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Some apps that do a lot of rendering on the screen like games, mostly run in fullscreen where there is no need for them to be redirected doing so does add an overhead; while performance is critical for those apps. This can be disabled / enabled at runtime using meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen https://bugzilla.gnome.org/show_bug.cgi?id=597014
61 lines
2.6 KiB
C
61 lines
2.6 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef META_WINDOW_ACTOR_PRIVATE_H
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#define META_WINDOW_ACTOR_PRIVATE_H
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#include <config.h>
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#include <X11/extensions/Xdamage.h>
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#include <meta/compositor-mutter.h>
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MetaWindowActor *meta_window_actor_new (MetaWindow *window);
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void meta_window_actor_destroy (MetaWindowActor *self);
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void meta_window_actor_show (MetaWindowActor *self,
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MetaCompEffect effect);
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void meta_window_actor_hide (MetaWindowActor *self,
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MetaCompEffect effect);
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void meta_window_actor_maximize (MetaWindowActor *self,
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MetaRectangle *old_rect,
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MetaRectangle *new_rect);
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void meta_window_actor_unmaximize (MetaWindowActor *self,
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MetaRectangle *old_rect,
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MetaRectangle *new_rect);
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void meta_window_actor_process_damage (MetaWindowActor *self,
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XDamageNotifyEvent *event);
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void meta_window_actor_pre_paint (MetaWindowActor *self);
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void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
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void meta_window_actor_set_redirected (MetaWindowActor *self, gboolean state);
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gboolean meta_window_actor_should_unredirect (MetaWindowActor *self);
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void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
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cairo_rectangle_int_t *bounds);
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gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
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void meta_window_actor_sync_actor_position (MetaWindowActor *self);
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void meta_window_actor_sync_visibility (MetaWindowActor *self);
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void meta_window_actor_update_shape (MetaWindowActor *self);
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void meta_window_actor_update_opacity (MetaWindowActor *self);
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void meta_window_actor_mapped (MetaWindowActor *self);
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void meta_window_actor_unmapped (MetaWindowActor *self);
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cairo_region_t *meta_window_actor_get_obscured_region (MetaWindowActor *self);
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void meta_window_actor_set_visible_region (MetaWindowActor *self,
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cairo_region_t *visible_region);
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void meta_window_actor_set_visible_region_beneath (MetaWindowActor *self,
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cairo_region_t *beneath_region);
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void meta_window_actor_reset_visible_regions (MetaWindowActor *self);
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void meta_window_actor_effect_completed (MetaWindowActor *actor,
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gulong event);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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