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
Since d5634e37 the sliced texture backend now works in terms of CoglTexture2Ds so there's no need to have special casing for overriding the texture of a pipeline layer with a GL handle. Instead we can just use cogl_pipeline_set_layer_texture with the CoglHandle. The special _cogl_pipeline_set_layer_gl_texture_slice function has now been removed and parts of the code for comparing materials have been simplified.
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