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https://github.com/brl/mutter.git
synced 2024-12-22 19:12:04 +00:00
835 lines
19 KiB
C
835 lines
19 KiB
C
#include "cltr-photo-grid.h"
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#include "cltr-private.h"
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struct CltrPhotoGridCell
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{
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Pixbuf *pixb;
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float angle;
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CltrTexture *texture;
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gint anim_step;
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CltrPhotoGridCellState state;
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};
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struct CltrPhotoGrid
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{
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CltrWidget widget;
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gchar *img_path;
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int n_rows;
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int n_cols;
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int row_offset; /* where is the first visible row. */
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int cell_width;
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int cell_height;
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GList *cells_tail;
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GList *cell_active;
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gboolean is_populated;
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/* animation / zoom etc stuff */
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/* current anim frame position */
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int anim_fps, anim_n_steps, anim_step;
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/* start / end points for animations */
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float zoom_min, zoom_max, zoom_step;
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float view_min_x, view_max_x, view_min_y, view_max_y;
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float scroll_dist;
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/* Values calucated from above for setting up the GL tranforms and 'view' */
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float paint_trans_x, paint_trans_y, paint_zoom;
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int paint_start_y;
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GList *paint_cell_item;
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GMutex *mutex;
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CltrPhotoGridState state;
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};
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static void
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cltr_photo_grid_paint(CltrWidget *widget);
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static gboolean
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cltr_photo_grid_handle_xevent (CltrWidget *widget, XEvent *xev);
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static void
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cltr_photo_grid_show(CltrWidget *widget);
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static void
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cltr_photo_grid_update_visual_state(CltrPhotoGrid *grid);
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GMutex*
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cltr_photo_grid_mutex(CltrPhotoGrid *grid)
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{
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return grid->mutex;
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}
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void
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cltr_photo_grid_set_populated(CltrPhotoGrid *grid, gboolean populated)
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{
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grid->is_populated = populated;
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}
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static void
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cltr_photo_grid_handle_xkeyevent(CltrPhotoGrid *grid, XKeyEvent *xkeyev)
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{
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KeySym kc;
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kc = XKeycodeToKeysym(xkeyev->display, xkeyev->keycode, 0);
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switch (kc)
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{
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case XK_Left:
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case XK_KP_Left:
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cltr_photo_grid_navigate(grid, CLTR_WEST);
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break;
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case XK_Up:
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case XK_KP_Up:
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cltr_photo_grid_navigate(grid, CLTR_NORTH);
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break;
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case XK_Right:
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case XK_KP_Right:
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cltr_photo_grid_navigate(grid, CLTR_EAST);
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break;
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case XK_Down:
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case XK_KP_Down:
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cltr_photo_grid_navigate(grid, CLTR_SOUTH);
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break;
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case XK_Return:
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cltr_photo_grid_activate_cell(grid);
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break;
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default:
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CLTR_DBG("unhandled keysym");
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}
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}
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static gboolean
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cltr_photo_grid_handle_xevent (CltrWidget *widget, XEvent *xev)
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{
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CltrPhotoGrid* grid = CLTR_PHOTO_GRID(widget);
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switch (xev->type)
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{
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case KeyPress:
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CLTR_DBG("KeyPress");
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cltr_photo_grid_handle_xkeyevent(grid, &xev->xkey);
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break;
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}
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return TRUE;
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}
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CltrPhotoGridCell*
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cltr_photo_grid_cell_new(CltrPhotoGrid *grid,
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Pixbuf *pixb)
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{
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CltrPhotoGridCell *cell = NULL;
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int maxw = grid->widget.width, maxh = grid->widget.height;
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int neww = 0, newh = 0;
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Pixbuf *tmp_pixb = NULL;
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cell = g_malloc0(sizeof(CltrPhotoGridCell));
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if (pixb->width > pixb->height) /* landscape */
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{
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if (pixb->width > maxw)
