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https://github.com/brl/mutter.git
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277d86f654
When we are in the the event translation function sometimes we need to synthesise events: the double and triple click events are synthetic events placed on the queue after a sequence of events has been received, for instance. Until now, the events were placed on the queue after the translation from the native events was successful. This led to a loss of ordering because we put the synthesised event on the queue before the last event that triggered it. This patch puts the events on the queue before translating them, with a "pending" flag set; if the translation sequence is completed then the flag is removed - otherwise the event is removed from the queue altogether. The queue manipulation functions have been modified to ignore the "pending" flag when looking for events. This patch also adds a private structure overlayed on the ClutterEvent struct so that we can extend the events with private data without exposing it in the public API.
357 lines
9.7 KiB
C
357 lines
9.7 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-stage-sdl.h"
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#include "clutter-backend-sdl.h"
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#include "clutter-sdl.h"
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#include "../clutter-backend.h"
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#include "../clutter-event.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-main.h"
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#include "../clutter-keysyms.h"
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#include <string.h>
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#include <glib.h>
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typedef struct _ClutterEventSource ClutterEventSource;
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struct _ClutterEventSource
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{
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GSource source;
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ClutterBackend *backend;
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};
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static gboolean clutter_event_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_event_check (GSource *source);
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static gboolean clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GList *event_sources = NULL;
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static GSourceFuncs event_funcs = {
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clutter_event_prepare,
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clutter_event_check,
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clutter_event_dispatch,
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NULL
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};
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static GSource *
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clutter_event_source_new (ClutterBackend *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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event_source->backend = backend;
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return source;
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}
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void
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_clutter_events_init (ClutterBackend *backend)
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{
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GSource *source;
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ClutterEventSource *event_source;
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
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source = backend_sdl->event_source = clutter_event_source_new (backend);
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event_source = (ClutterEventSource *) source;
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g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
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event_sources = g_list_prepend (event_sources, event_source);
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g_source_set_can_recurse (source, TRUE);
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g_source_attach (source, NULL);
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}
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void
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_clutter_events_uninit (ClutterBackend *backend)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
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if (backend_sdl->event_source)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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event_sources = g_list_remove (event_sources,
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backend_sdl->event_source);
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g_source_destroy (backend_sdl->event_source);
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g_source_unref (backend_sdl->event_source);
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backend_sdl->event_source = NULL;
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}
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}
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static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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SDL_Event events;
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int num_events;
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gboolean retval;
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clutter_threads_enter ();
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num_events = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
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if (num_events == 1)
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{
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clutter_threads_leave ();
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*timeout = 0;
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return TRUE;
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}
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if (num_events == -1)
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g_warning("Error polling SDL: %s", SDL_GetError());
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*timeout = 50;
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retval = clutter_events_pending ();
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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SDL_Event events;
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int num_events;
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gboolean retval;
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clutter_threads_enter ();
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/* Pump SDL */
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SDL_PumpEvents();
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num_events = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
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if (num_events == -1)
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g_warning("Error polling SDL: %s", SDL_GetError());
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retval = (num_events == 1 || clutter_events_pending ());
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clutter_threads_leave ();
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return retval;
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}
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static void
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key_event_translate (ClutterEvent *event,
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SDL_Event *sdl_event)
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{
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event->key.time = 0;
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/* FIXME: This is just a quick hack to make SDL keys roughly work.
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* Fixing it properly is left as a exercise to someone who enjoys
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* battleing the SDL API.
