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454e493197
Most of these fixes are simple symbol shadowing issues, like index and the braindead y0 and y1 extern symbols exported by math.h on GNU libc systems. There is a masking issue in ClutterTexture which should be checked; I ran the tests and everything looked fine. The rest are just unused variables.
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
#include <clutter/clutter.h>
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void
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frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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{
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ClutterActor *label = (ClutterActor*)data;
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clutter_actor_set_depth(label, -400 + (frame_num * 40));
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clutter_actor_set_opacity (label, 255 - frame_num );
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}
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int
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main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterActor *label;
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ClutterActor *stage;
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gchar *text;
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gsize size;
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ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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ClutterColor label_color = { 0x11, 0xdd, 0x11, 0xaa };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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if (!g_file_get_contents ("test-text.c", &text, &size, NULL))
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g_error("g_file_get_contents() of test-text.c failed");
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clutter_actor_set_size (stage, 800, 600);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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label = clutter_label_new_with_text ("Mono 8", text);
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clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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clutter_actor_show_all (stage);
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timeline = clutter_timeline_new (400, 60); /* num frames, fps */
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g_object_set(timeline, "loop", TRUE, NULL); /* have it loop */
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g_signal_connect(timeline, "new-frame", G_CALLBACK (frame_cb), label);
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/* and start it */
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clutter_timeline_start (timeline);
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g_signal_connect (stage, "key-press-event",
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G_CALLBACK (clutter_main_quit), NULL);
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clutter_main();
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return 0;
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}
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