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{
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neww = maxw;
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newh = (neww * pixb->height) / pixb->width;
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}
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}
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else /* portrait */
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{
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if (pixb->height > maxh)
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{
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newh = maxh;
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neww = (newh * pixb->width) / pixb->height;
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}
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}
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if (neww || newh)
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{
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cell->pixb = pixbuf_scale_down(pixb, neww, newh);
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pixbuf_unref(pixb);
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}
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else cell->pixb = pixb;
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cell->texture = cltr_texture_new(cell->pixb);
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cell->angle = 6.0 - (rand()%12);
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cell->anim_step = 15;
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cell->state = CLTR_PHOTO_GRID_CELL_STATE_APPEARING;
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return cell;
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}
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Pixbuf*
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cltr_photo_grid_cell_pixbuf(CltrPhotoGridCell *cell)
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{
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return cell->pixb;
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}
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CltrPhotoGridCell*
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cltr_photo_grid_get_active_cell(CltrPhotoGrid *grid)
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{
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if (grid->cell_active)
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return grid->cell_active->data;
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else
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return NULL;
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}
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void
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cltr_photo_grid_set_active_cell(CltrPhotoGrid *grid, CltrPhotoGridCell *cell)
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{
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GList *cell_item = NULL;
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cell_item = g_list_find(g_list_first(grid->cells_tail), (gconstpointer)cell);
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if (cell_item)
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grid->cell_active = cell_item;
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}
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CltrPhotoGridCell*
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cltr_photo_grid_get_first_cell(CltrPhotoGrid *grid)
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{
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GList *cell_item = NULL;
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cell_item = g_list_first(grid->cells_tail);
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if (cell_item)
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return cell_item->data;
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return NULL;
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}
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void
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cltr_photo_grid_append_cell(CltrPhotoGrid *grid,
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CltrPhotoGridCell *cell)
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{
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grid->cells_tail = g_list_append(grid->cells_tail, cell);
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}
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/* relative */
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static void
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ctrl_photo_grid_cell_to_coords(CltrPhotoGrid *grid,
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GList *cell,
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int *x,
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int *y)
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{
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int idx;
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idx = g_list_position(grid->cells_tail, cell);
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*y = idx / grid->n_cols;
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*x = idx % grid->n_cols;
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CLTR_DBG("idx: %i x: %i, y: %i", idx, *x , *y);
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}
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static void
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ctrl_photo_grid_get_zoomed_coords(CltrPhotoGrid *grid,
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int x,
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int y,
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float *tx,
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float *ty)
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{
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/*
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* figure out translate co-ords for the cell at x,y to get translated
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* so its centered for glScale to zoom in on it.
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*/
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*tx = (float)grid->cell_width * (grid->zoom_max) * x * -1.0;
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*ty = (float)grid->cell_height * (grid->zoom_max) * y * -1.0;
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}
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static gboolean
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cell_is_offscreen(CltrPhotoGrid *grid,
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GList *cell,
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CltrDirection *where)
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{
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int idx;
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idx = g_list_position(grid->cells_tail, cell);
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CLTR_DBG("idx %i, rows*cols %i", idx, grid->n_cols * grid->n_rows);
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if (idx < (grid->row_offset * grid->n_cols))
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{
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if (where) *where = CLTR_NORTH;
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return TRUE; /* scroll up */
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}
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if (idx >= ((grid->row_offset * grid->n_cols)+(grid->n_cols * grid->n_rows)))
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{
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if (where) *where = CLTR_SOUTH;
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return TRUE; /* scroll down */
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}
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return FALSE;
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}
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gboolean
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cltr_photo_grid_idle_cb(gpointer data)
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{
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CltrPhotoGrid *grid = (CltrPhotoGrid *)data;
