mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
0b8780f94c
The tests that were using GLSL or 3D textures were directly printing “Skipped” and then reporting success. Instead of doing this they now just try to continue without checking for the feature but the appropriate test requirement flag is now set in test-conform-main so the table of results will correctly display that is a failure. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit b8f918e44b243a5fa36d5f382a90bebb0de0728f)
416 lines
12 KiB
C
416 lines
12 KiB
C
#include <cogl/cogl.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include "test-utils.h"
|
|
|
|
#define LONG_ARRAY_SIZE 128
|
|
|
|
typedef struct _TestState
|
|
{
|
|
CoglPipeline *pipeline_red;
|
|
CoglPipeline *pipeline_green;
|
|
CoglPipeline *pipeline_blue;
|
|
|
|
CoglPipeline *matrix_pipeline;
|
|
CoglPipeline *vector_pipeline;
|
|
CoglPipeline *int_pipeline;
|
|
|
|
CoglPipeline *long_pipeline;
|
|
int long_uniform_locations[LONG_ARRAY_SIZE];
|
|
} TestState;
|
|
|
|
static const char
|
|
color_source[] =
|
|
"uniform float red, green, blue;\n"
|
|
"\n"
|
|
"void\n"
|
|
"main ()\n"
|
|
"{\n"
|
|
" cogl_color_out = vec4 (red, green, blue, 1.0);\n"
|
|
"}\n";
|
|
|
|
static const char
|
|
matrix_source[] =
|
|
"uniform mat4 matrix_array[4];\n"
|
|
"\n"
|
|
"void\n"
|
|
"main ()\n"
|
|
"{\n"
|
|
" vec4 color = vec4 (0.0, 0.0, 0.0, 1.0);\n"
|
|
" int i;\n"
|
|
"\n"
|
|
" for (i = 0; i < 4; i++)\n"
|
|
" color = matrix_array[i] * color;\n"
|
|
"\n"
|
|
" cogl_color_out = color;\n"
|
|
"}\n";
|
|
|
|
static const char
|
|
vector_source[] =
|
|
"uniform vec4 vector_array[2];\n"
|
|
"uniform vec3 short_vector;\n"
|
|
"\n"
|
|
"void\n"
|
|
"main ()\n"
|
|
"{\n"
|
|
" cogl_color_out = (vector_array[0] +\n"
|
|
" vector_array[1] +\n"
|
|
" vec4 (short_vector, 1.0));\n"
|
|
"}\n";
|
|
|
|
static const char
|
|
int_source[] =
|
|
"uniform ivec4 vector_array[2];\n"
|
|
"uniform int single_value;\n"
|
|
"\n"
|
|
"void\n"
|
|
"main ()\n"
|
|
"{\n"
|
|
" cogl_color_out = (vec4 (vector_array[0]) +\n"
|
|
" vec4 (vector_array[1]) +\n"
|
|
" vec4 (float (single_value), 0.0, 0.0, 255.0)) / 255.0;\n"
|
|
"}\n";
|
|
|
|
static const char
|
|
long_source[] =
|
|
"uniform int long_array[" G_STRINGIFY (LONG_ARRAY_SIZE) "];\n"
|
|
"const int last_index = " G_STRINGIFY (LONG_ARRAY_SIZE) " - 1;\n"
|
|
"\n"
|
|
"void\n"
|
|
"main ()\n"
|
|
"{\n"
|
|
" cogl_color_out = vec4 (float (long_array[last_index]), 0.0, 0.0, 1.0);\n"
|
|
"}\n";
|
|
|
|
static CoglPipeline *
|
|
create_pipeline_for_shader (TestState *state, const char *shader_source)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
CoglHandle shader;
|
|
CoglHandle program;
|
|
|
|
pipeline = cogl_pipeline_new (test_ctx);
|
|
|
|
shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
|
|
cogl_shader_source (shader, shader_source);
|
|
|
|
program = cogl_create_program ();
|
|
cogl_program_attach_shader (program, shader);
|
|
|
|
cogl_pipeline_set_user_program (pipeline, program);
|
|
|
|
cogl_handle_unref (shader);
|
|
cogl_handle_unref (program);
|
|
|
|
return pipeline;
|
|
}
|
|
|
|
static void
|
|
init_state (TestState *state)
|
|
{
|
|
int uniform_location;
|
|
|
|
state->pipeline_red = create_pipeline_for_shader (state, color_source);
|
|
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (state->pipeline_red, "red");
|
|
cogl_pipeline_set_uniform_1f (state->pipeline_red, uniform_location, 1.0f);
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (state->pipeline_red, "green");
|
|
cogl_pipeline_set_uniform_1f (state->pipeline_red, uniform_location, 0.0f);
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (state->pipeline_red, "blue");
|
|
cogl_pipeline_set_uniform_1f (state->pipeline_red, uniform_location, 0.0f);
|
|
|
|
state->pipeline_green = cogl_pipeline_copy (state->pipeline_red);
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (state->pipeline_green, "green");
|
|
cogl_pipeline_set_uniform_1f (state->pipeline_green, uniform_location, 1.0f);
