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60e2f8ed5b
It's the conformance test suite: there's no need to namespace the files, just like there's no need to namespace the units. This commit does not change the Cogl tests: they will be moved to Cogl over time, and it's easier to do if we leave them as they are.
199 lines
5.4 KiB
C
199 lines
5.4 KiB
C
#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "test-conform-common.h"
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#define BLOCK_SIZE 16
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/* Number of pixels at the border of a block to skip when verifying */
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#define TEST_INSET 1
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static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
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typedef enum
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{
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/* The first frame is drawn using clutter_cairo_texture_create. The
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second frame is an update of the first frame using
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clutter_cairo_texture_create_region. The states are stored like
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this because the cairo drawing is done on idle and the validation
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is done during paint and we need to synchronize the two */
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TEST_BEFORE_DRAW_FIRST_FRAME,
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TEST_BEFORE_VALIDATE_FIRST_FRAME,
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TEST_BEFORE_DRAW_SECOND_FRAME,
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TEST_BEFORE_VALIDATE_SECOND_FRAME,
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TEST_DONE
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} TestProgress;
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typedef struct _TestState
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{
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ClutterActor *stage;
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ClutterActor *ct;
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guint frame;
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TestProgress progress;
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} TestState;
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static void
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validate_part (int block_x, int block_y, const ClutterColor *color)
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{
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guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
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int x, y;
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cogl_read_pixels (block_x * BLOCK_SIZE,
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block_y * BLOCK_SIZE,
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BLOCK_SIZE, BLOCK_SIZE,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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data);
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for (x = 0; x < BLOCK_SIZE - TEST_INSET * 2; x++)
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for (y = 0; y < BLOCK_SIZE - TEST_INSET * 2; y++)
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{
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const guint8 *p = data + ((x + TEST_INSET) * 4 +
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(y + TEST_INSET) * BLOCK_SIZE * 4);
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g_assert_cmpint (p[0], ==, color->red);
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g_assert_cmpint (p[1], ==, color->green);
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g_assert_cmpint (p[2], ==, color->blue);
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}
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}
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static void
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paint_cb (ClutterActor *actor, TestState *state)
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{
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static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
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static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff };
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static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff };
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if (state->frame++ < 2)
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return;
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switch (state->progress)
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{
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case TEST_BEFORE_DRAW_FIRST_FRAME:
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case TEST_BEFORE_DRAW_SECOND_FRAME:
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case TEST_DONE:
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/* Handled by the idle callback */
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break;
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case TEST_BEFORE_VALIDATE_FIRST_FRAME:
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/* In the first frame there is a red rectangle next to a green
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rectangle */
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validate_part (0, 0, &red);
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validate_part (1, 0, &green);
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state->progress = TEST_BEFORE_DRAW_SECOND_FRAME;
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break;
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case TEST_BEFORE_VALIDATE_SECOND_FRAME:
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/* The second frame is the same except the green rectangle is
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replaced with a blue one */
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validate_part (0, 0, &red);
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validate_part (1, 0, &blue);
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state->progress = TEST_DONE;
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break;
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}
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}
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static gboolean
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idle_cb (gpointer data)
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{
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TestState *state = data;
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cairo_t *cr;
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if (state->frame < 2)
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clutter_actor_queue_redraw (CLUTTER_ACTOR (state->stage));
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else
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switch (state->progress)
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{
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case TEST_BEFORE_DRAW_FIRST_FRAME:
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/* Draw two different colour rectangles */
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cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
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cairo_save (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
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cairo_save (cr);
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cairo_rectangle (cr, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
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cairo_clip (cr);
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cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
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cairo_paint (cr);
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cairo_restore (cr);
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cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
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cairo_clip (cr);
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cairo_set_source_rgb (cr, 0.0, 1.0, 0.0);
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cairo_paint (cr);
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cairo_restore (cr);
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cairo_destroy (cr);
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state->progress = TEST_BEFORE_VALIDATE_FIRST_FRAME;
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break;
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case TEST_BEFORE_DRAW_SECOND_FRAME:
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/* Replace the second rectangle with a blue one */
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cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
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cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
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cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
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cairo_fill (cr);
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cairo_destroy (cr);
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state->progress = TEST_BEFORE_VALIDATE_SECOND_FRAME;
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break;
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case TEST_BEFORE_VALIDATE_FIRST_FRAME:
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case TEST_BEFORE_VALIDATE_SECOND_FRAME:
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/* Handled by the paint callback */
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break;
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case TEST_DONE:
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clutter_main_quit ();
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break;
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}
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return G_SOURCE_CONTINUE;
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}
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void
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texture_cairo (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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unsigned int idle_source;
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unsigned int paint_handler;
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state.frame = 0;
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state.stage = clutter_stage_new ();
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state.progress = TEST_BEFORE_DRAW_FIRST_FRAME;
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state.ct = clutter_cairo_texture_new (BLOCK_SIZE * 2, BLOCK_SIZE);
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clutter_container_add_actor (CLUTTER_CONTAINER (state.stage), state.ct);
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clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = clutter_threads_add_idle (idle_cb, &state);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (paint_cb), &state);
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clutter_actor_show (state.stage);
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clutter_main ();
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g_signal_handler_disconnect (state.stage, paint_handler);
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g_source_remove (idle_source);
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if (g_test_verbose ())
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g_print ("OK\n");
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clutter_actor_destroy (state.stage);
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}
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