mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 06:12:14 +00:00
a923375f0a
Similar to what we did for the ClutterDeviceManager, use per-stage granularity when toggling the motion event delivery while dragging.
902 lines
26 KiB
C
902 lines
26 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-drag-action
|
|
* @Title: ClutterDragAction
|
|
* @Short_Description: Action enabling dragging on actors
|
|
*
|
|
* #ClutterDragAction is a sub-class of #ClutterAction that implements
|
|
* all the necessary logic for dragging actors.
|
|
*
|
|
* The simplest usage of #ClutterDragAction consists in adding it to
|
|
* a #ClutterActor and setting it as reactive; for instance, the following
|
|
* code:
|
|
*
|
|
* |[
|
|
* clutter_actor_add_action (actor, clutter_drag_action_new ());
|
|
* clutter_actor_set_reactive (actor, TRUE);
|
|
* ]|
|
|
*
|
|
* will automatically result in the actor moving to follow the pointer
|
|
* whenever the pointer's button is pressed over the actor and moved
|
|
* across the stage.
|
|
*
|
|
* The #ClutterDragAction will signal the begin and the end of a dragging
|
|
* through the #ClutterDragAction::drag-begin and #ClutterDragAction::drag-end
|
|
* signals, respectively. Each pointer motion during a drag will also result
|
|
* in the #ClutterDragAction::drag-motion signal to be emitted.
|
|
*
|
|
* It is also possible to set another #ClutterActor as the dragged actor
|
|
* by calling clutter_drag_action_set_drag_handle() from within a handle
|
|
* of the #ClutterDragAction::drag-begin signal. The drag handle must be
|
|
* parented and exist between the emission of #ClutterDragAction::drag-begin
|
|
* and #ClutterDragAction::drag-end.
|
|
*
|
|
* #ClutterDragAction is available since Clutter 1.4
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-drag-action.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-stage-private.h"
|
|
|
|
struct _ClutterDragActionPrivate
|
|
{
|
|
ClutterStage *stage;
|
|
|
|
gfloat x_drag_threshold;
|
|
gfloat y_drag_threshold;
|
|
ClutterActor *drag_handle;
|
|
ClutterDragAxis drag_axis;
|
|
|
|
gulong button_press_id;
|
|
gulong capture_id;
|
|
|
|
gfloat press_x;
|
|
gfloat press_y;
|
|
ClutterModifierType press_state;
|
|
|
|
gfloat last_motion_x;
|
|
gfloat last_motion_y;
|
|
|
|
gfloat transformed_press_x;
|
|
gfloat transformed_press_y;
|
|
|
|
guint emit_delayed_press : 1;
|
|
guint in_drag : 1;
|
|
guint motion_events_enabled : 1;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_X_DRAG_THRESHOLD,
|
|
PROP_Y_DRAG_THRESHOLD,
|
|
PROP_DRAG_HANDLE,
|
|
PROP_DRAG_AXIS,
|
|
|
|
PROP_LAST
|
|
};
|
|
|
|
static GParamSpec *drag_props[PROP_LAST] = { NULL, };
|
|
|
|
enum
|
|
{
|
|
DRAG_BEGIN,
|
|
DRAG_MOTION,
|
|
DRAG_END,
|
|
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static guint drag_signals[LAST_SIGNAL] = { 0, };
|
|
|
|
/* forward declaration */
|
|
static gboolean on_captured_event (ClutterActor *stage,
|
|
ClutterEvent *event,
|
|
ClutterDragAction *action);
|
|
|
|
G_DEFINE_TYPE (ClutterDragAction, clutter_drag_action, CLUTTER_TYPE_ACTION);
|
|
|
|
static void
|
|
emit_drag_begin (ClutterDragAction *action,
|
|
ClutterActor *actor,
|
|
ClutterEvent *event)
|
|
{
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
|
|
if (priv->stage != NULL)
|
|
_clutter_stage_set_motion_events_enabled (priv->stage, FALSE);
|
|
|
|
g_signal_emit (action, drag_signals[DRAG_BEGIN], 0,
|
|
actor,
|
|
priv->press_x, priv->press_y,
|
|
priv->press_state);
|
|
}
|
|
|
|
static void
|
|
emit_drag_motion (ClutterDragAction *action,
|
|
ClutterActor *actor,
|
|
ClutterEvent *event)
|
|
{
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
ClutterActor *drag_handle = NULL;
|
|
gfloat delta_x, delta_y;
|
|
gfloat motion_x, motion_y;
|
|
|
|
clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
|
|
|
|