|
|
|
|
state->pipeline_blue = cogl_pipeline_copy (state->pipeline_red);
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (state->pipeline_blue, "blue");
|
|
cogl_pipeline_set_uniform_1f (state->pipeline_blue, uniform_location, 1.0f);
|
|
|
|
state->matrix_pipeline = create_pipeline_for_shader (state, matrix_source);
|
|
state->vector_pipeline = create_pipeline_for_shader (state, vector_source);
|
|
state->int_pipeline = create_pipeline_for_shader (state, int_source);
|
|
|
|
state->long_pipeline = NULL;
|
|
}
|
|
|
|
static void
|
|
init_long_pipeline_state (TestState *state)
|
|
{
|
|
int i;
|
|
|
|
state->long_pipeline = create_pipeline_for_shader (state, long_source);
|
|
|
|
/* This tries to lookup a large number of uniform names to make sure
|
|
that the bitmask of overriden uniforms flows over the size of a
|
|
single long so that it has to resort to allocating it */
|
|
for (i = 0; i < LONG_ARRAY_SIZE; i++)
|
|
{
|
|
char *uniform_name = g_strdup_printf ("long_array[%i]", i);
|
|
state->long_uniform_locations[i] =
|
|
cogl_pipeline_get_uniform_location (state->long_pipeline,
|
|
uniform_name);
|
|
g_free (uniform_name);
|
|
}
|
|
}
|
|
|
|
static void
|
|
destroy_state (TestState *state)
|
|
{
|
|
cogl_object_unref (state->pipeline_red);
|
|
cogl_object_unref (state->pipeline_green);
|
|
cogl_object_unref (state->pipeline_blue);
|
|
cogl_object_unref (state->matrix_pipeline);
|
|
cogl_object_unref (state->vector_pipeline);
|
|
cogl_object_unref (state->int_pipeline);
|
|
|
|
if (state->long_pipeline)
|
|
cogl_object_unref (state->long_pipeline);
|
|
}
|
|
|
|
static void
|
|
paint_pipeline (CoglPipeline *pipeline, int pos)
|
|
{
|
|
cogl_framebuffer_draw_rectangle (test_fb, pipeline,
|
|
pos * 10, 0, pos * 10 + 10, 10);
|
|
}
|
|
|
|
static void
|
|
paint_color_pipelines (TestState *state)
|
|
{
|
|
CoglPipeline *temp_pipeline;
|
|
int uniform_location;
|
|
int i;
|
|
|
|
/* Paint with the first pipeline that sets the uniforms to bright
|
|
red */
|
|
paint_pipeline (state->pipeline_red, 0);
|
|
|
|
/* Paint with the two other pipelines. These inherit from the red
|
|
pipeline and only override one other component. The values for
|
|
the two other components should be inherited from the red
|
|
pipeline. */
|
|
paint_pipeline (state->pipeline_green, 1);
|
|
paint_pipeline (state->pipeline_blue, 2);
|
|
|
|
/* Try modifying a single pipeline for multiple rectangles */
|
|
temp_pipeline = cogl_pipeline_copy (state->pipeline_green);
|
|
uniform_location = cogl_pipeline_get_uniform_location (temp_pipeline,
|
|
"green");
|
|
|
|
for (i = 0; i <= 8; i++)
|
|
{
|
|
cogl_pipeline_set_uniform_1f (temp_pipeline, uniform_location,
|
|
i / 8.0f);
|
|
paint_pipeline (temp_pipeline, i + 3);
|
|
}
|
|
|
|
cogl_object_unref (temp_pipeline);
|
|
}
|
|
|
|
static void
|
|
paint_matrix_pipeline (CoglPipeline *pipeline)
|
|
{
|
|
CoglMatrix matrices[4];
|
|
float matrix_floats[16 * 4];
|
|
int uniform_location;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
cogl_matrix_init_identity (matrices + i);
|
|
|
|
/* Use the first matrix to make the color red */
|
|
cogl_matrix_translate (matrices + 0, 1.0f, 0.0f, 0.0f);
|
|
|
|
/* Rotate the vertex so that it ends up green */
|
|
cogl_matrix_rotate (matrices + 1, 90.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
/* Scale the vertex so it ends up halved */
|
|
cogl_matrix_scale (matrices + 2, 0.5f, 0.5f, 0.5f);
|
|
|
|
/* Add a blue component in the final matrix. The final matrix is
|
|
uploaded as transposed so we need to transpose first to cancel
|
|
that out */
|
|
cogl_matrix_translate (matrices + 3, 0.0f, 0.0f, 1.0f);
|
|
cogl_matrix_transpose (matrices + 3);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
memcpy (matrix_floats + i * 16,
|
|
cogl_matrix_get_array (matrices + i),
|
|
sizeof (float) * 16);
|
|
|
|
/* Set the first three matrices as transposed */
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (pipeline, "matrix_array");
|
|
cogl_pipeline_set_uniform_matrix (pipeline,
