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79acb088e7
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
480 lines
13 KiB
C
480 lines
13 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* ClutterTimeoutPool: pool of timeout functions using the same slice of
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* the GLib main loop
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*
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* Author: Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Based on similar code by Tristan van Berkom
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-timeout-interval.h"
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typedef struct _ClutterTimeout ClutterTimeout;
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typedef enum {
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CLUTTER_TIMEOUT_NONE = 0,
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CLUTTER_TIMEOUT_READY = 1 << 1
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} ClutterTimeoutFlags;
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struct _ClutterTimeout
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{
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guint id;
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ClutterTimeoutFlags flags;
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gint refcount;
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ClutterTimeoutInterval interval;
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GSourceFunc func;
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gpointer data;
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GDestroyNotify notify;
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};
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struct _ClutterTimeoutPool
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{
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GSource source;
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guint next_id;
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GTimeVal start_time;
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GList *timeouts, *dispatched_timeouts;
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gint ready;
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guint id;
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};
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#define TIMEOUT_READY(timeout) (timeout->flags & CLUTTER_TIMEOUT_READY)
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static gboolean clutter_timeout_pool_prepare (GSource *source,
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gint *next_timeout);
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static gboolean clutter_timeout_pool_check (GSource *source);
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static gboolean clutter_timeout_pool_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer data);
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static void clutter_timeout_pool_finalize (GSource *source);
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static GSourceFuncs clutter_timeout_pool_funcs =
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{
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clutter_timeout_pool_prepare,
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clutter_timeout_pool_check,
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clutter_timeout_pool_dispatch,
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clutter_timeout_pool_finalize
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};
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static gint
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clutter_timeout_sort (gconstpointer a,
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gconstpointer b)
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{
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const ClutterTimeout *t_a = a;
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const ClutterTimeout *t_b = b;
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/* Keep 'ready' timeouts at the front */
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if (TIMEOUT_READY (t_a))
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return -1;
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if (TIMEOUT_READY (t_b))
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return 1;
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return _clutter_timeout_interval_compare_expiration (&t_a->interval,
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&t_b->interval);
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}
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static gint
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clutter_timeout_find_by_id (gconstpointer a,
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gconstpointer b)
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{
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const ClutterTimeout *t_a = a;
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return t_a->id == GPOINTER_TO_UINT (b) ? 0 : 1;
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}
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static ClutterTimeout *
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clutter_timeout_new (guint fps)
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{
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ClutterTimeout *timeout;
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timeout = g_slice_new0 (ClutterTimeout);
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_clutter_timeout_interval_init (&timeout->interval, fps);
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timeout->flags = CLUTTER_TIMEOUT_NONE;
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timeout->refcount = 1;
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return timeout;
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}
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static gboolean
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clutter_timeout_prepare (ClutterTimeoutPool *pool,
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ClutterTimeout *timeout,
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gint *next_timeout)
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{
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GTimeVal now;
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g_source_get_current_time (&pool->source, &now);
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return _clutter_timeout_interval_prepare (&now, &timeout->interval,
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next_timeout);
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}
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/* ref and unref are always called under the main Clutter lock, so there
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* is not need for us to use g_atomic_int_* API.
