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20f19fe06c
Since the FBO target might have a different size than the mere paint box of the actor, we need API to get it out of the ClutterOffscreenEffect private data structure and on to sub-classes. Since we cannot add new API in a stable cycle, we need a private function; we'll leave it there even when opening 1.7, since it's useful for internal purposes.
15 lines
514 B
C
15 lines
514 B
C
#ifndef __CLUTTER_OFFSCREEN_EFFECT_PRIVATE_H__
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#define __CLUTTER_OFFSCREEN_EFFECT_PRIVATE_H__
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#include <clutter/clutter-offscreen-effect.h>
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G_BEGIN_DECLS
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gboolean _clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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gfloat *width,
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gfloat *height);
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G_END_DECLS
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#endif /* __CLUTTER_OFFSCREEN_EFFECT_PRIVATE_H__ */
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