mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
362 lines
10 KiB
C
362 lines
10 KiB
C
#include "config.h"
|
|
|
|
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
|
|
|
static TestConformGLFunctions gl_functions;
|
|
|
|
#define QUAD_WIDTH 20
|
|
|
|
#define RED 0
|
|
#define GREEN 1
|
|
#define BLUE 2
|
|
#define ALPHA 3
|
|
|
|
#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
|
|
#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
|
|
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
|
|
#define MASK_ALPHA(COLOR) (COLOR & 0xff)
|
|
|
|
typedef struct _TestState
|
|
{
|
|
ClutterGeometry stage_geom;
|
|
} TestState;
|
|
|
|
|
|
static void
|
|
check_pixel (TestState *state, int x, int y, guint32 color)
|
|
{
|
|
GLint y_off;
|
|
GLint x_off;
|
|
GLubyte pixel[4];
|
|
guint8 r = MASK_RED (color);
|
|
guint8 g = MASK_GREEN (color);
|
|
guint8 b = MASK_BLUE (color);
|
|
guint8 a = MASK_ALPHA (color);
|
|
|
|
/* See what we got... */
|
|
|
|
y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
|
|
x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
|
|
|
|
cogl_read_pixels (x_off, y_off, 1, 1,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
pixel);
|
|
if (g_test_verbose ())
|
|
g_print (" result = %02x, %02x, %02x, %02x\n",
|
|
pixel[RED], pixel[GREEN], pixel[BLUE], pixel[ALPHA]);
|
|
|
|
if (g_test_verbose ())
|
|
g_print (" expected = %x, %x, %x, %x\n",
|
|
r, g, b, a);
|
|
/* FIXME - allow for hardware in-precision */
|
|
g_assert (pixel[RED] == r);
|
|
g_assert (pixel[GREEN] == g);
|
|
g_assert (pixel[BLUE] == b);
|
|
|
|
/* FIXME
|
|
* We ignore the alpha, since we don't know if our render target is
|
|
* RGB or RGBA */
|
|
/* g_assert (pixel[ALPHA] == a); */
|
|
}
|
|
|
|
static void
|
|
test_material_with_primitives (TestState *state,
|
|
int x, int y,
|
|
guint32 color)
|
|
{
|
|
CoglTextureVertex verts[4];
|
|
CoglHandle vbo;
|
|
|
|
verts[0].x = 0;
|
|
verts[0].y = 0;
|
|
verts[0].z = 0;
|
|
verts[1].x = 0;
|
|
verts[1].y = QUAD_WIDTH;
|
|
verts[1].z = 0;
|
|
verts[2].x = QUAD_WIDTH;
|
|
verts[2].y = QUAD_WIDTH;
|
|
verts[2].z = 0;
|
|
verts[3].x = QUAD_WIDTH;
|
|
verts[3].y = 0;
|
|
verts[3].z = 0;
|
|
|
|
cogl_push_matrix ();
|
|
|
|
cogl_translate (x * QUAD_WIDTH, y * QUAD_WIDTH, 0);
|
|
|
|
cogl_rectangle (0, 0, QUAD_WIDTH, QUAD_WIDTH);
|
|
|
|
cogl_translate (0, QUAD_WIDTH, 0);
|
|
cogl_polygon (verts, 4, FALSE);
|
|
|
|
cogl_translate (0, QUAD_WIDTH, 0);
|
|
vbo = cogl_vertex_buffer_new (4);
|
|
cogl_vertex_buffer_add (vbo,
|
|
"gl_Vertex",
|
|
2, /* n components */
|
|
COGL_ATTRIBUTE_TYPE_FLOAT,
|
|
FALSE, /* normalized */
|
|
sizeof (CoglTextureVertex), /* stride */
|
|
verts);
|
|
cogl_vertex_buffer_draw (vbo,
|
|
COGL_VERTICES_MODE_TRIANGLE_FAN,
|
|
0, /* first */
|
|
4); /* count */
|
|
cogl_handle_unref (vbo);
|
|
|
|
cogl_pop_matrix ();
|
|
|
|
check_pixel (state, x, y, color);
|
|
check_pixel (state, x, y+1, color);
|
|
check_pixel (state, x, y+2, color);
|
|
}
|
|
|
|
static void
|
|
test_invalid_texture_layers (TestState *state, int x, int y)
|
|
{
|
|
CoglHandle material = cogl_material_new ();
|
|
|
|
/* explicitly create a layer with an invalid handle. This may be desireable
|
|
* if the user also sets a texture combine string that e.g. refers to a
|
|
* constant color. */
|
|
cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
|
|
|
|
