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6436cd073d
This declares the interface types CoglFramebuffer, CoglBuffer, CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when including the public cogl.h header so that users don't have to use lots of C type casts between instance types and interface types. This also removes all of the COGL_XYZ() type cast macros since they do nothing more than compile time type casting but it's less readable if you haven't seen that coding pattern before. Unlike with gobject based apis that use per-type macros for casting and performing runtime type checking we instead prefer to do our runtime type checking internally within the front-end public apis when objects are passed into Cogl. This greatly reduces the verbosity for users of the api and may help reduce the chance of excessive runtime type checking that can sometimes be a problem. (cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7) Since we can't break the 1.x api this version of the patch actually defines compatible NOP macros within deprecated/cogl-type-casts.h
236 lines
6.7 KiB
C
236 lines
6.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "cogl-pango-pipeline-cache.h"
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#include "cogl/cogl-context-private.h"
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typedef struct _CoglPangoPipelineCacheEntry CoglPangoPipelineCacheEntry;
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struct _CoglPangoPipelineCacheEntry
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{
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/* This will take a reference or it can be NULL to represent the
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pipeline used to render colors */
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CoglTexture *texture;
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/* This will only take a weak reference */
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CoglPipeline *pipeline;
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};
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static void
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_cogl_pango_pipeline_cache_key_destroy (void *data)
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{
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if (data)
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cogl_object_unref (data);
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}
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static void
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_cogl_pango_pipeline_cache_value_destroy (void *data)
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{
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CoglPangoPipelineCacheEntry *cache_entry = data;
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if (cache_entry->texture)
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cogl_object_unref (cache_entry->texture);
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/* We don't need to unref the pipeline because it only takes a weak
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reference */
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g_slice_free (CoglPangoPipelineCacheEntry, cache_entry);
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}
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CoglPangoPipelineCache *
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_cogl_pango_pipeline_cache_new (CoglContext *ctx,
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CoglBool use_mipmapping)
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{
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CoglPangoPipelineCache *cache = g_new (CoglPangoPipelineCache, 1);
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cache->ctx = cogl_object_ref (ctx);
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/* The key is the pipeline pointer. A reference is taken when the
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pipeline is used as a key so we should unref it again in the
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destroy function */
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cache->hash_table =
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g_hash_table_new_full (g_direct_hash,
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g_direct_equal,
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_cogl_pango_pipeline_cache_key_destroy,
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_cogl_pango_pipeline_cache_value_destroy);
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cache->base_texture_rgba_pipeline = NULL;
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cache->base_texture_alpha_pipeline = NULL;
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cache->use_mipmapping = use_mipmapping;
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return cache;
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}
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static CoglPipeline *
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get_base_texture_rgba_pipeline (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_rgba_pipeline == NULL)
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{
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CoglPipeline *pipeline;
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pipeline = cache->base_texture_rgba_pipeline =
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cogl_pipeline_new (cache->ctx);
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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if (cache->use_mipmapping)
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cogl_pipeline_set_layer_filters
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(pipeline, 0,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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}
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return cache->base_texture_rgba_pipeline;
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}
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static CoglPipeline *
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get_base_texture_alpha_pipeline (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_alpha_pipeline == NULL)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_copy (get_base_texture_rgba_pipeline (cache));
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cache->base_texture_alpha_pipeline = pipeline;
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/* The default combine mode of materials is to modulate (A x B)
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* the texture RGBA channels with the RGBA channels of the
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* previous layer (which in our case is just the font color)
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*
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* Since the RGB for an alpha texture is defined as 0, this gives us:
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*
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* result.rgb = color.rgb * 0
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* result.a = color.a * texture.a
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*
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* What we want is premultiplied rgba values:
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*
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* result.rgba = color.rgb * texture.a
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* result.a = color.a * texture.a
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*/
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cogl_pipeline_set_layer_combine (pipeline, 0, /* layer */
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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return cache->base_texture_alpha_pipeline;
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}
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typedef struct
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{
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CoglPangoPipelineCache *cache;
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CoglTexture *texture;
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} PipelineDestroyNotifyData;
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static void
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pipeline_destroy_notify_cb (void *user_data)
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{
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PipelineDestroyNotifyData *data = user_data;
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g_hash_table_remove (data->cache->hash_table, data->texture);
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g_slice_free (PipelineDestroyNotifyData, data);
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}
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CoglPipeline *
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_cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
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CoglTexture *texture)
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{
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CoglPangoPipelineCacheEntry *entry;
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PipelineDestroyNotifyData *destroy_data;
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static CoglUserDataKey pipeline_destroy_notify_key;
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/* Look for an existing entry */
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entry = g_hash_table_lookup (cache->hash_table, texture);
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if (entry)
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return cogl_object_ref (entry->pipeline);
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/* No existing pipeline was found so let's create another */
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entry = g_slice_new (CoglPangoPipelineCacheEntry);
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if (texture)
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{
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CoglPipeline *base;
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entry->texture = cogl_object_ref (texture);
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if (cogl_texture_get_format (entry->texture) == COGL_PIXEL_FORMAT_A_8)
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base = get_base_texture_alpha_pipeline (cache);
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else
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base = get_base_texture_rgba_pipeline (cache);
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entry->pipeline = cogl_pipeline_copy (base);
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cogl_pipeline_set_layer_texture (entry->pipeline, 0 /* layer */, texture);
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}
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else
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{
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entry->texture = NULL;
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entry->pipeline = cogl_pipeline_new (cache->ctx);
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}
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/* Add a weak reference to the pipeline so we can remove it from the
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hash table when it is destroyed */
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destroy_data = g_slice_new (PipelineDestroyNotifyData);
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destroy_data->cache = cache;
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destroy_data->texture = texture;
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cogl_object_set_user_data (COGL_OBJECT (entry->pipeline),
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&pipeline_destroy_notify_key,
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destroy_data,
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pipeline_destroy_notify_cb);
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g_hash_table_insert (cache->hash_table,
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texture ? cogl_object_ref (texture) : NULL,
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entry);
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/* This doesn't take a reference on the pipeline so that it will use
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the newly created reference */
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return entry->pipeline;
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}
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void
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_cogl_pango_pipeline_cache_free (CoglPangoPipelineCache *cache)
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{
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if (cache->base_texture_rgba_pipeline)
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cogl_object_unref (cache->base_texture_rgba_pipeline);
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if (cache->base_texture_alpha_pipeline)
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cogl_object_unref (cache->base_texture_alpha_pipeline);
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g_hash_table_destroy (cache->hash_table);
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cogl_object_unref (cache->ctx);
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g_free (cache);
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}
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