mutter/clutter/clutter/clutter-brightness-contrast-effect.c
Bilal Elmoussaoui b852bbba47 cleanup: Stop translating nick/blurb for pspecs
As those strings are intended to be used by some UI but nothing uses
that in reality except GStreamer.
So drop them similar to what GTK did at
https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4717

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3101>
2023-07-19 11:33:59 +00:00

587 lines
20 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Joseph Scheuhammer <clown@alum.mit.edu>
*/
/**
* ClutterBrightnessContrastEffect:
*
* Increase/decrease brightness and/or contrast of actor.
*
* #ClutterBrightnessContrastEffect is a sub-class of #ClutterEffect that
* changes the overall brightness of a #ClutterActor.
*/
#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
#define CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT))
#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
#include "clutter-build-config.h"
#include <math.h>
#include "clutter-brightness-contrast-effect.h"
#include <cogl/cogl.h>
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-offscreen-effect.h"
#include "clutter-private.h"
struct _ClutterBrightnessContrastEffect
{
ClutterOffscreenEffect parent_instance;
/* Brightness and contrast changes. */
gfloat brightness_red;
gfloat brightness_green;
gfloat brightness_blue;
gfloat contrast_red;
gfloat contrast_green;
gfloat contrast_blue;
gint brightness_multiplier_uniform;
gint brightness_offset_uniform;
gint contrast_uniform;
CoglPipeline *pipeline;
};
struct _ClutterBrightnessContrastEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
};
/* Brightness effects in GLSL.
*/
static const gchar *brightness_contrast_decls =
"uniform vec3 brightness_multiplier;\n"
"uniform vec3 brightness_offset;\n"
"uniform vec3 contrast;\n";
static const gchar *brightness_contrast_source =
/* Apply the brightness. The brightness_offset is multiplied by the
alpha to keep the color pre-multiplied */
"cogl_color_out.rgb = (cogl_color_out.rgb * brightness_multiplier +\n"
" brightness_offset * cogl_color_out.a);\n"
/* Apply the contrast */
"cogl_color_out.rgb = ((cogl_color_out.rgb - 0.5 * cogl_color_out.a) *\n"
" contrast + 0.5 * cogl_color_out.a);\n";
static const ClutterColor no_brightness_change = { 0x7f, 0x7f, 0x7f, 0xff };
static const ClutterColor no_contrast_change = { 0x7f, 0x7f, 0x7f, 0xff };
static const gfloat no_change = 0.0f;
enum
{
PROP_0,
PROP_BRIGHTNESS,
PROP_CONTRAST,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
clutter_brightness_contrast_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
will_have_no_effect (ClutterBrightnessContrastEffect *self)
{
return (G_APPROX_VALUE (self->brightness_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_blue, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_blue, no_change, FLT_EPSILON));
}
static CoglPipeline *
clutter_brightness_contrast_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterBrightnessContrastEffect *self =
CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return cogl_object_ref (self->pipeline);
}
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
ClutterEffectClass *parent_class;
if (will_have_no_effect (self))
return FALSE;
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
}
static void
clutter_brightness_contrast_effect_dispose (GObject *gobject)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
if (self->pipeline != NULL)
{
cogl_object_unref (self->pipeline);
self->pipeline = NULL;
}
G_OBJECT_CLASS (clutter_brightness_contrast_effect_parent_class)->dispose (gobject);
}
static void
clutter_brightness_contrast_effect_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
switch (prop_id)
{
case PROP_BRIGHTNESS:
{
const ClutterColor *color = clutter_value_get_color (value);
clutter_brightness_contrast_effect_set_brightness_full (effect,
color->red / 127.0f - 1.0f,
color->green / 127.0f - 1.0f,
color->blue / 127.0f - 1.0f);
}
break;
case PROP_CONTRAST:
{
const ClutterColor *color = clutter_value_get_color (value);
clutter_brightness_contrast_effect_set_contrast_full (effect,
color->red / 127.0f - 1.0f,
color->green / 127.0f - 1.0f,
color->blue / 127.0f - 1.0f);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_brightness_contrast_effect_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
ClutterColor color;
switch (prop_id)
{
case PROP_BRIGHTNESS:
{
color.red = (effect->brightness_red + 1.0f) * 127.0f;
color.green = (effect->brightness_green + 1.0f) * 127.0f;
color.blue = (effect->brightness_blue + 1.0f) * 127.0f;
color.alpha = 0xff;
clutter_value_set_color (value, &color);
}
break;
case PROP_CONTRAST:
{
color.red = (effect->contrast_red + 1.0f) * 127.0f;
color.green = (effect->contrast_green + 1.0f) * 127.0f;
color.blue = (effect->contrast_blue + 1.0f) * 127.0f;
color.alpha = 0xff;
clutter_value_set_color (value, &color);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_brightness_contrast_effect_class_init (ClutterBrightnessContrastEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_brightness_contrast_effect_create_pipeline;
effect_class->pre_paint = clutter_brightness_contrast_effect_pre_paint;
gobject_class->set_property = clutter_brightness_contrast_effect_set_property;
gobject_class->get_property = clutter_brightness_contrast_effect_get_property;
gobject_class->dispose = clutter_brightness_contrast_effect_dispose;
/**
* ClutterBrightnessContrastEffect:brightness:
*
* The brightness change to apply to the effect.