if (priv->drag_handle != NULL && !priv->emit_delayed_press)
|
|
drag_handle = priv->drag_handle;
|
|
else
|
|
drag_handle = actor;
|
|
|
|
motion_x = motion_y = 0.0f;
|
|
clutter_actor_transform_stage_point (drag_handle,
|
|
priv->last_motion_x,
|
|
priv->last_motion_y,
|
|
&motion_x, &motion_y);
|
|
|
|
delta_x = delta_y = 0.0f;
|
|
|
|
switch (priv->drag_axis)
|
|
{
|
|
case CLUTTER_DRAG_AXIS_NONE:
|
|
delta_x = motion_x - priv->transformed_press_x;
|
|
delta_y = motion_y - priv->transformed_press_y;
|
|
break;
|
|
|
|
case CLUTTER_DRAG_X_AXIS:
|
|
delta_x = motion_x - priv->transformed_press_x;
|
|
break;
|
|
|
|
case CLUTTER_DRAG_Y_AXIS:
|
|
delta_y = motion_y - priv->transformed_press_y;
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
return;
|
|
}
|
|
|
|
if (priv->emit_delayed_press)
|
|
{
|
|
if (ABS (delta_x) >= priv->x_drag_threshold ||
|
|
ABS (delta_y) >= priv->y_drag_threshold)
|
|
{
|
|
priv->emit_delayed_press = FALSE;
|
|
|
|
emit_drag_begin (action, actor, NULL);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
g_signal_emit (action, drag_signals[DRAG_MOTION], 0,
|
|
actor,
|
|
delta_x, delta_y);
|
|
}
|
|
|
|
static void
|
|
emit_drag_end (ClutterDragAction *action,
|
|
ClutterActor *actor,
|
|
ClutterEvent *event)
|
|
{
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
|
|
clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
|
|
|
|
/* we might not have emitted ::drag-begin yet */
|
|
if (!priv->emit_delayed_press)
|
|
g_signal_emit (action, drag_signals[DRAG_END], 0,
|
|
actor,
|
|
priv->last_motion_x, priv->last_motion_y,
|
|
clutter_event_get_state (event));
|
|
|
|
/* disconnect the capture */
|
|
if (priv->capture_id != 0)
|
|
{
|
|
g_signal_handler_disconnect (priv->stage, priv->capture_id);
|
|
priv->capture_id = 0;
|
|
}
|
|
|
|
_clutter_stage_set_motion_events_enabled (priv->stage,
|
|
priv->motion_events_enabled);
|
|
|
|
priv->in_drag = FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
on_captured_event (ClutterActor *stage,
|
|
ClutterEvent *event,
|
|
ClutterDragAction *action)
|
|
{
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
ClutterActor *actor;
|
|
|
|
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
|
|
|
|
if (!priv->in_drag)
|
|
return FALSE;
|
|
|
|
switch (clutter_event_type (event))
|
|
{
|
|
case CLUTTER_MOTION:
|
|
{
|
|
ClutterModifierType mods = clutter_event_get_state (event);
|
|
|
|
/* we might miss a button-release event in case of grabs,
|
|
* so we need to check whether the button is still down
|
|
* during a motion event
|
|
*/
|
|
if (mods & CLUTTER_BUTTON1_MASK)
|
|
emit_drag_motion (action, actor, event);
|
|
else
|
|
emit_drag_end (action, actor, event);
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
if (priv->in_drag)
|
|
emit_drag_end (action, actor, event);
|
|
break;
|
|
|
|
case CLUTTER_ENTER:
|
|
case CLUTTER_LEAVE:
|
|
if (priv->in_drag)
|
|
return TRUE;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
on_button_press (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
ClutterDragAction *action)
|
|
{
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
|
|
return FALSE;
|
|
|
|
if (clutter_event_get_button (event) != 1)
|
|
return FALSE;
|
|
|
|
if (priv->stage == NULL)
|
|
priv->stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
|
|
|
|
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
|
|
priv->press_state = clutter_event_get_state (event);
|
|
|
|
priv->last_motion_x = priv->press_x;
|
|
priv->last_motion_y = priv->press_y;
|
|
|
|
priv->transformed_press_x = priv->press_x;
|
|
priv->transformed_press_y = priv->press_y;
|
|
clutter_actor_transform_stage_point (actor, priv->press_x, priv->press_y,
|
|
&priv->transformed_press_x,
|
|
&priv->transformed_press_y);
|
|
|
|
priv->motion_events_enabled =
|
|
_clutter_stage_get_motion_events_enabled (priv->stage);
|
|
