mutter/clutter/clutter-stage.h
Matthew Allum 244cacd14b 2007-01-23 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        * clutter.pc.in:
        * clutter/Makefile.am:
        * clutter/clutter-backend-glx.c:
        * clutter/clutter-backend-glx.h:
        * clutter/clutter-event.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-group.c:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage-glx.c:
        * clutter/clutter-stage-glx.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-util.c:
        * clutter/clutter-util.h:
        * clutter/pango/pangoclutter-render.c:
        * configure.ac:
        * examples/Makefile.am:
        Initial work in supporting different GL backends (ie. GLX/EGL/DirectFB etc).
        Currently just GLX supported and now mostly self contained.

        * TODO:
        Add a note about caching glenables
2007-01-23 20:29:11 +00:00

147 lines
4.5 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_STAGE_H
#define _HAVE_CLUTTER_STAGE_H
#include <glib-object.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-event.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
#define CLUTTER_STAGE_WIDTH() \
clutter_actor_get_width(CLUTTER_ACTOR(clutter_stage_get_default()))
#define CLUTTER_STAGE_HEIGHT() \
clutter_actor_get_height(CLUTTER_ACTOR(clutter_stage_get_default()))
#define CLUTTER_STAGE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_STAGE, ClutterStage))
#define CLUTTER_STAGE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_STAGE, ClutterStageClass))
#define CLUTTER_IS_STAGE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_STAGE))
#define CLUTTER_IS_STAGE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_STAGE))
#define CLUTTER_STAGE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_STAGE, ClutterStageClass))
typedef struct _ClutterStagePrivate ClutterStagePrivate;
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterStageClass ClutterStageClass;
typedef struct _ClutterStageBackend ClutterStageBackend;
typedef struct _ClutterStageVTable ClutterStageVTable;
struct _ClutterStage
{
ClutterGroup parent;
ClutterStageBackend *backend;
/*< private >*/
ClutterStagePrivate *priv;
};
struct _ClutterStageClass
{
ClutterGroupClass parent_class;
void (*input_event) (ClutterStage *stage,
ClutterEvent *event);
void (*button_press_event) (ClutterStage *stage,
ClutterButtonEvent *event);
void (*button_release_event) (ClutterStage *stage,
ClutterButtonEvent *event);
void (*key_press_event) (ClutterStage *stage,
ClutterKeyEvent *event);
void (*key_release_event) (ClutterStage *stage,
ClutterKeyEvent *event);
void (*motion_event) (ClutterStage *stage,
ClutterMotionEvent *event);
/* padding for future expansion */
void (*_clutter_stage1) (void);
void (*_clutter_stage2) (void);
void (*_clutter_stage3) (void);
void (*_clutter_stage4) (void);
void (*_clutter_stage5) (void);
void (*_clutter_stage6) (void);
};
struct _ClutterStageVTable
{
void (* show) (ClutterActor *actor);
void (* hide) (ClutterActor *actor);
void (* realize) (ClutterActor *actor);
void (* unrealize) (ClutterActor *actor);
void (* paint) (ClutterActor *actor);
void (* request_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* allocate_coords) (ClutterActor *actor,
ClutterActorBox *box);
void (* sync_fullscreen) (ClutterStage *stage);
void (* sync_cursor) (ClutterStage *stage);
void (* sync_viewport) (ClutterStage *stage);
};
GType clutter_stage_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_stage_get_default (void);
void clutter_stage_set_color (ClutterStage *stage,
const ClutterColor *color);
void clutter_stage_get_color (ClutterStage *stage,
ClutterColor *color);
ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
gint x,
gint y);
GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height);
G_END_DECLS
#endif