mutter/src/tests/clutter/conform/timeline-interpolate.c
Jonas Ådahl 2b95ec40c6 clutter/timeline: Deprecate timelines without an actor or frame clock
Without an associated actor, or explicit frame clock set, in the future
a timeline will not know how to progress, as there will be no singe
frame clock to assume is the main one. Thus, deprecate the construction
of timelines without either an actor or frame clock set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00

171 lines
4.4 KiB
C

#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>
#include "tests/clutter-test-utils.h"
/* We ask for 1 frame per millisecond.
* Whenever this rate can't be achieved then the timeline
* will interpolate the number frames that should have
* passed between timeouts. */
#define TEST_TIMELINE_FPS 1000
#define TEST_TIMELINE_DURATION 5000
/* We are at the mercy of the system scheduler so this
* may not be a very reliable tolerance.
*
* It's set as very tolerable (1 ms shorter than the frame interval) as
* otherwise CI, which are very prone to not get CPU time scheduled, tend to
* often fail.
*/
#define TEST_ERROR_TOLERANCE ((TEST_TIMELINE_FPS / 4) - 1)
typedef struct _TestState
{
ClutterTimeline *timeline;
int64_t start_time;
guint new_frame_counter;
gint expected_frame;
gint completion_count;
gboolean passed;
} TestState;
static void
new_frame_cb (ClutterTimeline *timeline,
gint frame_num,
TestState *state)
{
int64_t current_time;
gint current_frame;
glong msec_diff;
gint loop_overflow = 0;
static gint step = 1;
current_time = g_get_real_time ();
current_frame = clutter_timeline_get_elapsed_time (state->timeline);
msec_diff = (current_time - state->start_time) / G_TIME_SPAN_MILLISECOND;
/* If we expect to have interpolated past the end of the timeline
* we keep track of the overflow so we can determine when
* the next timeout will happen. We then clip expected_frames
* to TEST_TIMELINE_DURATION since clutter-timeline
* semantics guaranty this frame is always signaled before
* looping */
if (state->expected_frame > TEST_TIMELINE_DURATION)
{
loop_overflow = state->expected_frame - TEST_TIMELINE_DURATION;
state->expected_frame = TEST_TIMELINE_DURATION;
}
if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
&& current_frame <= (state->expected_frame+TEST_ERROR_TOLERANCE))
{
g_test_message ("elapsed milliseconds=%-5li "
"expected frame=%-4i actual frame=%-4i (OK)",
msec_diff,
state->expected_frame,
current_frame);
}
else
{
g_test_message ("elapsed milliseconds=%-5li "
"expected frame=%-4i actual frame=%-4i (FAILED)",
msec_diff,
state->expected_frame,
current_frame);
state->passed = FALSE;
}
if (step>0)
{
state->expected_frame = current_frame + (TEST_TIMELINE_FPS / 4);
g_test_message ("Sleeping for 250ms "
"so next frame should be (%i + %i) = %i",
current_frame,
(TEST_TIMELINE_FPS / 4),
state->expected_frame);
g_usleep (250000);
}
else
{
state->expected_frame = current_frame + TEST_TIMELINE_FPS;
g_test_message ("Sleeping for 1sec "
"so next frame should be (%i + %i) = %i",
current_frame,
TEST_TIMELINE_FPS,
state->expected_frame);
g_usleep (1000000);
}
if (current_frame >= TEST_TIMELINE_DURATION)
{
state->expected_frame += loop_overflow;
state->expected_frame -= TEST_TIMELINE_DURATION;
g_test_message ("End of timeline reached: "
"Wrapping expected frame too %i",
state->expected_frame);
}
state->new_frame_counter++;
step = -step;
}
static void
completed_cb (ClutterTimeline *timeline,
TestState *state)
{
state->completion_count++;
if (state->completion_count == 2)
{
if (state->passed)
clutter_main_quit ();
else
g_assert_not_reached ();
}
}
static void
timeline_interpolation (void)
{
ClutterActor *stage;
TestState state;
stage = clutter_test_get_stage ();
state.timeline =
clutter_timeline_new_for_actor (stage, TEST_TIMELINE_DURATION);
clutter_timeline_set_repeat_count (state.timeline, -1);
g_signal_connect (G_OBJECT(state.timeline),
"new-frame",
G_CALLBACK(new_frame_cb),
&state);
g_signal_connect (G_OBJECT(state.timeline),
"completed",
G_CALLBACK(completed_cb),
&state);
state.completion_count = 0;
state.new_frame_counter = 0;
state.passed = TRUE;
state.expected_frame = 0;
clutter_actor_show (stage);
state.start_time = g_get_real_time ();
clutter_timeline_start (state.timeline);
clutter_main();
g_object_unref (state.timeline);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/timeline/interpolate", timeline_interpolation)
)