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*/
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static ClutterTimeout *
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clutter_timeout_ref (ClutterTimeout *timeout)
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{
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g_return_val_if_fail (timeout != NULL, timeout);
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g_return_val_if_fail (timeout->refcount > 0, timeout);
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timeout->refcount += 1;
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return timeout;
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}
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static void
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clutter_timeout_unref (ClutterTimeout *timeout)
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{
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g_return_if_fail (timeout != NULL);
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g_return_if_fail (timeout->refcount > 0);
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timeout->refcount -= 1;
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if (timeout->refcount == 0)
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{
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if (timeout->notify)
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timeout->notify (timeout->data);
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g_slice_free (ClutterTimeout, timeout);
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}
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}
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static void
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clutter_timeout_free (ClutterTimeout *timeout)
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{
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if (G_LIKELY (timeout))
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{
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if (timeout->notify)
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timeout->notify (timeout->data);
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g_slice_free (ClutterTimeout, timeout);
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}
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}
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static gboolean
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clutter_timeout_pool_prepare (GSource *source,
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gint *next_timeout)
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{
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ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
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GList *l = pool->timeouts;
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/* the pool is ready if the first timeout is ready */
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if (l && l->data)
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{
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ClutterTimeout *timeout = l->data;
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return clutter_timeout_prepare (pool, timeout, next_timeout);
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}
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else
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{
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*next_timeout = -1;
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return FALSE;
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}
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}
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static gboolean
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clutter_timeout_pool_check (GSource *source)
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{
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ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
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GList *l;
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clutter_threads_enter ();
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for (l = pool->timeouts; l; l = l->next)
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{
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ClutterTimeout *timeout = l->data;
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/* since the timeouts are sorted by expiration, as soon
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* as we get a check returning FALSE we know that the
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* following timeouts are not expiring, so we break as
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* soon as possible
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*/
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if (clutter_timeout_prepare (pool, timeout, NULL))
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{
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timeout->flags |= CLUTTER_TIMEOUT_READY;
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pool->ready += 1;
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}
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else
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break;
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}
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clutter_threads_leave ();
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return (pool->ready > 0);
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}
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static gboolean
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clutter_timeout_pool_dispatch (GSource *source,
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GSourceFunc func,
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gpointer data)
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{
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ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
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GList *dispatched_timeouts;
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/* the main loop might have predicted this, so we repeat the
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* check for ready timeouts.
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*/
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if (!pool->ready)
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clutter_timeout_pool_check (source);
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clutter_threads_enter ();
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/* Iterate by moving the actual start of the list along so that it
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* can cope with adds and removes while a timeout is being dispatched
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*/
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while (pool->timeouts && pool->timeouts->data && pool->ready-- > 0)
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{
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ClutterTimeout *timeout = pool->timeouts->data;
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GList *l;
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/* One of the ready timeouts may have been removed during dispatch,
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* in which case pool->ready will be wrong, but the ready timeouts
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* are always kept at the start of the list so we can stop once
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* we've reached the first non-ready timeout
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*/
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if (!(TIMEOUT_READY (timeout)))
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break;
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/* Add a reference to the timeout so it can't disappear
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* while it's being dispatched
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*/
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clutter_timeout_ref (timeout);
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timeout->flags &= ~CLUTTER_TIMEOUT_READY;
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/* Move the list node to a list of dispatched timeouts */
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l = pool->timeouts;
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if (l->next)
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l->next->prev = NULL;
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pool->timeouts = l->next;
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if (pool->dispatched_timeouts)
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pool->dispatched_timeouts->prev = l;
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l->prev = NULL;
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l->next = pool->dispatched_timeouts;
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pool->dispatched_timeouts = l;
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if (!_clutter_timeout_interval_dispatch (&timeout->interval,
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timeout->func, timeout->data))
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{
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/* The timeout may have already been removed, but nothing
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* can be added to the dispatched_timeout list except in this
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* function so it will always either be at the head of the
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* dispatched list or have been removed
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*/
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if (pool->dispatched_timeouts &&
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pool->dispatched_timeouts->data == timeout)
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{
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pool->dispatched_timeouts =
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g_list_delete_link (pool->dispatched_timeouts,
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pool->dispatched_timeouts);
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/* Remove the reference that was held by it being in the list */
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clutter_timeout_unref (timeout);
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}
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}
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clutter_timeout_unref (timeout);
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}
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/* Re-insert the dispatched timeouts in sorted order */
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dispatched_timeouts = pool->dispatched_timeouts;
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while (dispatched_timeouts)
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{
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ClutterTimeout *timeout = dispatched_timeouts->data;
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GList *next = dispatched_timeouts->next;
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if (timeout)
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pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout,
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clutter_timeout_sort);
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dispatched_timeouts = next;
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}
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g_list_free (pool->dispatched_timeouts);
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pool->dispatched_timeouts = NULL;
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pool->ready = 0;
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clutter_threads_leave ();
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return TRUE;
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}
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static void
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clutter_timeout_pool_finalize (GSource *source)
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{
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ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
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/* force destruction */
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g_list_foreach (pool->timeouts, (GFunc) clutter_timeout_free, NULL);
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g_list_free (pool->timeouts);
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}
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/**
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* clutter_timeout_pool_new:
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* @priority: the priority of the timeout pool. Typically this will
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* be #G_PRIORITY_DEFAULT
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*
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* Creates a new timeout pool source. A timeout pool should be used when
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* multiple timeout functions, running at the same priority, are needed and
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* the g_timeout_add() API might lead to starvation of the time slice of
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* the main loop. A timeout pool allocates a single time slice of the main
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* loop and runs every timeout function inside it. The timeout pool is
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* always sorted, so that the extraction of the next timeout function is
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* a constant time operation.