|
|
if (priv->x_drag_threshold == 0 || priv->y_drag_threshold == 0)
|
|
emit_drag_begin (action, actor, event);
|
|
else
|
|
priv->emit_delayed_press = TRUE;
|
|
|
|
priv->in_drag = TRUE;
|
|
priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
|
|
G_CALLBACK (on_captured_event),
|
|
action);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_set_actor (ClutterActorMeta *meta,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (meta)->priv;
|
|
|
|
if (priv->button_press_id != 0)
|
|
{
|
|
ClutterActor *old_actor;
|
|
|
|
old_actor = clutter_actor_meta_get_actor (meta);
|
|
|
|
g_signal_handler_disconnect (old_actor, priv->button_press_id);
|
|
|
|
if (priv->capture_id != 0)
|
|
g_signal_handler_disconnect (old_actor, priv->capture_id);
|
|
|
|
priv->button_press_id = 0;
|
|
priv->capture_id = 0;
|
|
|
|
priv->stage = NULL;
|
|
}
|
|
|
|
if (actor != NULL)
|
|
priv->button_press_id = g_signal_connect (actor, "button-press-event",
|
|
G_CALLBACK (on_button_press),
|
|
meta);
|
|
|
|
CLUTTER_ACTOR_META_CLASS (clutter_drag_action_parent_class)->set_actor (meta, actor);
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_real_drag_motion (ClutterDragAction *action,
|
|
ClutterActor *actor,
|
|
gfloat delta_x,
|
|
gfloat delta_y)
|
|
{
|
|
ClutterActor *drag_handle;
|
|
|
|
if (action->priv->drag_handle != NULL)
|
|
drag_handle = action->priv->drag_handle;
|
|
else
|
|
drag_handle = actor;
|
|
|
|
clutter_actor_move_by (drag_handle, delta_x, delta_y);
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterDragAction *action = CLUTTER_DRAG_ACTION (gobject);
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_X_DRAG_THRESHOLD:
|
|
clutter_drag_action_set_drag_threshold (action, g_value_get_uint (value),
|
|
priv->y_drag_threshold);
|
|
break;
|
|
|
|
case PROP_Y_DRAG_THRESHOLD:
|
|
clutter_drag_action_set_drag_threshold (action, priv->x_drag_threshold,
|
|
g_value_get_uint (value));
|
|
break;
|
|
|
|
case PROP_DRAG_HANDLE:
|
|
clutter_drag_action_set_drag_handle (action, g_value_get_object (value));
|
|
break;
|
|
|
|
case PROP_DRAG_AXIS:
|
|
clutter_drag_action_set_drag_axis (action, g_value_get_enum (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_X_DRAG_THRESHOLD:
|
|
g_value_set_uint (value, priv->x_drag_threshold);
|
|
break;
|
|
|
|
case PROP_Y_DRAG_THRESHOLD:
|
|
g_value_set_uint (value, priv->y_drag_threshold);
|
|
break;
|
|
|
|
case PROP_DRAG_HANDLE:
|
|
g_value_set_object (value, priv->drag_handle);
|
|
break;
|
|
|
|
case PROP_DRAG_AXIS:
|
|
g_value_set_enum (value, priv->drag_axis);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_dispose (GObject *gobject)
|
|
{
|
|
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
|
|
|
|
if (priv->capture_id != 0)
|
|
{
|
|
if (priv->stage != NULL)
|
|
g_signal_handler_disconnect (priv->stage, priv->capture_id);
|
|
|
|
priv->capture_id = 0;
|
|
priv->stage = NULL;
|
|
}
|
|
|
|
if (priv->button_press_id != 0)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject));
|
|
g_signal_handler_disconnect (actor, priv->button_press_id);
|
|
priv->button_press_id = 0;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_drag_action_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_class_init (ClutterDragActionClass *klass)
|
|
{
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterDragActionPrivate));
|
|
|
|
meta_class->set_actor = clutter_drag_action_set_actor;
|
|
|
|
klass->drag_motion = clutter_drag_action_real_drag_motion;
|
|
|
|
/**
|
|
* ClutterDragAction:x-drag-threshold:
|
|
*
|
|
* The horizontal threshold, in pixels, that begins a drag action
|
|
*
|
|
* When set to a non-zero value, #ClutterDragAction will only emit
|
|
* #ClutterDragAction::drag-begin if the pointer has moved
|
|
* horizontally at least of the given amount of pixels since
|
|
* the button press event
