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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
721 lines
22 KiB
C
721 lines
22 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011, 2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-frame-info-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl1-context.h"
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#include "cogl-closure-list-private.h"
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#include "cogl-poll-private.h"
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
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_cogl_onscreen_class.virt_unref =
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_cogl_framebuffer_unref);
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static void
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_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
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CoglOnscreenTemplate *onscreen_template)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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_cogl_list_init (&onscreen->frame_closures);
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_cogl_list_init (&onscreen->resize_closures);
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_cogl_list_init (&onscreen->dirty_closures);
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framebuffer->config = onscreen_template->config;
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cogl_object_ref (framebuffer->config.swap_chain);
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}
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/* XXX: While we still have backend in Clutter we need a dummy object
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* to represent the CoglOnscreen framebuffer that the backend
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* creates... */
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CoglOnscreen *
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_cogl_onscreen_new (void)
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{
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CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);
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_COGL_GET_CONTEXT (ctx, NULL);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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0x1eadbeef, /* width */
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0x1eadbeef); /* height */
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/* NB: make sure to pass positive width/height numbers here
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* because otherwise we'll hit input validation assertions!*/
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;
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/* XXX: Note we don't initialize onscreen->winsys in this case. */
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return _cogl_onscreen_object_new (onscreen);
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}
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CoglOnscreen *
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cogl_onscreen_new (CoglContext *ctx, int width, int height)
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{
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CoglOnscreen *onscreen;
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/* FIXME: We are assuming onscreen buffers will always be
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premultiplied so we'll set the premult flag on the bitmap
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format. This will usually be correct because the result of the
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default blending operations for Cogl ends up with premultiplied
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data in the framebuffer. However it is possible for the
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framebuffer to be in whatever format depending on what
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CoglPipeline is used to render to it. Eventually we may want to
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add a way for an application to inform Cogl that the framebuffer
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is not premultiplied in case it is being used for some special
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purpose. */
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
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ctx,
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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width, /* width */
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height); /* height */
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_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
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return _cogl_onscreen_object_new (onscreen);
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}
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static void
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_cogl_onscreen_free (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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CoglFrameInfo *frame_info;
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_cogl_closure_list_disconnect_all (&onscreen->resize_closures);
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_cogl_closure_list_disconnect_all (&onscreen->frame_closures);
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_cogl_closure_list_disconnect_all (&onscreen->dirty_closures);
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while ((frame_info = g_queue_pop_tail (&onscreen->pending_frame_infos)))
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cogl_object_unref (frame_info);
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g_queue_clear (&onscreen->pending_frame_infos);
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if (framebuffer->context->window_buffer == COGL_FRAMEBUFFER (onscreen))
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framebuffer->context->window_buffer = NULL;
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winsys->onscreen_deinit (onscreen);
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_COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);
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/* Chain up to parent */
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_cogl_framebuffer_free (framebuffer);
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g_free (onscreen);
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}
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static void
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notify_event (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info)
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{
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_cogl_closure_list_invoke (&onscreen->frame_closures,
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CoglFrameCallback,
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onscreen, event, info);
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}
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static void
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_cogl_dispatch_onscreen_cb (CoglContext *context)
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{
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CoglOnscreenEvent *event, *tmp;
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CoglList queue;
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/* Dispatching the event callback may cause another frame to be
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* drawn which in may cause another event to be queued immediately.
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* To make sure this loop will only dispatch one set of events we'll
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* steal the queue and iterate that separately */
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_cogl_list_init (&queue);
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_cogl_list_insert_list (&queue, &context->onscreen_events_queue);
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_cogl_list_init (&context->onscreen_events_queue);
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_cogl_closure_disconnect (context->onscreen_dispatch_idle);
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context->onscreen_dispatch_idle = NULL;
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_cogl_list_for_each_safe (event, tmp, &queue, link)
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{
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CoglOnscreen *onscreen = event->onscreen;
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CoglFrameInfo *info = event->info;
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notify_event (onscreen, event->type, info);
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cogl_object_unref (onscreen);
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cogl_object_unref (info);
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g_slice_free (CoglOnscreenEvent, event);
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}
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while (!_cogl_list_empty (&context->onscreen_dirty_queue))
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{
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CoglOnscreenQueuedDirty *qe =
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_cogl_container_of (context->onscreen_dirty_queue.next,
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CoglOnscreenQueuedDirty,
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link);
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_cogl_list_remove (&qe->link);
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_cogl_closure_list_invoke (&qe->onscreen->dirty_closures,
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CoglOnscreenDirtyCallback,
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qe->onscreen,
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&qe->info);
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cogl_object_unref (qe->onscreen);
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g_slice_free (CoglOnscreenQueuedDirty, qe);
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}
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}
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static void
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_cogl_onscreen_queue_dispatch_idle (CoglOnscreen *onscreen)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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if (!ctx->onscreen_dispatch_idle)
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{
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ctx->onscreen_dispatch_idle =
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_cogl_poll_renderer_add_idle (ctx->display->renderer,
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(CoglIdleCallback)
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_cogl_dispatch_onscreen_cb,
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ctx,
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NULL);
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}
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}
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void
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_cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
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const CoglOnscreenDirtyInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenQueuedDirty *qe = g_slice_new (CoglOnscreenQueuedDirty);
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qe->onscreen = cogl_object_ref (onscreen);
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qe->info = *info;
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_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
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_cogl_onscreen_queue_dispatch_idle (onscreen);
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}
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void
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_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglOnscreenDirtyInfo info;
