mutter/clutter/clutter-box.h
Emmanuele Bassi f58bdbad15 [layout] Rename Box::add to Box::pack
Since ClutterBox is a ClutterContainer we should avoid naming
collisions between methods.
2009-10-14 11:31:29 +01:00

56 lines
2.2 KiB
C

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BOX_H__
#define __CLUTTER_BOX_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-container.h>
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BOX (clutter_box_get_type ())
#define CLUTTER_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX, ClutterBox))
#define CLUTTER_IS_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BOX, ClutterBoxClass))
#define CLUTTER_IS_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BOX, ClutterBoxClass))
typedef struct _ClutterBox ClutterBox;
typedef struct _ClutterBoxPrivate ClutterBoxPrivate;
typedef struct _ClutterBoxClass ClutterBoxClass;
struct _ClutterBox
{
ClutterActor parent_instance;
ClutterBoxPrivate *priv;
};
struct _ClutterBoxClass
{
ClutterActorClass parent_class;
};
GType clutter_box_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_box_new (ClutterLayoutManager *manager);
ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
void clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
...) G_GNUC_NULL_TERMINATED;
void clutter_box_packv (ClutterBox *box,
ClutterActor *actor,
guint n_properties,
const gchar * const properties[],
const GValue *values);
G_END_DECLS
#endif /* __CLUTTER_BOX_H__ */