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_X_DRAG_THRESHOLD] =
|
|
g_param_spec_uint ("x-drag-threshold",
|
|
P_("Horizontal Drag Threshold"),
|
|
P_("The horizontal amount of pixels required to start dragging"),
|
|
0, G_MAXUINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterDragAction:y-drag-threshold:
|
|
*
|
|
* The vertical threshold, in pixels, that begins a drag action
|
|
*
|
|
* When set to a non-zero value, #ClutterDragAction will only emit
|
|
* #ClutterDragAction::drag-begin if the pointer has moved
|
|
* vertically at least of the given amount of pixels since
|
|
* the button press event
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_Y_DRAG_THRESHOLD] =
|
|
g_param_spec_uint ("y-drag-threshold",
|
|
P_("Vertical Drag Threshold"),
|
|
P_("The vertical amount of pixels required to start dragging"),
|
|
0, G_MAXUINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterDragAction:drag-handle:
|
|
*
|
|
* The #ClutterActor that is effectively being dragged
|
|
*
|
|
* A #ClutterDragAction will, be default, use the #ClutterActor that
|
|
* has been attached to the action; it is possible to create a
|
|
* separate #ClutterActor and use it instead.
|
|
*
|
|
* Setting this property has no effect on the #ClutterActor argument
|
|
* passed to the #ClutterDragAction signals
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_DRAG_HANDLE] =
|
|
g_param_spec_object ("drag-handle",
|
|
P_("Drag Handle"),
|
|
P_("The actor that is being dragged"),
|
|
CLUTTER_TYPE_ACTOR,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterDragAction:drag-axis:
|
|
*
|
|
* Constraints the dragging action to the specified axis
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_DRAG_AXIS] =
|
|
g_param_spec_enum ("drag-axis",
|
|
P_("Drag Axis"),
|
|
P_("Constraints the dragging to an axis"),
|
|
CLUTTER_TYPE_DRAG_AXIS,
|
|
CLUTTER_DRAG_AXIS_NONE,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
gobject_class->set_property = clutter_drag_action_set_property;
|
|
gobject_class->get_property = clutter_drag_action_get_property;
|
|
gobject_class->dispose = clutter_drag_action_dispose;
|
|
_clutter_object_class_install_properties (gobject_class,
|
|
PROP_LAST,
|
|
drag_props);
|
|
|
|
/**
|
|
* ClutterDragAction::drag-begin:
|
|
* @action: the #ClutterDragAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the action
|
|
* @event_x: the X coordinate (in stage space) of the press event
|
|
* @event_y: the Y coordinate (in stage space) of the press event
|
|
* @modifiers: the modifiers of the press event
|
|
*
|
|
* The ::drag-begin signal is emitted when the #ClutterDragAction
|
|
* starts the dragging
|
|
*
|
|
* The emission of this signal can be delayed by using the
|
|
* #ClutterDragAction:x-drag-threshold and
|
|
* #ClutterDragAction:y-drag-threshold properties
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_signals[DRAG_BEGIN] =
|
|
g_signal_new (I_("drag-begin"),
|
|
CLUTTER_TYPE_DRAG_ACTION,
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDragActionClass, drag_begin),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_FLAGS,
|
|
G_TYPE_NONE, 4,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT,
|
|
CLUTTER_TYPE_MODIFIER_TYPE);
|
|
|
|
/**
|
|
* ClutterDragAction::drag-motion
|
|
* @action: the #ClutterDragAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the action
|
|
* @delta_x: the X component of the distance between the press event
|
|
* that began the dragging and the current position of the pointer,
|
|
* as of the latest motion event
|
|
* @delta_y: the Y component of the distance between the press event
|
|
* that began the dragging and the current position of the pointer,
|
|
* as of the latest motion event
|
|
*
|
|
* The ::drag-motion signal is emitted for each motion event after
|
|
* the #ClutterDragAction::drag-begin signal has been emitted.