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info.x = 0;
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info.y = 0;
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info.width = framebuffer->width;
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info.height = framebuffer->height;
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_cogl_onscreen_queue_dirty (onscreen, &info);
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}
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void
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_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
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CoglFrameEvent type,
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CoglFrameInfo *info)
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{
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CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);
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event->onscreen = cogl_object_ref (onscreen);
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event->info = cogl_object_ref (info);
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event->type = type;
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_cogl_list_insert (ctx->onscreen_events_queue.prev, &event->link);
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_cogl_onscreen_queue_dispatch_idle (onscreen);
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}
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void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_swap_buffers_with_damage (onscreen,
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rectangles, n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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framebuffer->mid_scene = FALSE;
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}
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void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0);
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}
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void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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CoglFrameInfo *info;
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_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
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info = _cogl_frame_info_new ();
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info->frame_counter = onscreen->frame_counter;
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g_queue_push_tail (&onscreen->pending_frame_infos, info);
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/* FIXME: we shouldn't need to flush *all* journals here! */
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cogl_flush ();
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called if the winsys advertises
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COGL_WINSYS_FEATURE_SWAP_REGION */
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_COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);
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winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
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rectangles,
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n_rectangles);
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cogl_framebuffer_discard_buffers (framebuffer,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL);
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if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
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{
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CoglFrameInfo *info;
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g_warn_if_fail (onscreen->pending_frame_infos.length == 1);
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info = g_queue_pop_tail (&onscreen->pending_frame_infos);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
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_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
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cogl_object_unref (info);
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}
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onscreen->frame_counter++;
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framebuffer->mid_scene = FALSE;
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}
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int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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_COGL_RETURN_VAL_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN, 0);
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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if (!winsys->onscreen_get_buffer_age)
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return 0;
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return winsys->onscreen_get_buffer_age (onscreen);
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}
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#ifdef COGL_HAS_X11_SUPPORT
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void
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cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
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uint32_t xid,
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CoglOnscreenX11MaskCallback update,
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void *user_data)
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{
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/* We don't wan't applications to get away with being lazy here and not
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* passing an update callback... */
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_COGL_RETURN_IF_FAIL (update);
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onscreen->foreign_xid = xid;
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onscreen->foreign_update_mask_callback = update;
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onscreen->foreign_update_mask_data = user_data;
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}
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uint32_t
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cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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|
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if (onscreen->foreign_xid)
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return onscreen->foreign_xid;
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else
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{
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for x11 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_x11_get_window_xid != NULL, 0);
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return winsys->onscreen_x11_get_window_xid (onscreen);
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}
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}
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uint32_t
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cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
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XVisualInfo *visinfo;
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uint32_t id;
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/* This should only be called for xlib based onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->xlib_get_visual_info != NULL, 0);
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visinfo = winsys->xlib_get_visual_info ();
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id = (uint32_t)visinfo->visualid;
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XFree (visinfo);
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return id;
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}
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#endif /* COGL_HAS_X11_SUPPORT */
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|
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#ifdef COGL_HAS_WIN32_SUPPORT
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void
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cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
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HWND hwnd)
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{
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onscreen->foreign_hwnd = hwnd;
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}
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|
|
HWND
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cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
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{
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if (onscreen->foreign_hwnd)
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return onscreen->foreign_hwnd;
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else
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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/* This should only be called for win32 onscreens */
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_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_win32_get_window != NULL, 0);
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return winsys->onscreen_win32_get_window (onscreen);
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}
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}
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#endif /* COGL_HAS_WIN32_SUPPORT */
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CoglFrameClosure *
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cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
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CoglFrameCallback callback,
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void *user_data,
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|
CoglUserDataDestroyCallback destroy)
|
|
{
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return _cogl_closure_list_add (&onscreen->frame_closures,
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callback,
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user_data,
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destroy);
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}
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void
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cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
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|
CoglFrameClosure *closure)
|
|
{
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_COGL_RETURN_IF_FAIL (closure);
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_cogl_closure_disconnect (closure);
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}
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typedef struct _SwapBufferCallbackState
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{
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CoglSwapBuffersNotify callback;
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void *user_data;
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} SwapBufferCallbackState;
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static void
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destroy_swap_buffers_callback_state (void *user_data)
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{
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g_slice_free (SwapBufferCallbackState, user_data);
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}
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static void
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shim_swap_buffers_callback (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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|
{
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|
SwapBufferCallbackState *state = user_data;
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/* XXX: Note that technically it is a change in semantics for this
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|
* interface to forward _SYNC events here and also makes the api
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* name somewhat missleading.
