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87bc616d34
This commit introduces some new framebuffer api to be able to enable texture based depth buffers for a framebuffer (currently only supported for offscreen framebuffers) and once allocated to be able to retrieve the depth buffer as a texture for further usage, say, to implement shadow mapping. The API works as follow: * Before the framebuffer is allocated, you can request that a depth texture is created with cogl_framebuffer_set_depth_texture_enabled() * cogl_framebuffer_get_depth_texture() can then be used to grab a CoglTexture once the framebuffer has been allocated. |
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.. | ||
android/hello | ||
cogl-crate.c | ||
cogl-gles2-context.c | ||
cogl-gles2-gears.c | ||
cogl-hello.c | ||
cogl-info.c | ||
cogl-msaa.c | ||
cogl-sdl2-hello.c | ||
cogl-sdl-hello.c | ||
cogl-x11-foreign.c | ||
cogl-x11-tfp.c | ||
cogland.c | ||
crate.jpg | ||
Makefile.am |