|
|
*
|
|
* The components of the distance between the press event and the
|
|
* latest motion event are computed in the actor's coordinate space,
|
|
* to take into account eventual transformations. If you want the
|
|
* stage coordinates of the latest motion event you can use
|
|
* clutter_drag_action_get_motion_coords().
|
|
*
|
|
* The default handler of the signal will call clutter_actor_move_by()
|
|
* either on @actor or, if set, of #ClutterDragAction:drag-handle using
|
|
* the @delta_x and @delta_y components of the dragging motion. If you
|
|
* want to override the default behaviour, you can connect to this
|
|
* signal and call g_signal_stop_emission_by_name() from within your
|
|
* callback.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_signals[DRAG_MOTION] =
|
|
g_signal_new (I_("drag-motion"),
|
|
CLUTTER_TYPE_DRAG_ACTION,
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDragActionClass, drag_motion),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
|
|
G_TYPE_NONE, 3,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT);
|
|
|
|
/**
|
|
* ClutterDragAction::drag-end:
|
|
* @action: the #ClutterDragAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the action
|
|
* @event_x: the X coordinate (in stage space) of the release event
|
|
* @event_y: the Y coordinate (in stage space) of the release event
|
|
* @modifiers: the modifiers of the release event
|
|
*
|
|
* The ::drag-end signal is emitted at the end of the dragging,
|
|
* when the pointer button's is released
|
|
*
|
|
* This signal is emitted if and only if the #ClutterDragAction::drag-begin
|
|
* signal has been emitted first
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_signals[DRAG_END] =
|
|
g_signal_new (I_("drag-end"),
|
|
CLUTTER_TYPE_DRAG_ACTION,
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDragActionClass, drag_end),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_FLAGS,
|
|
G_TYPE_NONE, 4,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT,
|
|
CLUTTER_TYPE_MODIFIER_TYPE);
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_init (ClutterDragAction *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_DRAG_ACTION,
|
|
ClutterDragActionPrivate);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_new:
|
|
*
|
|
* Creates a new #ClutterDragAction instance
|
|
*
|
|
* Return value: the newly created #ClutterDragAction
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterAction *
|
|
clutter_drag_action_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_DRAG_ACTION, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_set_drag_threshold:
|
|
* @action: a #ClutterDragAction
|
|
* @x_threshold: a distance on the horizontal axis, in pixels
|
|
* @y_threshold: a distance on the vertical axis, in pixels
|
|
*
|
|
* Sets the horizontal and vertical drag thresholds that must be
|
|
* cleared by the pointer before @action can begin the dragging
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
|
|
guint x_threshold,
|
|
guint y_threshold)
|
|
{
|
|
ClutterDragActionPrivate *priv;
|
|
GObject *self;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
self = G_OBJECT (action);
|
|
priv = action->priv;
|
|
|
|
g_object_freeze_notify (self);
|
|
|
|
if (priv->x_drag_threshold != x_threshold)
|
|
{
|
|
priv->x_drag_threshold = x_threshold;
|
|
|
|
_clutter_notify_by_pspec (self, drag_props[PROP_X_DRAG_THRESHOLD]);
|
|
}
|
|
|
|
if (priv->y_drag_threshold != y_threshold)
|
|
{
|
|
priv->y_drag_threshold = y_threshold;
|
|
|
|
_clutter_notify_by_pspec (self, drag_props[PROP_Y_DRAG_THRESHOLD]);
|
|
}
|
|
|
|
g_object_thaw_notify (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_drag_threshold:
|
|
* @action: a #ClutterDragAction
|
|
* @x_threshold: (out): return location for the horizontal drag
|
|
* threshold value, in pixels
|
|
* @y_threshold: (out): return location for the vertical drag
|
|
* threshold value, in pixels
|
|
*
|
|
* Retrieves the values set by clutter_drag_action_set_drag_threshold()
