mutter/src/compositor/meta-window-actor-private.h
Adel Gadllah d3831729a0 Unredirect fullscreen windows
Some apps that do a lot of rendering on the screen like games, mostly run in
fullscreen where there is no need for them to be redirected doing so does add
an overhead; while performance is critical for those apps.

This can be disabled / enabled at runtime using
meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen

https://bugzilla.gnome.org/show_bug.cgi?id=597014
2011-08-29 23:05:30 +02:00

61 lines
2.6 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef META_WINDOW_ACTOR_PRIVATE_H
#define META_WINDOW_ACTOR_PRIVATE_H
#include <config.h>
#include <X11/extensions/Xdamage.h>
#include <meta/compositor-mutter.h>
MetaWindowActor *meta_window_actor_new (MetaWindow *window);
void meta_window_actor_destroy (MetaWindowActor *self);
void meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_maximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect);
void meta_window_actor_unmaximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect);
void meta_window_actor_process_damage (MetaWindowActor *self,
XDamageNotifyEvent *event);
void meta_window_actor_pre_paint (MetaWindowActor *self);
void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
void meta_window_actor_set_redirected (MetaWindowActor *self, gboolean state);
gboolean meta_window_actor_should_unredirect (MetaWindowActor *self);
void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
void meta_window_actor_sync_actor_position (MetaWindowActor *self);
void meta_window_actor_sync_visibility (MetaWindowActor *self);
void meta_window_actor_update_shape (MetaWindowActor *self);
void meta_window_actor_update_opacity (MetaWindowActor *self);
void meta_window_actor_mapped (MetaWindowActor *self);
void meta_window_actor_unmapped (MetaWindowActor *self);
cairo_region_t *meta_window_actor_get_obscured_region (MetaWindowActor *self);
void meta_window_actor_set_visible_region (MetaWindowActor *self,
cairo_region_t *visible_region);
void meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
cairo_region_t *beneath_region);
void meta_window_actor_reset_visible_regions (MetaWindowActor *self);
void meta_window_actor_effect_completed (MetaWindowActor *actor,
gulong event);
#endif /* META_WINDOW_ACTOR_PRIVATE_H */