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9c7afe0c5b
Timelines no longer work in terms of a frame rate and a number of frames but instead just have a duration in milliseconds. This better matches the working of the master clock where if any timelines are running it will redraw as fast as possible rather than limiting to the lowest rated timeline. Most applications will just create animations and expect them to finish in a certain amount of time without caring about how many frames are drawn. If a frame is going to be drawn it might as well update all of the animations to some fraction of the total animation rather than rounding to the nearest whole frame. The 'frame_num' parameter of the new-frame signal is now 'msecs' which is a number of milliseconds progressed along the timeline. Applications should use clutter_timeline_get_progress instead of the frame number. Markers can now only be attached at a time value. The position is stored in milliseconds rather than at a frame number. test-timeline-smoothness and test-timeline-dup-frames have been removed because they no longer make sense.
198 lines
4.9 KiB
C
198 lines
4.9 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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/* We ask for 1 frame per millisecond.
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* Whenever this rate can't be achieved then the timeline
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* will interpolate the number frames that should have
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* passed between timeouts. */
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#define TEST_TIMELINE_FPS 1000
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#define TEST_TIMELINE_DURATION 5000
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/* We are at the mercy of the system scheduler so this
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* may not be a very reliable tolerance. */
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#define TEST_ERROR_TOLERANCE 20
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typedef struct _TestState
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{
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ClutterTimeline *timeline;
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GTimeVal start_time;
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guint new_frame_counter;
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gint expected_frame;
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gint completion_count;
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gboolean passed;
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guint source_id;
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GTimeVal prev_tick;
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gulong msecs_delta;
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} TestState;
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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GTimeVal current_time;
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gint current_frame;
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glong msec_diff;
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gint loop_overflow = 0;
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static gint step = 1;
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g_get_current_time (¤t_time);
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current_frame = clutter_timeline_get_elapsed_time (state->timeline);
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msec_diff = (current_time.tv_sec - state->start_time.tv_sec) * 1000;
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msec_diff += (current_time.tv_usec - state->start_time.tv_usec)/1000;
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/* If we expect to have interpolated past the end of the timeline
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* we keep track of the overflow so we can determine when
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* the next timeout will happen. We then clip expected_frames
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* to TEST_TIMELINE_DURATION since clutter-timeline
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* semantics guaranty this frame is always signaled before
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* looping */
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if (state->expected_frame > TEST_TIMELINE_DURATION)
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{
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loop_overflow = state->expected_frame - TEST_TIMELINE_DURATION;
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state->expected_frame = TEST_TIMELINE_DURATION;
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}
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if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
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&& current_frame <= (state->expected_frame+TEST_ERROR_TOLERANCE))
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{
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g_test_message ("\nelapsed milliseconds=%-5li "
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"expected frame=%-4i actual frame=%-4i (OK)\n",
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msec_diff,
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state->expected_frame,
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current_frame);
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}
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else
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{
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g_test_message ("\nelapsed milliseconds=%-5li "
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"expected frame=%-4i actual frame=%-4i (FAILED)\n",
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msec_diff,
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state->expected_frame,
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current_frame);
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state->passed = FALSE;
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}
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if (step>0)
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{
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state->expected_frame = current_frame + (TEST_TIMELINE_FPS / 4);
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g_test_message ("Sleeping for 250ms "
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"so next frame should be (%i + %i) = %i\n",
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current_frame,
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(TEST_TIMELINE_FPS / 4),
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state->expected_frame);
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g_usleep (250000);
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}
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else
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{
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state->expected_frame = current_frame + TEST_TIMELINE_FPS;
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g_test_message ("Sleeping for 1sec "
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"so next frame should be (%i + %i) = %i\n",
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current_frame,
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TEST_TIMELINE_FPS,
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state->expected_frame);
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g_usleep (1000000);
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}
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if (current_frame >= TEST_TIMELINE_DURATION)
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{
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state->expected_frame += loop_overflow;
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state->expected_frame -= TEST_TIMELINE_DURATION;
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g_test_message ("End of timeline reached: "
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"Wrapping expected frame too %i\n",
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state->expected_frame);
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}
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state->new_frame_counter++;
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step = -step;
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}
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static void
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completed_cb (ClutterTimeline *timeline,
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TestState *state)
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{
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state->completion_count++;
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if (state->completion_count == 2)
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{
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if (state->passed)
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{
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g_test_message ("Passed\n");
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clutter_main_quit ();
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}
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else
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{
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g_test_message ("Failed\n");
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exit (EXIT_FAILURE);
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}
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}
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}
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static gboolean
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frame_tick (gpointer data)
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{
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TestState *state = data;
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GTimeVal cur_tick = { 0, };
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gulong msecs;
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g_get_current_time (&cur_tick);
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if (state->prev_tick.tv_sec == 0)
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state->prev_tick = cur_tick;
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msecs = (cur_tick.tv_sec - state->prev_tick.tv_sec) * 1000
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+ (cur_tick.tv_usec - state->prev_tick.tv_usec) / 1000;
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if (clutter_timeline_is_playing (state->timeline))
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clutter_timeline_advance_delta (state->timeline, msecs);
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state->msecs_delta = msecs;
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state->prev_tick = cur_tick;
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return TRUE;
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}
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void
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test_timeline_interpolate (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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clutter_timeline_set_loop (state.timeline, TRUE);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_signal_connect (G_OBJECT(state.timeline),
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"completed",
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G_CALLBACK(completed_cb),
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&state);
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state.completion_count = 0;
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state.new_frame_counter = 0;
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state.passed = TRUE;
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state.expected_frame = 0;
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state.prev_tick.tv_sec = 0;
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state.prev_tick.tv_usec = 0;
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state.msecs_delta = 0;
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state.source_id =
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clutter_threads_add_frame_source (60, frame_tick, &state);
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g_get_current_time (&state.start_time);
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clutter_timeline_start (state.timeline);
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clutter_main();
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g_source_remove (state.source_id);
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g_object_unref (state.timeline);
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}
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