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
|
|
guint *x_threshold,
|
|
guint *y_threshold)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
if (x_threshold)
|
|
*x_threshold = action->priv->x_drag_threshold;
|
|
|
|
if (y_threshold)
|
|
*y_threshold = action->priv->y_drag_threshold;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_set_drag_handle:
|
|
* @action: a #ClutterDragAction
|
|
* @handle: a #ClutterActor
|
|
*
|
|
* Sets the actor to be used as the drag handle
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_set_drag_handle (ClutterDragAction *action,
|
|
ClutterActor *handle)
|
|
{
|
|
ClutterDragActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (handle));
|
|
|
|
priv = action->priv;
|
|
|
|
if (priv->drag_handle == handle)
|
|
return;
|
|
|
|
priv->drag_handle = handle;
|
|
|
|
_clutter_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_HANDLE]);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_drag_handle:
|
|
* @action: a #ClutterDragAction
|
|
*
|
|
* Retrieves the drag handle set by clutter_drag_action_set_drag_handle()
|
|
*
|
|
* Return value: (transfer none): a #ClutterActor, used as the drag
|
|
* handle, or %NULL if none was set
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterActor *
|
|
clutter_drag_action_get_drag_handle (ClutterDragAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action), NULL);
|
|
|
|
return action->priv->drag_handle;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_set_drag_axis:
|
|
* @action: a #ClutterDragAction
|
|
* @axis: the axis to constraint the dragging to
|
|
*
|
|
* Restricts the dragging action to a specific axis
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_set_drag_axis (ClutterDragAction *action,
|
|
ClutterDragAxis axis)
|
|
{
|
|
ClutterDragActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
g_return_if_fail (axis >= CLUTTER_DRAG_AXIS_NONE &&
|
|
axis <= CLUTTER_DRAG_Y_AXIS);
|
|
|
|
priv = action->priv;
|
|
|
|
if (priv->drag_axis == axis)
|
|
return;
|
|
|
|
priv->drag_axis = axis;
|
|
|
|
_clutter_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_AXIS]);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_drag_axis:
|
|
* @action: a #ClutterDragAction
|
|
*
|
|
* Retrieves the axis constraint set by clutter_drag_action_set_drag_axis()
|
|
*
|
|
* Return value: the axis constraint
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterDragAxis
|
|
clutter_drag_action_get_drag_axis (ClutterDragAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action),
|
|
CLUTTER_DRAG_AXIS_NONE);
|
|
|
|
return action->priv->drag_axis;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_press_coords:
|
|
* @action: a #ClutterDragAction
|
|
* @press_x: (out): return location for the press event's X coordinate
|
|
* @press_y: (out): return location for the press event's Y coordinate
|
|
*
|
|
* Retrieves the coordinates, in stage space, of the press event
|
|
* that started the dragging
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_get_press_coords (ClutterDragAction *action,
|
|
gfloat *press_x,
|
|
gfloat *press_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
if (press_x)
|
|
*press_x = action->priv->press_x;
|
|
|
|
if (press_y)
|
|
*press_y = action->priv->press_y;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_motion_coords:
|
|
* @action: a #ClutterDragAction
|
|
* @motion_x: (out): return location for the latest motion
|
|
* event's X coordinate
|
|
* @motion_y: (out): return location for the latest motion
|
|
* event's Y coordinate
|
|
*
|
|
* Retrieves the coordinates, in stage space, of the latest motion
|
|
* event during the dragging
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_get_motion_coords (ClutterDragAction *action,
|
|
gfloat *motion_x,
|
|
gfloat *motion_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
if (motion_x)
|
|
*motion_x = action->priv->last_motion_x;
|
|
|
|
if (motion_y)
|
|
*motion_y = action->priv->last_motion_y;
|
|
}
|