cogl_set_source (material);
|
|
|
|
cogl_handle_unref (material);
|
|
|
|
/* We expect a white fallback material to be used */
|
|
test_material_with_primitives (state, x, y, 0xffffffff);
|
|
}
|
|
|
|
#ifdef COGL_HAS_GLES2
|
|
static gboolean
|
|
using_gles2_driver (void)
|
|
{
|
|
/* FIXME: This should probably be replaced with some way to query
|
|
the driver from Cogl */
|
|
return g_str_has_prefix ((const char *) gl_functions.glGetString (GL_VERSION),
|
|
"OpenGL ES 2");
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
test_using_all_layers (TestState *state, int x, int y)
|
|
{
|
|
CoglHandle material = cogl_material_new ();
|
|
guint8 white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
|
|
guint8 red_pixel[] = { 0xff, 0x00, 0x00, 0xff };
|
|
CoglHandle white_texture;
|
|
CoglHandle red_texture;
|
|
GLint n_layers;
|
|
int i;
|
|
|
|
/* Create a material that uses the maximum number of layers. All but
|
|
the last layer will use a solid white texture. The last layer
|
|
will use a red texture. The layers will all be modulated together
|
|
so the final fragment should be red. */
|
|
|
|
white_texture = cogl_texture_new_from_data (1, 1, COGL_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
4, white_pixel);
|
|
red_texture = cogl_texture_new_from_data (1, 1, COGL_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
4, red_pixel);
|
|
|
|
/* FIXME: Cogl doesn't provide a way to query the maximum number of
|
|
texture layers so for now we'll just ask GL directly. */
|
|
#ifdef COGL_HAS_GLES2
|
|
if (using_gles2_driver ())
|
|
{
|
|
GLint n_image_units, n_attribs;
|
|
/* GLES 2 doesn't have GL_MAX_TEXTURE_UNITS and it uses
|
|
GL_MAX_TEXTURE_IMAGE_UNITS instead */
|
|
gl_functions.glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n_image_units);
|
|
/* Cogl needs a vertex attrib for each layer to upload the texture
|
|
coordinates */
|
|
gl_functions.glGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &n_attribs);
|
|
/* We can't use two of the attribs because they are used by the
|
|
position and color */
|
|
n_attribs -= 2;
|
|
n_layers = MIN (n_attribs, n_image_units);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#if defined(COGL_HAS_GLES1) || defined(COGL_HAS_GL)
|
|
gl_functions.glGetIntegerv (GL_MAX_TEXTURE_UNITS, &n_layers);
|
|
#endif
|
|
}
|
|
|
|
/* FIXME: is this still true? */
|
|
/* Cogl currently can't cope with more than 32 layers so we'll also
|
|
limit the maximum to that. */
|
|
if (n_layers > 32)
|
|
n_layers = 32;
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
cogl_material_set_layer_filters (material, i,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
cogl_material_set_layer (material, i,
|
|
i == n_layers - 1 ? red_texture : white_texture);
|
|
}
|
|
|
|
cogl_set_source (material);
|
|
|
|
cogl_handle_unref (material);
|
|
cogl_handle_unref (white_texture);
|
|
cogl_handle_unref (red_texture);
|
|
|
|
/* We expect the final fragment to be red */
|
|
test_material_with_primitives (state, x, y, 0xff0000ff);
|
|
}
|
|
|
|
static void
|
|
test_invalid_texture_layers_with_constant_colors (TestState *state,
|
|
int x, int y)
|
|
{
|
|
CoglHandle material = cogl_material_new ();
|
|
CoglColor constant_color;
|
|
|
|
/* explicitly create a layer with an invalid handle */
|
|
cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
|
|
|
|