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cltr_photo_grid_update_visual_state(grid);
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cltr_widget_queue_paint(CLTR_WIDGET(grid));
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if (!grid->is_populated)
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return TRUE;
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switch(grid->state)
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{
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case CLTR_PHOTO_GRID_STATE_ZOOM_IN:
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case CLTR_PHOTO_GRID_STATE_ZOOM_OUT:
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case CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE:
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case CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE:
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return TRUE;
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case CLTR_PHOTO_GRID_STATE_ZOOMED:
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case CLTR_PHOTO_GRID_STATE_BROWSE:
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default:
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return FALSE; /* no need for rapid updates now */
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}
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}
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void
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cltr_photo_grid_navigate(CltrPhotoGrid *grid,
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CltrDirection direction)
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{
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GList *cell_orig = grid->cell_active;
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switch (direction)
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{
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case CLTR_SOUTH:
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if (g_list_nth(grid->cell_active, grid->n_cols))
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grid->cell_active = g_list_nth(grid->cell_active, grid->n_cols);
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break;
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case CLTR_NORTH:
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if (g_list_nth_prev(grid->cell_active, grid->n_cols))
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grid->cell_active = g_list_nth_prev(grid->cell_active, grid->n_cols);
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break;
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case CLTR_EAST:
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if (g_list_next(grid->cell_active))
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grid->cell_active = g_list_next(grid->cell_active);
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break;
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case CLTR_WEST:
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if (g_list_previous(grid->cell_active))
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grid->cell_active = g_list_previous(grid->cell_active);
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break;
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}
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if (cell_orig != grid->cell_active) /* we've moved */
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{
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int x, y;
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float zoom = grid->zoom_min;
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CltrDirection where;
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if (cell_is_offscreen(grid, grid->cell_active, &where))
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{
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GList *cell_item = NULL;
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cell_item = g_list_nth(grid->cells_tail,
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grid->n_cols * grid->row_offset);
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if (grid->state != CLTR_PHOTO_GRID_STATE_ZOOMED)
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grid->state = CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE;
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/* scroll */
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if (where == CLTR_NORTH)
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{ /* up */
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grid->scroll_dist = grid->cell_height;
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grid->row_offset--;
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}
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else
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{
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grid->scroll_dist = - grid->cell_height;
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grid->row_offset++;
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}
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if (grid->state != CLTR_PHOTO_GRID_STATE_ZOOMED)
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g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
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cltr_photo_grid_idle_cb, grid);
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}
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if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE;
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grid->view_min_x = grid->view_max_x;
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grid->view_min_y = grid->view_max_y ;
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grid->anim_step = 0;
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zoom = grid->zoom_max;
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g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
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cltr_photo_grid_idle_cb, grid);
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}
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ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
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ctrl_photo_grid_get_zoomed_coords(grid, x, y,
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&grid->view_max_x,
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&grid->view_max_y);
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CLTR_DBG("x: %f, y: %f", grid->view_max_x , grid->view_max_y);
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cltr_widget_queue_paint(CLTR_WIDGET(grid));
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}
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}
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void /* bleh badly named */
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cltr_photo_grid_activate_cell(CltrPhotoGrid *grid)
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{
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if (grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_IN;
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g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
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cltr_photo_grid_idle_cb, grid);
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_OUT;
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/* reset - zoomed moving will have reset */
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grid->view_min_x = 0.0;
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grid->view_min_y = 0.0; /*- (grid->row_offset * grid->cell_height);*/
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g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
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cltr_photo_grid_idle_cb, grid);
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}
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}
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static void
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cltr_photo_grid_update_visual_state(CltrPhotoGrid *grid)
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{
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int view_x_diff = grid->view_max_x - grid->view_min_x;
