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https://github.com/brl/mutter.git
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277d86f654
When we are in the the event translation function sometimes we need to synthesise events: the double and triple click events are synthetic events placed on the queue after a sequence of events has been received, for instance. Until now, the events were placed on the queue after the translation from the native events was successful. This led to a loss of ordering because we put the synthesised event on the queue before the last event that triggered it. This patch puts the events on the queue before translating them, with a "pending" flag set; if the translation sequence is completed then the flag is removed - otherwise the event is removed from the queue altogether. The queue manipulation functions have been modified to ignore the "pending" flag when looking for events. This patch also adds a private structure overlayed on the ClutterEvent struct so that we can extend the events with private data without exposing it in the public API.
387 lines
11 KiB
C
387 lines
11 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-stage-egl.h"
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#include "clutter-backend-egl.h"
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#include "clutter-eglx.h"
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#include "../clutter-backend.h"
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#include "../clutter-event.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-main.h"
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#include <string.h>
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#include <glib.h>
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#ifdef HAVE_XFIXES
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#include <X11/extensions/Xfixes.h>
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#endif
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#include <X11/Xatom.h>
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typedef struct _ClutterEventSource ClutterEventSource;
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struct _ClutterEventSource
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{
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GSource source;
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ClutterBackend *backend;
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GPollFD event_poll_fd;
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};
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static gboolean clutter_event_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_event_check (GSource *source);
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static gboolean clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GList *event_sources = NULL;
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static GSourceFuncs event_funcs = {
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clutter_event_prepare,
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clutter_event_check,
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clutter_event_dispatch,
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NULL
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};
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static GSource *
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clutter_event_source_new (ClutterBackend *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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event_source->backend = backend;
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return source;
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}
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static gboolean
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clutter_check_xpending (ClutterBackend *backend)
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{
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return XPending (CLUTTER_BACKEND_EGL (backend)->xdpy);
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}
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void
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_clutter_events_init (ClutterBackend *backend)
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{
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GSource *source;
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ClutterEventSource *event_source;
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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int connection_number;
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connection_number = ConnectionNumber (backend_egl->xdpy);
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CLUTTER_NOTE (EVENT, "Connection number: %d", connection_number);
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source = backend_egl->event_source = clutter_event_source_new (backend);
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event_source = (ClutterEventSource *) source;
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g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
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event_source->event_poll_fd.fd = connection_number;
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event_source->event_poll_fd.events = G_IO_IN;
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event_sources = g_list_prepend (event_sources, event_source);
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g_source_add_poll (source, &event_source->event_poll_fd);
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g_source_set_can_recurse (source, TRUE);
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g_source_attach (source, NULL);
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}
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void
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_clutter_events_uninit (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (backend_egl->event_source)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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event_sources = g_list_remove (event_sources,
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backend_egl->event_source);
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g_source_destroy (backend_egl->event_source);
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g_source_unref (backend_egl->event_source);
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backend_egl->event_source = NULL;
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}
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}
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static void
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set_user_time (Display *display,
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Window *xwindow,
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ClutterEvent *event)
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{
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if (clutter_event_get_time (event) != CLUTTER_CURRENT_TIME)
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{
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Atom atom_WM_USER_TIME;
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long timestamp = clutter_event_get_time (event);
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atom_WM_USER_TIME = XInternAtom (display, "_NET_WM_USER_TIME", False);
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XChangeProperty (display, *xwindow,
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atom_WM_USER_TIME,
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XA_CARDINAL, 32, PropModeReplace,
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(unsigned char *) ×tamp, 1);
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}
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}
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static void
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translate_key_event (ClutterBackend *backend,
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ClutterEvent *event,
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XEvent *xevent)
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{
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CLUTTER_NOTE (EVENT, "Translating key %s event",
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xevent->xany.type == KeyPress ? "press" : "release");
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event->key.type = (xevent->xany.type == KeyPress) ? CLUTTER_KEY_PRESS
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: CLUTTER_KEY_RELEASE;
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event->key.time = xevent->xkey.time;
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event->key.modifier_state = xevent->xkey.state; /* FIXME: handle modifiers */
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event->key.hardware_keycode = xevent->xkey.keycode;
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event->key.keyval = XKeycodeToKeysym (xevent->xkey.display,
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xevent->xkey.keycode,
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0); /* FIXME: index with modifiers */
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}
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static gboolean
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clutter_event_translate (ClutterBackend *backend,
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ClutterEvent *event,
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XEvent *xevent)
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{
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ClutterBackendEGL *backend_egl;
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ClutterStage *stage;
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gboolean res;
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Window xwindow, stage_xwindow;
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backend_egl = CLUTTER_BACKEND_EGL (backend);
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stage = CLUTTER_STAGE (_clutter_backend_get_stage (backend));
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stage_xwindow = clutter_eglx_get_stage_window (stage);
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xwindow = xevent->xany.window;
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if (xwindow == None)
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xwindow = stage_xwindow;
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res = TRUE;
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switch (xevent->type)
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{
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case Expose:
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{
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XEvent foo_xev;
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/* Cheap compress */
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while (XCheckTypedWindowEvent (backend_egl->xdpy,
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xevent->xexpose.window,
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Expose,
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&foo_xev));
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/* FIXME: need to make stage an 'actor' so can que
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* a paint direct from there rather than hack here...