/* ignore the fallback texture on the layer and use a constant color
|
|
instead */
|
|
cogl_color_init_from_4ub (&constant_color, 0, 0, 255, 255);
|
|
cogl_material_set_layer_combine (material, 0,
|
|
"RGBA=REPLACE(CONSTANT)",
|
|
NULL);
|
|
cogl_material_set_layer_combine_constant (material, 0, &constant_color);
|
|
|
|
cogl_set_source (material);
|
|
|
|
cogl_handle_unref (material);
|
|
|
|
/* We expect the final fragments to be green */
|
|
test_material_with_primitives (state, x, y, 0x0000ffff);
|
|
}
|
|
|
|
static void
|
|
basic_ref_counting_destroy_cb (void *user_data)
|
|
{
|
|
gboolean *destroyed_flag = user_data;
|
|
|
|
g_assert (*destroyed_flag == FALSE);
|
|
|
|
*destroyed_flag = TRUE;
|
|
}
|
|
|
|
static void
|
|
test_basic_ref_counting (void)
|
|
{
|
|
CoglMaterial *material_parent;
|
|
gboolean parent_destroyed = FALSE;
|
|
CoglMaterial *material_child;
|
|
gboolean child_destroyed = FALSE;
|
|
static CoglUserDataKey user_data_key;
|
|
|
|
/* This creates a material with a copy and then just unrefs them
|
|
both without setting them as a source. They should immediately be
|
|
freed. We can test whether they were freed or not by registering
|
|
a destroy callback with some user data */
|
|
|
|
material_parent = cogl_material_new ();
|
|
/* Set some user data so we can detect when the material is
|
|
destroyed */
|
|
cogl_object_set_user_data (COGL_OBJECT (material_parent),
|
|
&user_data_key,
|
|
&parent_destroyed,
|
|
basic_ref_counting_destroy_cb);
|
|
|
|
material_child = cogl_material_copy (material_parent);
|
|
cogl_object_set_user_data (COGL_OBJECT (material_child),
|
|
&user_data_key,
|
|
&child_destroyed,
|
|
basic_ref_counting_destroy_cb);
|
|
|
|
cogl_object_unref (material_child);
|
|
cogl_object_unref (material_parent);
|
|
|
|
g_assert (parent_destroyed);
|
|
g_assert (child_destroyed);
|
|
}
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor, TestState *state)
|
|
{
|
|
test_invalid_texture_layers (state,
|
|
0, 0 /* position */
|
|
);
|
|
test_invalid_texture_layers_with_constant_colors (state,
|
|
1, 0 /* position */
|
|
);
|
|
test_using_all_layers (state,
|
|
2, 0 /* position */
|
|
);
|
|
|
|
test_basic_ref_counting ();
|
|
|
|
/* Comment this out if you want visual feedback for what this test paints */
|
|
#if 1
|
|
clutter_main_quit ();
|
|
#endif
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (gpointer stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
test_cogl_materials (TestConformSimpleFixture *fixture,
|
|
gconstpointer data)
|
|
{
|
|
TestState state;
|
|
ClutterActor *stage;
|
|
ClutterActor *group;
|
|
guint idle_source;
|
|
|
|
test_conform_get_gl_functions (&gl_functions);
|
|
|
|
stage = clutter_stage_new ();
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
|
clutter_actor_get_geometry (stage, &state.stage_geom);
|
|
|
|
group = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
|
|
/* We force continuous redrawing of the stage, since we need to skip
|
|
* the first few frames, and we wont be doing anything else that
|
|
* will trigger redrawing. */
|
|
idle_source = g_idle_add (queue_redraw, stage);
|
|
|
|
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show_all (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_source_remove (idle_source);
|
|
|
|
clutter_actor_destroy (stage);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|