buffer_new_with_size (context, bytes);
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/* Note: to keep the common cases simple this API doesn't throw
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* CoglErrors, so developers can assume this function never returns
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* NULL and we will simply abort on error.
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*
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* Developers wanting to catch errors can use
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* cogl_attribute_buffer_new_with_size() and catch errors when later
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* calling cogl_buffer_set_data() or cogl_buffer_map().
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*/
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/* XXX: NB: for Cogl 2.0 we don't allow NULL data here but we can't
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* break the api for 1.x and so we keep the check for now. */
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if (data)
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_cogl_buffer_set_data (COGL_BUFFER (buffer),
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0,
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data,
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bytes,
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NULL);
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return buffer;
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}
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static void
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_cogl_attribute_buffer_free (CoglAttributeBuffer *array)
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{
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/* parent's destructor */
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_cogl_buffer_fini (COGL_BUFFER (array));
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g_slice_free (CoglAttributeBuffer, array);
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}
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