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*/
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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res = FALSE;
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}
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break;
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case KeyPress:
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event->type = CLUTTER_KEY_PRESS;
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translate_key_event (backend, event, xevent);
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set_user_time (backend_egl->xdpy, &xwindow, event);
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break;
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case KeyRelease:
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event->type = CLUTTER_KEY_RELEASE;
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translate_key_event (backend, event, xevent);
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break;
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case ButtonPress:
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switch (xevent->xbutton.button)
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{
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case 4: /* up */
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case 5: /* down */
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case 6: /* left */
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case 7: /* right */
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event->scroll.type = event->type = CLUTTER_SCROLL;
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if (xevent->xbutton.button == 4)
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event->scroll.direction = CLUTTER_SCROLL_UP;
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else if (xevent->xbutton.button == 5)
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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else if (xevent->xbutton.button == 6)
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event->scroll.direction = CLUTTER_SCROLL_LEFT;
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else
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event->scroll.direction = CLUTTER_SCROLL_RIGHT;
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event->scroll.time = xevent->xbutton.time;
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event->scroll.x = xevent->xbutton.x;
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event->scroll.y = xevent->xbutton.y;
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event->scroll.modifier_state = xevent->xbutton.state;
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break;
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default:
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = xevent->xbutton.time;
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event->button.x = xevent->xbutton.x;
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event->button.y = xevent->xbutton.y;
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event->button.modifier_state = xevent->xbutton.state;
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event->button.button = xevent->xbutton.button;
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_clutter_event_button_generate (backend, event);
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break;
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}
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set_user_time (backend_egl->xdpy, &xwindow, event);
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break;
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case ButtonRelease:
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/* scroll events don't have a corresponding release */
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if (xevent->xbutton.button == 4 ||
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xevent->xbutton.button == 5 ||
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xevent->xbutton.button == 6 ||
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xevent->xbutton.button == 7)
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{
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res = FALSE;
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break;
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}
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.time = xevent->xbutton.time;
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event->button.x = xevent->xbutton.x;
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event->button.y = xevent->xbutton.y;
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event->button.modifier_state = xevent->xbutton.state;
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event->button.button = xevent->xbutton.button;
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break;
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case MotionNotify:
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = xevent->xmotion.time;
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event->motion.x = xevent->xmotion.x;
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event->motion.y = xevent->xmotion.y;
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event->motion.modifier_state = xevent->xmotion.state;
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break;
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case DestroyNotify:
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CLUTTER_NOTE (EVENT, "destroy notify:\twindow: %ld",
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xevent->xdestroywindow.window);
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event->type = event->any.type = CLUTTER_DESTROY_NOTIFY;
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break;
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default:
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/* ignore every other event */
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res = FALSE;
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break;
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}
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return res;
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}
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static void
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events_queue (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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Display *xdisplay = backend_egl->xdpy;
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XEvent xevent;
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ClutterMainContext *clutter_context;
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clutter_context = clutter_context_get_default ();
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while (!clutter_events_pending () && XPending (xdisplay))
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{
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ClutterEvent *event;
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XNextEvent (xdisplay, &xevent);
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event = clutter_event_new (CLUTTER_NOTHING);
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((ClutterEventPrivate *) event)->flags |= CLUTTER_EVENT_PENDING;
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g_queue_push_head (clutter_context->events_queue, event);
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if (clutter_event_translate (backend, event, &xevent))
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{
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((ClutterEventPrivate *) event)->flags &= ~CLUTTER_EVENT_PENDING;
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}
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else
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{
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g_queue_remove (clutter_context->events_queue, event);
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clutter_event_free (event);
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}
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}
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}
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static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
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gboolean retval;
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clutter_threads_enter ();
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*timeout = -1;
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retval = (clutter_events_pending () || clutter_check_xpending (backend));
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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ClutterBackend *backend = event_source->backend;
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gboolean retval;
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clutter_threads_enter ();
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if (event_source->event_poll_fd.revents & G_IO_IN)
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retval = (clutter_events_pending () || clutter_check_xpending (backend));
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else
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retval = FALSE;
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
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ClutterEvent *event;
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clutter_threads_enter ();
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events_queue (backend);
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event = clutter_event_get ();
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if (event)
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{
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clutter_do_event (event);
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clutter_event_free (event);
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}
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clutter_threads_leave ();
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return TRUE;
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}
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