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int view_y_diff = grid->view_max_y - grid->view_min_y;
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int zoom_diff = grid->zoom_max - grid->zoom_min;
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int row_offset_h = grid->row_offset * grid->cell_height;
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/* Default states ( zoomed out ) */
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grid->paint_zoom = grid->zoom_min;
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grid->paint_trans_x = grid->view_min_x;
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grid->paint_trans_y = grid->view_min_y - row_offset_h;
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grid->paint_start_y = row_offset_h;
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grid->paint_cell_item = g_list_nth(grid->cells_tail,
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grid->n_cols * grid->row_offset);
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if (grid->state != CLTR_PHOTO_GRID_STATE_BROWSE)
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{
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float scroll_min_y_offset = (float)(row_offset_h);
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/* Assume zoomed in */
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grid->paint_zoom = grid->zoom_max;
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grid->paint_trans_x = grid->view_max_x;
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grid->paint_trans_y = grid->view_max_y;
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if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_IN)
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{
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grid->anim_step++;
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/* Are we zoomed all the way in > */
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
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grid->anim_step = 0;
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}
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else
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{
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float f = (float)grid->anim_step/grid->anim_n_steps;
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scroll_min_y_offset *= grid->zoom_max;
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grid->paint_zoom = grid->zoom_min + (zoom_diff * f);
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grid->paint_trans_x = view_x_diff * f;
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grid->paint_trans_y = (view_y_diff + scroll_min_y_offset) * f;
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grid->paint_start_y = 0;
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_OUT)
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{
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grid->anim_step++;
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->paint_zoom = grid->zoom_min;
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grid->anim_step = 0;
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grid->paint_trans_x = grid->view_min_x;
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grid->paint_trans_y = grid->view_min_y - scroll_min_y_offset;
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grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
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}
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else
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{
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float f = (float)(grid->anim_n_steps - grid->anim_step )
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/ grid->anim_n_steps;
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scroll_min_y_offset *= grid->zoom_max;
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grid->paint_zoom = grid->zoom_min + (zoom_diff * f);
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grid->paint_trans_x = view_x_diff * f;
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grid->paint_trans_y = (view_y_diff + scroll_min_y_offset) * f;
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grid->paint_start_y = 0;
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE)
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{
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grid->anim_step++;
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if (grid->anim_step >= grid->anim_n_steps)
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{
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grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
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grid->anim_step = 0;
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}
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else
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{
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float f = (float)grid->anim_step/grid->anim_n_steps;
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grid->paint_trans_x = grid->view_min_x + (view_x_diff * f);
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grid->paint_trans_y = grid->view_min_y + (view_y_diff * f);
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}
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}
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else if (grid->state == CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE)
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{
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grid->paint_zoom = grid->zoom_min;
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grid->paint_trans_x = grid->view_min_x;
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grid->paint_trans_y = grid->view_min_y - row_offset_h;
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grid->anim_step++;
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if (grid->anim_step >= (grid->anim_n_steps/4))
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{
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grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
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grid->anim_step = 0;
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grid->paint_zoom = grid->zoom_min;
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}
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else
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{
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float f = (float)grid->anim_step / (grid->anim_n_steps/4);
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grid->paint_trans_y += (grid->scroll_dist * f);
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if (grid->scroll_dist > 0) /* up */
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{
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grid->paint_start_y = (grid->row_offset-1) * grid->cell_height;
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}
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else /* down */
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{
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grid->paint_cell_item = g_list_nth(grid->cells_tail,
|
|
grid->n_cols * (grid->row_offset-1));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
cltr_photo_grid_paint(CltrWidget *widget)
|
|
{
|
|
int x = 0, y = 0, rows = 0, cols = 0, i =0;
|
|
GList *cell_item;
|
|
|
|
CltrWindow *win = CLTR_WINDOW(widget->parent);
|
|
CltrPhotoGrid *grid = (CltrPhotoGrid *)widget;
|
|
|
|
rows = grid->n_rows+1;
|
|
|
|
CLTR_MARK();
|
|
|
|
glPushMatrix();
|
|
|
|
if (grid->cells_tail == NULL)
|
|
{
|
|
/* No pictures to paint yet */
|
|
CltrWindow *win = CLTR_WINDOW(grid->widget.parent);
|
|
|
|
glColor3f(0.6, 0.6, 0.62);
|
|
glRecti(0, 0, widget->width, widget->height);
|
|
|
|
glPopMatrix();
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Using GL_POLYGON_SMOOTH with 'regular' alpha blends causes ugly seems
|
|
* in the textures and texture tile borders. We therefore do this 'saturate'
|
|
* trick painting front -> back.
|
|
*
|
|
* see http://blog.metawrap.com/blog/PermaLink.aspx?guid=db82f92e-9fc8-4635-b3e5-e37a1ca6ee0a
|
|
* for more info
|
|
*
|
|
* Note bg must be glClearColor( 0.0, 0.0, 0.0, 0.0 ) to work.
|
|
* Is there a better way.?
|
|
* - multisample ?