|
|
uniform_location,
|
|
4, /* dimensions */
|
|
3, /* count */
|
|
FALSE, /* not transposed */
|
|
matrix_floats);
|
|
|
|
/* Set the last matrix as untransposed */
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (pipeline, "matrix_array[3]");
|
|
cogl_pipeline_set_uniform_matrix (pipeline,
|
|
uniform_location,
|
|
4, /* dimensions */
|
|
1, /* count */
|
|
TRUE, /* transposed */
|
|
matrix_floats + 16 * 3);
|
|
|
|
paint_pipeline (pipeline, 12);
|
|
}
|
|
|
|
static void
|
|
paint_vector_pipeline (CoglPipeline *pipeline)
|
|
{
|
|
float vector_array_values[] = { 1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f };
|
|
float short_vector_values[] = { 0.0f, 0.0f, 1.0f };
|
|
int uniform_location;
|
|
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (pipeline, "vector_array");
|
|
cogl_pipeline_set_uniform_float (pipeline,
|
|
uniform_location,
|
|
4, /* n_components */
|
|
2, /* count */
|
|
vector_array_values);
|
|
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (pipeline, "short_vector");
|
|
cogl_pipeline_set_uniform_float (pipeline,
|
|
uniform_location,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
short_vector_values);
|
|
|
|
paint_pipeline (pipeline, 13);
|
|
}
|
|
|
|
static void
|
|
paint_int_pipeline (CoglPipeline *pipeline)
|
|
{
|
|
int vector_array_values[] = { 0x00, 0x00, 0xff, 0x00,
|
|
0x00, 0xff, 0x00, 0x00 };
|
|
int single_value = 0x80;
|
|
int uniform_location;
|
|
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (pipeline, "vector_array");
|
|
cogl_pipeline_set_uniform_int (pipeline,
|
|
uniform_location,
|
|
4, /* n_components */
|
|
2, /* count */
|
|
vector_array_values);
|
|
|
|
uniform_location =
|
|
cogl_pipeline_get_uniform_location (pipeline, "single_value");
|
|
cogl_pipeline_set_uniform_1i (pipeline,
|
|
uniform_location,
|
|
single_value);
|
|
|
|
paint_pipeline (pipeline, 14);
|
|
}
|
|
|
|
static void
|
|
paint_long_pipeline (TestState *state)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < LONG_ARRAY_SIZE; i++)
|
|
{
|
|
int location = state->long_uniform_locations[i];
|
|
|
|
cogl_pipeline_set_uniform_1i (state->long_pipeline,
|
|
location,
|
|
i == LONG_ARRAY_SIZE - 1);
|
|
}
|
|
|
|
paint_pipeline (state->long_pipeline, 15);
|
|
}
|
|
|
|
static void
|
|
paint (TestState *state)
|
|
{
|
|
cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
|
|
|
paint_color_pipelines (state);
|
|
paint_matrix_pipeline (state->matrix_pipeline);
|
|
paint_vector_pipeline (state->vector_pipeline);
|
|
paint_int_pipeline (state->int_pipeline);
|
|
}
|
|
|
|
static void
|
|
check_pos (int pos, uint32_t color)
|
|
{
|
|
test_utils_check_pixel (test_fb, pos * 10 + 5, 5, color);
|
|
}
|
|
|
|
static void
|
|
validate_result (void)
|
|
{
|
|
int i;
|
|
|
|
check_pos (0, 0xff0000ff);
|
|
check_pos (1, 0xffff00ff);
|
|
check_pos (2, 0xff00ffff);
|
|
|
|
for (i = 0; i <= 8; i++)
|
|
{
|
|
int green_value = i / 8.0f * 255.0f + 0.5f;
|
|
check_pos (i + 3, 0xff0000ff + (green_value << 16));
|
|
}
|
|
|
|
check_pos (12, 0x0080ffff);
|
|
check_pos (13, 0xffffffff);
|
|
check_pos (14, 0x80ffffff);
|
|
}
|
|
|
|
static void
|
|
validate_long_pipeline_result (void)
|
|
{
|
|
check_pos (15, 0xff0000ff);
|
|
}
|
|
|
|
void
|
|
test_pipeline_uniforms (void)
|
|
{
|
|
TestState state;
|
|
|
|
init_state (&state);
|
|
|
|
cogl_framebuffer_orthographic (test_fb,
|
|
0, 0,
|
|
cogl_framebuffer_get_width (test_fb),
|
|
cogl_framebuffer_get_height (test_fb),
|
|
-1,
|
|
100);
|
|
|
|
paint (&state);
|
|
validate_result ();
|
|
|
|
/* Try the test again after querying the location of a large
|
|
number of uniforms. This should verify that the bitmasks
|
|
still work even if they have to allocate a separate array to
|
|
store the bits */
|
|
|
|
init_long_pipeline_state (&state);
|
|
paint (&state);
|
|
paint_long_pipeline (&state);
|
|
validate_result ();
|
|
validate_long_pipeline_result ();
|
|
|
|
destroy_state (&state);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|