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b4e9f40394
Update the EGL native framebuffer backend to be 1.2-ready: » create the EGL context and the surface inside the create_context() implementation so that a context is always available » simplify the StageWindow implementation » clean up old code http://bugzilla.openedhand.com/show_bug.cgi?id=1997
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
#ifndef __CLUTTER_STAGE_EGL_H__
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#define __CLUTTER_STAGE_EGL_H__
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#include <glib-object.h>
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#include <clutter/clutter-stage.h>
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#include "clutter-egl-headers.h"
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#include "clutter-backend-egl.h"
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#define CLUTTER_TYPE_STAGE_EGL (clutter_stage_egl_get_type ())
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#define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGL))
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#define CLUTTER_IS_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_EGL))
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#define CLUTTER_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGLClass))
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#define CLUTTER_IS_STAGE_EGL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_EGL))
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#define CLUTTER_STAGE_EGL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEGLClass))
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typedef struct _ClutterStageEGL ClutterStageEGL;
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typedef struct _ClutterStageEGLClass ClutterStageEGLClass;
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struct _ClutterStageEGL
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{
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ClutterActor parent_instance;
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/* the stage wrapper */
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ClutterStage *wrapper;
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/* back pointer to the backend */
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ClutterBackendEGL *backend;
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};
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struct _ClutterStageEGLClass
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{
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ClutterActorClass parent_class;
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};
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GType clutter_stage_egl_get_type (void) G_GNUC_CONST;
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#endif /* __CLUTTER_STAGE_EGL_H__ */
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