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*
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* We probably need to use sdl_event->key.keysym.unicode to do lookups
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* and I have no idea how to get shifted keysyms. It looks quite easy
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* if you drop into xlib but that then avoids the whole point of using
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* SDL in the first place (More portability than just GLX)
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*/
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switch(sdl_event->key.keysym.sym)
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{
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case SDLK_UP: event->key.keyval = CLUTTER_Up; break;
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case SDLK_DOWN: event->key.keyval = CLUTTER_Down; break;
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case SDLK_LEFT: event->key.keyval = CLUTTER_Left; break;
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case SDLK_RIGHT: event->key.keyval = CLUTTER_Right; break;
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case SDLK_HOME: event->key.keyval = CLUTTER_Home; break;
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case SDLK_END: event->key.keyval = CLUTTER_End; break;
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case SDLK_PAGEUP: event->key.keyval = CLUTTER_Page_Up; break;
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case SDLK_PAGEDOWN: event->key.keyval = CLUTTER_Page_Down; break;
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case SDLK_BACKSPACE: event->key.keyval = CLUTTER_BackSpace; break;
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case SDLK_DELETE: event->key.keyval = CLUTTER_Delete; break;
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default:
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event->key.keyval = sdl_event->key.keysym.sym;
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}
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event->key.hardware_keycode = sdl_event->key.keysym.scancode;
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if (sdl_event->key.keysym.mod & KMOD_CTRL)
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event->key.modifier_state
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= event->key.modifier_state & CLUTTER_CONTROL_MASK;
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if (sdl_event->key.keysym.mod & KMOD_SHIFT)
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event->key.modifier_state
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= event->key.modifier_state & CLUTTER_SHIFT_MASK;
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}
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static gboolean
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event_translate (ClutterBackend *backend,
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ClutterEvent *event,
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SDL_Event *sdl_event)
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{
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gboolean res;
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res = TRUE;
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switch (sdl_event->type)
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{
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case SDL_KEYDOWN:
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event->type = CLUTTER_KEY_PRESS;
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key_event_translate (event, sdl_event);
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break;
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case SDL_KEYUP:
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event->type = CLUTTER_KEY_RELEASE;
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key_event_translate (event, sdl_event);
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break;
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case SDL_MOUSEBUTTONDOWN:
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switch (sdl_event->button.button)
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{
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case 4: /* up */
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case 5: /* down */
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case 6: /* left */
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case 7: /* right */
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event->scroll.type = event->type = CLUTTER_SCROLL;
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if (sdl_event->button.button == 4)
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event->scroll.direction = CLUTTER_SCROLL_UP;
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else if (sdl_event->button.button == 5)
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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else if (sdl_event->button.button == 6)
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event->scroll.direction = CLUTTER_SCROLL_LEFT;
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else
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event->scroll.direction = CLUTTER_SCROLL_RIGHT;
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event->scroll.time = 0;
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event->scroll.x = sdl_event->button.x;
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event->scroll.y = sdl_event->button.y;
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event->scroll.modifier_state = sdl_event->button.state;
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break;
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default:
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = 0;
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event->button.x = sdl_event->button.x;
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event->button.y = sdl_event->button.y;
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event->button.modifier_state = sdl_event->button.state;
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event->button.button = sdl_event->button.button;
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_clutter_event_button_generate (backend, event);
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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/* scroll events don't have a corresponding release */
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if (sdl_event->button.button == 4 ||
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sdl_event->button.button == 5 ||
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sdl_event->button.button == 6 ||
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sdl_event->button.button == 7)
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{
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res = FALSE;
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break;
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}
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.time = 0;
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event->button.x = sdl_event->button.x;
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event->button.y = sdl_event->button.y;
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event->button.modifier_state = sdl_event->button.state;
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event->button.button = sdl_event->button.button;
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break;
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case SDL_MOUSEMOTION:
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = 0;
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event->motion.x = sdl_event->motion.x;
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event->motion.y = sdl_event->motion.y;
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event->motion.modifier_state = sdl_event->motion.state;;
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break;
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default:
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res = FALSE;
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break;
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}
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return res;
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}
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static gboolean
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clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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SDL_Event sdl_event;
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ClutterEvent *event = NULL;
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ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
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ClutterMainContext *clutter_context;
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clutter_threads_enter ();
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clutter_context = clutter_context_get_default ();
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while (SDL_PollEvent(&sdl_event))
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{
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/* FIXME: essentially translate events and push them onto the queue
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* below will then pop them out via _clutter_events_queue.
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*/
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if (sdl_event.type == SDL_QUIT)
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{
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SDL_Quit();
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exit(0);
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}
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else
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{
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event = clutter_event_new (CLUTTER_NOTHING);
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((ClutterEventPrivate *) event)->flags |= CLUTTER_EVENT_PENDING;
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g_queue_push_head (clutter_context->events_queue, event);
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if (event_translate (backend, event, &sdl_event))
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{
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((ClutterEventPrivate *) event)->flags &= ~CLUTTER_EVENT_PENDING;
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}
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else
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{
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g_queue_remove (clutter_context->events_queue, event);
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clutter_event_free (event);
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}
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}
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}
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event = clutter_event_get ();
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if (event)
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{
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clutter_do_event (event);
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clutter_event_free (event);
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}
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clutter_threads_leave ();
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return TRUE;
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}
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