|
|
*/
|
|
|
|
if (!grid->paint_cell_item)
|
|
cltr_photo_grid_update_visual_state(grid);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); /* needed */
|
|
|
|
glEnable(GL_POLYGON_SMOOTH);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE);
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
|
|
/* values from cltr_photo_grid_update_visual_state() */
|
|
|
|
cell_item = grid->paint_cell_item;
|
|
y = grid->paint_start_y;
|
|
|
|
glTranslatef (grid->paint_trans_x, grid->paint_trans_y, 0.0);
|
|
glScalef (grid->paint_zoom, grid->paint_zoom, 0.0);
|
|
|
|
while (rows--)
|
|
{
|
|
cols = grid->n_cols;
|
|
x = 0;
|
|
while (cols--)
|
|
{
|
|
CltrPhotoGridCell *cell = (CltrPhotoGridCell *)cell_item->data;
|
|
Pixbuf *pixb = NULL;
|
|
int x1, x2, y1, y2, thumb_w, thumb_h;
|
|
int ns_border, ew_border;
|
|
|
|
pixb = cell->pixb;
|
|
|
|
thumb_w = (pixb->width / grid->n_cols);
|
|
thumb_h = (pixb->height / grid->n_rows);
|
|
|
|
if (cell->state == CLTR_PHOTO_GRID_CELL_STATE_APPEARING)
|
|
{
|
|
cell->anim_step -= 4;
|
|
|
|
if (cell->anim_step <= 0)
|
|
{
|
|
cell->state = CLTR_PHOTO_GRID_CELL_STATE_STATIC;
|
|
}
|
|
else
|
|
{
|
|
thumb_w = thumb_w + cell->anim_step;
|
|
thumb_h = thumb_h + cell->anim_step;
|
|
}
|
|
/* set color here for developing effect
|
|
* only fully develop when all picts loaded ?
|
|
* blur texture too ?
|
|
*/
|
|
/* glColor4f(1.0, 1.0, 1.0, 0.5); */
|
|
|
|
cell->anim_step = 0;
|
|
}
|
|
|
|
ew_border = thumb_w/8;
|
|
ns_border = thumb_h/8;
|
|
|
|
thumb_w -= (2 * ew_border);
|
|
thumb_h -= (2 * ns_border);
|
|
|
|
x1 = x + ((grid->cell_width - thumb_w)/2);
|
|
y1 = y + ((grid->cell_height - thumb_h)/2);
|
|
|
|
x2 = x1 + thumb_w;
|
|
y2 = y1 + thumb_h;
|
|
|
|
glPushMatrix();
|
|
|
|
/* Translate origin to rotation point ( photo center ) */
|
|
glTranslatef( x1 + ((x2-x1)/2), y1 + ((y2-y1)/2), 0.0);
|
|
|
|
if (cell->state != CLTR_PHOTO_GRID_CELL_STATE_APPEARING)
|
|
/* Rotate around Z axis */
|
|
glRotatef ( cell->angle, 0.0, 0.0, 1.0);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
g_mutex_lock(grid->mutex);
|
|
|
|
cltr_texture_render_to_gl_quad(cell->texture,
|
|
-(thumb_w/2),
|
|
-(thumb_h/2),
|
|
(thumb_w/2),
|
|
(thumb_h/2));
|
|
|
|
g_mutex_unlock(grid->mutex);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
if (cell_item == grid->cell_active
|
|
&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
else
|
|
glColor4f(0.9, 0.95, 0.95, 1.0);
|
|
|
|
/* Draw with origin in center of photo */
|
|
|
|
/*
|
|
glRecti(-(thumb_w/2)-4, -(thumb_h/2)-4,
|
|
(thumb_w/2)+4, (thumb_h/2)+ns_border);
|
|
*/
|
|
|
|
cltr_glu_rounded_rect(-(thumb_w/2)-4, -(thumb_h/2)-4,
|
|
(thumb_w/2)+4, (thumb_h/2)+ns_border,
|
|
thumb_w/30,
|
|
NULL);
|
|
|
|
/* shadow */
|
|
|
|
glColor4f(0.1, 0.1, 0.1, 0.3);
|
|
|
|
cltr_glu_rounded_rect(-(thumb_w/2)-4 + 1, -(thumb_h/2)-4 + 1,