*
* This property uses a #ClutterColor to represent the changes to each
* color channel. The range is [ 0, 255 ], with 127 as the value used
* to indicate no change; values smaller than 127 indicate a decrease
* in brightness, and values larger than 127 indicate an increase in
* brightness.
*/
obj_props[PROP_BRIGHTNESS] =
clutter_param_spec_color ("brightness", NULL, NULL,
&no_brightness_change,
CLUTTER_PARAM_READWRITE);
/**
* ClutterBrightnessContrastEffect:contrast:
*
* The contrast change to apply to the effect.
*
* This property uses a #ClutterColor to represent the changes to each
* color channel. The range is [ 0, 255 ], with 127 as the value used
* to indicate no change; values smaller than 127 indicate a decrease
* in contrast, and values larger than 127 indicate an increase in
* contrast.
*/
obj_props[PROP_CONTRAST] =
clutter_param_spec_color ("contrast", NULL, NULL,
&no_contrast_change,
CLUTTER_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
get_brightness_values (gfloat value,
gfloat *multiplier,
gfloat *offset)
{
if (value < 0.0f)
{
*multiplier = 1.0f + value;
*offset = 0.0f;
}
else
{
*multiplier = 1.0f - value;
*offset = value;
}
}
static inline void
update_uniforms (ClutterBrightnessContrastEffect *self)
{
if (self->brightness_multiplier_uniform > -1 &&
self->brightness_offset_uniform > -1)
{
float brightness_multiplier[3];
float brightness_offset[3];
get_brightness_values (self->brightness_red,
brightness_multiplier + 0,
brightness_offset + 0);
get_brightness_values (self->brightness_green,
brightness_multiplier + 1,
brightness_offset + 1);
get_brightness_values (self->brightness_blue,
brightness_multiplier + 2,
brightness_offset + 2);
cogl_pipeline_set_uniform_float (self->pipeline,
self->brightness_multiplier_uniform,
3, /* n_components */
1, /* count */
brightness_multiplier);
cogl_pipeline_set_uniform_float (self->pipeline,
self->brightness_offset_uniform,
3, /* n_components */
1, /* count */
brightness_offset);
}
if (self->contrast_uniform > -1)
{
float contrast[3] = {
tan ((self->contrast_red + 1) * G_PI_4),
tan ((self->contrast_green + 1) * G_PI_4),
tan ((self->contrast_blue + 1) * G_PI_4)
};
cogl_pipeline_set_uniform_float (self->pipeline,
self->contrast_uniform,
3, /* n_components */
1, /* count */
contrast);
}
}
static void
clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
{
ClutterBrightnessContrastEffectClass *klass;
self->brightness_red = no_change;
self->brightness_green = no_change;
self->brightness_blue = no_change;
self->contrast_red = no_change;
self->contrast_green = no_change;
self->contrast_blue = no_change;
klass = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
brightness_contrast_decls,
brightness_contrast_source);
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
self->brightness_multiplier_uniform =
cogl_pipeline_get_uniform_location (self->pipeline,
"brightness_multiplier");
self->brightness_offset_uniform =
cogl_pipeline_get_uniform_location (self->pipeline,
"brightness_offset");
self->contrast_uniform =
cogl_pipeline_get_uniform_location (self->pipeline, "contrast");
update_uniforms (self);
}
/**
* clutter_brightness_contrast_effect_new:
*
* Creates a new #ClutterBrightnessContrastEffect to be used with
* clutter_actor_add_effect()
*
* Return value: (transfer full): the newly created
* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when
* done.