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*
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* Return value: the newly created #ClutterTimeoutPool. The created pool
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* is owned by the GLib default context and will be automatically
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* destroyed when the context is destroyed. It is possible to force
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* the destruction of the timeout pool using g_source_destroy()
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*
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* Since: 0.4
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*/
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ClutterTimeoutPool *
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clutter_timeout_pool_new (gint priority)
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{
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ClutterTimeoutPool *pool;
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GSource *source;
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source = g_source_new (&clutter_timeout_pool_funcs,
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sizeof (ClutterTimeoutPool));
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if (!source)
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return NULL;
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if (priority != G_PRIORITY_DEFAULT)
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g_source_set_priority (source, priority);
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pool = (ClutterTimeoutPool *) source;
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g_get_current_time (&pool->start_time);
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pool->next_id = 1;
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pool->id = g_source_attach (source, NULL);
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/* let the default GLib context manage the pool */
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g_source_unref (source);
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return pool;
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}
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/**
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* clutter_timeout_pool_add:
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* @pool: a #ClutterTimeoutPool
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* @fps: the time between calls to the function, in frames per second
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* @func: function to call
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* @data: data to pass to the function, or %NULL
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* @notify: function to call when the timeout is removed, or %NULL
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*
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* Sets a function to be called at regular intervals, and puts it inside
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* the @pool. The function is repeatedly called until it returns %FALSE,
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* at which point the timeout is automatically destroyed and the function
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* won't be called again. If @notify is not %NULL, the @notify function
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* will be called. The first call to @func will be at the end of @interval.
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*
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* Since Clutter 0.8 this will try to compensate for delays. For
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* example, if @func takes half the interval time to execute then the
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* function will be called again half the interval time after it
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* finished. Before version 0.8 it would not fire until a full
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* interval after the function completes so the delay between calls
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* would be @interval * 1.5. This function does not however try to
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* invoke the function multiple times to catch up missing frames if
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* @func takes more than @interval ms to execute.
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*
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* Return value: the ID (greater than 0) of the timeout inside the pool.
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* Use clutter_timeout_pool_remove() to stop the timeout.
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*
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* Since: 0.4
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*/
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guint
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clutter_timeout_pool_add (ClutterTimeoutPool *pool,
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guint fps,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
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{
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ClutterTimeout *timeout;
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guint retval = 0;
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timeout = clutter_timeout_new (fps);
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retval = timeout->id = pool->next_id++;
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timeout->func = func;
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timeout->data = data;
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timeout->notify = notify;
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pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout,
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clutter_timeout_sort);
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return retval;
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}
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/**
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* clutter_timeout_pool_remove:
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* @pool: a #ClutterTimeoutPool
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* @id: the id of the timeout to remove
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*
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* Removes a timeout function with @id from the timeout pool. The id
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* is the same returned when adding a function to the timeout pool with
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* clutter_timeout_pool_add().
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*
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* Since: 0.4
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*/
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void
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clutter_timeout_pool_remove (ClutterTimeoutPool *pool,
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guint id)
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{
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GList *l;
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if ((l = g_list_find_custom (pool->timeouts, GUINT_TO_POINTER (id),
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clutter_timeout_find_by_id)))
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{
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clutter_timeout_unref (l->data);
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pool->timeouts = g_list_delete_link (pool->timeouts, l);
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}
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else if ((l = g_list_find_custom (pool->dispatched_timeouts,
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GUINT_TO_POINTER (id),
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clutter_timeout_find_by_id)))
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{
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clutter_timeout_unref (l->data);
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pool->dispatched_timeouts =
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g_list_delete_link (pool->dispatched_timeouts, l);
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}
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}
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