|
|
(thumb_w/2)+4 + 1, (thumb_h/2)+ns_border +1,
|
|
thumb_w/30,
|
|
NULL);
|
|
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glPopMatrix();
|
|
|
|
cell_item = g_list_next(cell_item);
|
|
|
|
if (!cell_item)
|
|
goto finish;
|
|
|
|
x += grid->cell_width;
|
|
i++;
|
|
}
|
|
|
|
y += grid->cell_height;
|
|
}
|
|
|
|
finish:
|
|
|
|
glPopMatrix();
|
|
|
|
/* finally paint background */
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glColor3f(0.6, 0.6, 0.62);
|
|
glRecti(0, 0, widget->width, widget->height);
|
|
|
|
/* reset */
|
|
|
|
glDisable(GL_POLYGON_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
static void
|
|
cltr_photo_grid_show(CltrWidget *widget)
|
|
{
|
|
CltrPhotoGrid *grid = CLTR_PHOTO_GRID(widget);
|
|
|
|
/*
|
|
GThread *loader_thread;
|
|
|
|
loader_thread = g_thread_create (cltr_photo_grid_populate,
|
|
(gpointer)grid,
|
|
TRUE,
|
|
NULL);
|
|
*/
|
|
|
|
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
|
|
|
|
if (!grid->is_populated)
|
|
g_timeout_add(FPS_TO_TIMEOUT(20),
|
|
cltr_photo_grid_idle_cb, grid);
|
|
|
|
cltr_widget_queue_paint(widget);
|
|
}
|
|
|
|
void
|
|
cltr_photo_grid_set_fps(CltrPhotoGrid *grid, int fps)
|
|
{
|
|
grid->anim_fps = fps;
|
|
}
|
|
|
|
int
|
|
cltr_photo_grid_get_fps(CltrPhotoGrid *grid)
|
|
{
|
|
return grid->anim_fps;
|
|
}
|
|
|
|
void
|
|
cltr_photo_grid_set_anim_steps(CltrPhotoGrid *grid, int steps)
|
|
{
|
|
grid->anim_n_steps = steps;
|
|
}
|
|
|
|
int
|
|
cltr_photo_grid_get_anim_steps(CltrPhotoGrid *grid)
|
|
{
|
|
return grid->anim_n_steps;
|
|
}
|
|
|
|
|
|
|
|
CltrWidget*
|
|
cltr_photo_grid_new(int width,
|
|
int height,
|
|
int n_cols,
|
|
int n_rows,
|
|
const gchar *img_path)
|
|
{
|
|
CltrPhotoGrid *grid = NULL;
|
|
|
|
grid = g_malloc0(sizeof(CltrPhotoGrid));
|
|
|
|
grid->widget.width = width;
|
|
grid->widget.height = height;
|
|
|
|
grid->widget.show = cltr_photo_grid_show;
|
|
grid->widget.paint = cltr_photo_grid_paint;
|
|
|
|
grid->widget.xevent_handler = cltr_photo_grid_handle_xevent;
|
|
|
|
grid->img_path = strdup(img_path);
|
|
grid->n_cols = n_cols;
|
|
grid->n_rows = n_rows;
|
|
|
|
grid->cell_width = grid->widget.width / n_cols;
|
|
grid->cell_height = grid->widget.height / n_rows;
|
|
|
|
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
|
|
grid->is_populated = FALSE;
|
|
|
|
grid->anim_fps = 50;
|
|
|
|
grid->anim_n_steps = 10; /* value needs to be calced dep on rows */
|
|
grid->anim_step = 0;
|
|
|
|
/* Default 'browse view' */
|
|
grid->zoom_min = 1.0;
|
|
grid->view_min_x = (grid->widget.width - (grid->zoom_min * grid->widget.width))/2.0;
|
|
grid->view_min_y = 0.0;
|
|
|
|
/* Assmes cols == rows */
|
|
grid->zoom_max = /* 1.0 + */ (float) (n_rows * 1.0); // - 0.3;
|
|
|
|
grid->row_offset = 0;
|
|
|
|
grid->mutex = g_mutex_new();
|
|
|
|
return CLTR_WIDGET(grid);
|
|
}
|