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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
287 lines
12 KiB
C
287 lines
12 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_TEXURE_2D_SLICED_H
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#define __COGL_TEXURE_2D_SLICED_H
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#include "cogl-context.h"
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#include "cogl-types.h"
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/**
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* SECTION:cogl-texture-2d-sliced
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* @short_description: Functions for creating and manipulating 2D meta
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* textures that may internally be comprised of
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* multiple 2D textures with power-of-two sizes.
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*
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* These functions allow high-level meta textures (See the
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* #CoglMetaTexture interface) to be allocated that may internally be
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* comprised of multiple 2D texture "slices" with power-of-two sizes.
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*
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* This API can be useful when working with GPUs that don't have
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* native support for non-power-of-two textures or if you want to load
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* a texture that is larger than the GPUs maximum texture size limits.
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*
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* The algorithm for slicing works by first trying to map a virtual
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* size to the next larger power-of-two size and then seeing how many
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* wasted pixels that would result in. For example if you have a
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* virtual texture that's 259 texels wide, the next pot size = 512 and
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* the amount of waste would be 253 texels. If the amount of waste is
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* above a max-waste threshold then we would next slice that texture
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* into one that's 256 texels and then looking at how many more texels
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* remain unallocated after that we choose the next power-of-two size.
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* For the example of a 259 texel image that would mean having a 256
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* texel wide texture, leaving 3 texels unallocated so we'd then
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* create a 4 texel wide texture - now there is only one texel of
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* waste. The algorithm continues to slice the right most textures
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* until the amount of waste is less than or equal to a specfied
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* max-waste threshold. The same logic for slicing from left to right
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* is also applied from top to bottom.
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*/
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typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
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#define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X)
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/**
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* cogl_texture_2d_sliced_new_with_size:
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* @ctx: A #CoglContext
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* @width: The virtual width of your sliced texture.
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* @height: The virtual height of your sliced texture.
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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*
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* Creates a #CoglTexture2DSliced that may internally be comprised of
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* 1 or more #CoglTexture2D textures depending on GPU limitations.
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* For example if the GPU only supports power-of-two sized textures
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* then a sliced texture will turn a non-power-of-two size into a
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* combination of smaller power-of-two sized textures. If the
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* requested texture size is larger than is supported by the hardware
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* then the texture will be sliced into smaller textures that can be
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* accessed by the hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size size
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* is larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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*
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* Returns: (transfer full): A new #CoglTexture2DSliced object with no storage
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* allocated yet.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
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int width,
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int height,
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int max_waste);
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/**
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* cogl_texture_2d_sliced_new_from_file:
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* @ctx: A #CoglContext
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* @filename: the file to load
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a #CoglTexture2DSliced from an image file.
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*
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
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* #CoglTexture2D textures depending on GPU limitations. For example
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* if the GPU only supports power-of-two sized textures then a sliced
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* texture will turn a non-power-of-two size into a combination of
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* smaller power-of-two sized textures. If the requested texture size
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* is larger than is supported by the hardware then the texture will
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* be sliced into smaller textures that can be accessed by the
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* hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size is
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* larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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*
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_file (CoglContext *ctx,
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const char *filename,
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int max_waste,
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CoglError **error);
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/**
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* cogl_texture_2d_sliced_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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* @rowstride: the memory offset in bytes between the start of each
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* row in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a new #CoglTexture2DSliced texture based on data residing
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* in memory.
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*
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
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* #CoglTexture2D textures depending on GPU limitations. For example
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* if the GPU only supports power-of-two sized textures then a sliced
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* texture will turn a non-power-of-two size into a combination of
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* smaller power-of-two sized textures. If the requested texture size
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* is larger than is supported by the hardware then the texture will
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* be sliced into smaller textures that can be accessed by the
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* hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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* <note>This api will always immediately allocate GPU memory for all
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* the required texture slices and upload the given data so that the
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* @data pointer does not need to remain valid once this function
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* returns. This means it is not possible to configure the texture
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* before it is allocated. If you do need to configure the texture
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* before allocation (to specify constraints on the internal format
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* for example) then you can instead create a #CoglBitmap for your
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* data and use cogl_texture_2d_sliced_new_from_bitmap() or use
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* cogl_texture_2d_sliced_new_with_size() and then upload data using
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* cogl_texture_set_data()</note>
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*
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* <note>It's possible for the allocation of a sliced texture to fail
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* due to impossible slicing constraints if a negative @max_waste
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* value is given. If the given virtual texture size is larger than is
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* supported by the hardware but slicing is disabled the texture size
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* would be too large to handle.</note>
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*
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
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int width,
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int height,
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int max_waste,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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CoglError **error);
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/**
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* cogl_texture_2d_sliced_new_from_bitmap:
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* @bmp: A #CoglBitmap
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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*
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* Creates a new #CoglTexture2DSliced texture based on data residing
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* in a bitmap.
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*
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
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* #CoglTexture2D textures depending on GPU limitations. For example
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* if the GPU only supports power-of-two sized textures then a sliced
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* texture will turn a non-power-of-two size into a combination of
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* smaller power-of-two sized textures. If the requested texture size
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* is larger than is supported by the hardware then the texture will
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* be sliced into smaller textures that can be accessed by the
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* hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size is
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* larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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*
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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int max_waste);
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/**
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* cogl_is_texture_2d_sliced:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a #CoglTexture2DSliced.
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*
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* Return value: %TRUE if the object references a #CoglTexture2DSliced
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* and %FALSE otherwise.
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* Since: 1.10
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* Stability: unstable
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*/
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CoglBool
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cogl_is_texture_2d_sliced (void *object);
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#endif /* __COGL_TEXURE_2D_SLICED_H */
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