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*
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* In practice though this interface is currently used by
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* applications for throttling, not because they are strictly
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* interested in knowing when a frame has been presented and so
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* forwarding _SYNC events should serve them better.
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|
*/
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if (event == COGL_FRAME_EVENT_SYNC)
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state->callback (COGL_FRAMEBUFFER (onscreen), state->user_data);
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}
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|
unsigned int
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cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
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|
CoglSwapBuffersNotify callback,
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|
void *user_data)
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|
{
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|
CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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SwapBufferCallbackState *state = g_slice_new (SwapBufferCallbackState);
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CoglFrameClosure *closure;
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unsigned int id = ctx->next_swap_callback_id++;
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state->callback = callback;
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state->user_data = user_data;
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closure =
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cogl_onscreen_add_frame_callback (onscreen,
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shim_swap_buffers_callback,
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state,
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destroy_swap_buffers_callback_state);
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g_hash_table_insert (ctx->swap_callback_closures,
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GINT_TO_POINTER (id),
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closure);
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return id;
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}
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void
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cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
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|
unsigned int id)
|
|
{
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|
CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
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|
CoglFrameClosure *closure = g_hash_table_lookup (ctx->swap_callback_closures,
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GINT_TO_POINTER (id));
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|
_COGL_RETURN_IF_FAIL (closure);
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|
cogl_onscreen_remove_frame_callback (onscreen, closure);
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}
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void
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|
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
|
|
CoglBool throttled)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
framebuffer->config.swap_throttled = throttled;
|
|
if (framebuffer->allocated)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_framebuffer_get_winsys (framebuffer);
|
|
winsys->onscreen_update_swap_throttled (onscreen);
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|
}
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_show (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
const CoglWinsysVtable *winsys;
|
|
|
|
if (!framebuffer->allocated)
|
|
{
|
|
if (!cogl_framebuffer_allocate (framebuffer, NULL))
|
|
return;
|
|
}
|
|
|
|
winsys = _cogl_framebuffer_get_winsys (framebuffer);
|
|
if (winsys->onscreen_set_visibility)
|
|
winsys->onscreen_set_visibility (onscreen, TRUE);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_hide (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
if (framebuffer->allocated)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_framebuffer_get_winsys (framebuffer);
|
|
if (winsys->onscreen_set_visibility)
|
|
winsys->onscreen_set_visibility (onscreen, FALSE);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
|
|
{
|
|
notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
|
|
{
|
|
notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_notify_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
_cogl_closure_list_invoke (&onscreen->resize_closures,
|
|
CoglOnscreenResizeCallback,
|
|
onscreen,
|
|
framebuffer->width,
|
|
framebuffer->height);
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
|
|
int width, int height)
|
|
{
|
|
if (framebuffer->width == width && framebuffer->height == height)
|
|
return;
|
|
|
|
framebuffer->width = width;
|
|
framebuffer->height = height;
|
|
|
|
cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
|
|
|
|
if (!_cogl_has_private_feature (framebuffer->context,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
|
|
_cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
const CoglWinsysVtable *winsys;
|
|
|
|
if (onscreen->resizable == resizable)
|
|
return;
|
|
|
|
onscreen->resizable = resizable;
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
if (framebuffer->allocated)
|
|
{
|
|
winsys = _cogl_framebuffer_get_winsys (COGL_FRAMEBUFFER (onscreen));
|
|
|
|
if (winsys->onscreen_set_resizable)
|
|
winsys->onscreen_set_resizable (onscreen, resizable);
|
|
}
|
|
}
|
|
|
|
CoglBool
|
|
cogl_onscreen_get_resizable (CoglOnscreen *onscreen)
|
|
{
|
|
return onscreen->resizable;
|
|
}
|
|
|
|
CoglOnscreenResizeClosure *
|
|
cogl_onscreen_add_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy)
|
|
{
|
|
return _cogl_closure_list_add (&onscreen->resize_closures,
|
|
callback,
|
|
user_data,
|
|
destroy);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_remove_resize_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenResizeClosure *closure)
|
|
{
|
|
_cogl_closure_disconnect (closure);
|
|
}
|
|
|
|
CoglOnscreenDirtyClosure *
|
|
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy)
|
|
{
|
|
return _cogl_closure_list_add (&onscreen->dirty_closures,
|
|
callback,
|
|
user_data,
|
|
destroy);
|
|
}
|
|
|
|
void
|
|
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyClosure *closure)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (closure);
|
|
|
|
_cogl_closure_disconnect (closure);
|
|
}
|
|
|
|
int64_t
|
|
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
|
|
{
|
|
return onscreen->frame_counter;
|
|
}
|