*/
ClutterEffect *
clutter_brightness_contrast_effect_new (void)
{
return g_object_new (CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, NULL);
}
/**
* clutter_brightness_contrast_effect_set_brightness_full:
* @effect: a #ClutterBrightnessContrastEffect
* @red: red component of the change in brightness
* @green: green component of the change in brightness
* @blue: blue component of the change in brightness
*
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
* values below 0.0 mean a decrease in brightness, and values above indicate
* an increase.
*/
void
clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContrastEffect *effect,
gfloat red,
gfloat green,
gfloat blue)
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (G_APPROX_VALUE (red, effect->brightness_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->brightness_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->brightness_blue, FLT_EPSILON))
return;
effect->brightness_red = red;
effect->brightness_green = green;
effect->brightness_blue = blue;
update_uniforms (effect);
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_BRIGHTNESS]);
}
/**
* clutter_brightness_contrast_effect_get_brightness:
* @effect: a #ClutterBrightnessContrastEffect
* @red: (out) (allow-none): return location for red component of the
* change in brightness
* @green: (out) (allow-none): return location for green component of the
* change in brightness
* @blue: (out) (allow-none): return location for blue component of the
* change in brightness
*
* Retrieves the change in brightness used by @effect.
*/
void
clutter_brightness_contrast_effect_get_brightness (ClutterBrightnessContrastEffect *effect,
gfloat *red,
gfloat *green,
gfloat *blue)
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (red != NULL)
*red = effect->brightness_red;
if (green != NULL)
*green = effect->brightness_green;
if (blue != NULL)
*blue = effect->brightness_blue;
}
/**
* clutter_brightness_contrast_effect_set_brightness:
* @effect: a #ClutterBrightnessContrastEffect
* @brightness: the brightness change for all three components (r, g, b)
*
* The range of @brightness is [-1.0, 1.0], where 0.0 designates no change;
* a value below 0.0 indicates a decrease in brightness; and a value
* above 0.0 indicates an increase of brightness.
*/
void
clutter_brightness_contrast_effect_set_brightness (ClutterBrightnessContrastEffect *effect,
gfloat brightness)
{
clutter_brightness_contrast_effect_set_brightness_full (effect,
brightness,
brightness,
brightness);
}
/**
* clutter_brightness_contrast_effect_set_contrast_full:
* @effect: a #ClutterBrightnessContrastEffect
* @red: red component of the change in contrast
* @green: green component of the change in contrast
* @blue: blue component of the change in contrast
*
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
* values below 0.0 mean a decrease in contrast, and values above indicate
* an increase.
*/
void
clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastEffect *effect,
gfloat red,
gfloat green,
gfloat blue)
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (G_APPROX_VALUE (red, effect->contrast_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->contrast_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->contrast_blue, FLT_EPSILON))
return;
effect->contrast_red = red;
effect->contrast_green = green;
effect->contrast_blue = blue;
update_uniforms (effect);
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_CONTRAST]);
}
/**
* clutter_brightness_contrast_effect_get_contrast:
* @effect: a #ClutterBrightnessContrastEffect
* @red: (out) (allow-none): return location for red component of the
* change in contrast
* @green: (out) (allow-none): return location for green component of the
* change in contrast
* @blue: (out) (allow-none): return location for blue component of the
* change in contrast
*
* Retrieves the contrast value used by @effect.
*/
void
clutter_brightness_contrast_effect_get_contrast (ClutterBrightnessContrastEffect *effect,
gfloat *red,
gfloat *green,
gfloat *blue)
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (red != NULL)
*red = effect->contrast_red;
if (green != NULL)
*green = effect->contrast_green;
if (blue != NULL)
*blue = effect->contrast_blue;
}
/**
* clutter_brightness_contrast_effect_set_contrast:
* @effect: a #ClutterBrightnessContrastEffect
* @contrast: contrast change for all three channels
*
* The range for @contrast is [-1.0, 1.0], where 0.0 designates no change;
* a value below 0.0 indicates a decrease in contrast; and a value above
* 0.0 indicates an increase.
*/
void
clutter_brightness_contrast_effect_set_contrast (ClutterBrightnessContrastEffect *effect,
gfloat contrast)
{
clutter_brightness_contrast_effect_set_contrast_full (effect,
contrast,
contrast,
contrast);
}