mutter/clutter/clutter-entry.c
Emmanuele Bassi 87a43f3375 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-script.c:
	* clutter/clutter-stage.c: Use the ParamSpecColor and GValue
	API for ClutterColor-based properties.
2008-11-17 14:21:49 +00:00

1796 lines
44 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-entry
* @short_description: A single line text entry actor
*
* #ClutterEntry is a #ClutterTexture that allows single line text entry.
*
* #ClutterEntry is available since Clutter 0.4.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <cogl/cogl.h>
#include "clutter-entry.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-keysyms.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-rectangle.h"
#include "clutter-units.h"
#include "cogl-pango.h"
#define DEFAULT_FONT_NAME "Sans 10"
#define ENTRY_CURSOR_WIDTH 1
#define ENTRY_PADDING 5
G_DEFINE_TYPE (ClutterEntry, clutter_entry, CLUTTER_TYPE_ACTOR);
/* Probably move into main */
static PangoContext *_context = NULL;
static const ClutterColor default_text_color = { 0, 0, 0, 255 };
enum
{
PROP_0,
PROP_FONT_NAME,
PROP_TEXT,
PROP_COLOR,
PROP_ALIGNMENT, /* FIXME */
PROP_POSITION,
PROP_CURSOR,
PROP_TEXT_VISIBLE,
PROP_MAX_LENGTH,
PROP_ENTRY_PADDING,
PROP_X_ALIGN
};
enum
{
TEXT_CHANGED,
CURSOR_EVENT,
ACTIVATE,
LAST_SIGNAL
};
static guint entry_signals[LAST_SIGNAL] = { 0, };
#define CLUTTER_ENTRY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_ENTRY, ClutterEntryPrivate))
struct _ClutterEntryPrivate
{
PangoContext *context;
PangoFontDescription *desc;
ClutterColor fgcol;
gchar *text;
gchar *font_name;
gboolean text_visible;
gunichar priv_char;
gint extents_width;
gint extents_height;
gint width;
gint n_chars; /* number of chars */
gint n_bytes; /* number of bytes */
guint alignment : 2;
guint wrap : 1;
guint use_underline : 1;
guint use_markup : 1;
guint ellipsize : 3;
guint single_line_mode : 1;
guint wrap_mode : 3;
gint position;
gint text_x;
gint max_length;
gint entry_padding;
gdouble x_align;
PangoAttrList *attrs;
PangoAttrList *effective_attrs;
PangoLayout *layout;
gint width_chars;
ClutterGeometry cursor_pos;
gboolean show_cursor;
};
static void
clutter_entry_set_entry_padding (ClutterEntry *entry,
guint padding)
{
ClutterEntryPrivate *priv = entry->priv;
if (priv->entry_padding != padding)
{
priv->entry_padding = padding;
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
g_object_notify (G_OBJECT (entry), "entry-padding");
}
}
static void
clutter_entry_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterEntry *entry;
ClutterEntryPrivate *priv;
entry = CLUTTER_ENTRY (object);
priv = entry->priv;
switch (prop_id)
{
case PROP_FONT_NAME:
clutter_entry_set_font_name (entry, g_value_get_string (value));
break;
case PROP_TEXT:
clutter_entry_set_text (entry, g_value_get_string (value));
break;
case PROP_COLOR:
clutter_entry_set_color (entry, clutter_value_get_color (value));
break;
case PROP_ALIGNMENT:
clutter_entry_set_alignment (entry, g_value_get_enum (value));
break;
case PROP_POSITION:
clutter_entry_set_cursor_position (entry, g_value_get_int (value));
break;
case PROP_CURSOR:
clutter_entry_set_visible_cursor (entry, g_value_get_boolean (value));
break;
case PROP_TEXT_VISIBLE:
clutter_entry_set_visibility (entry, g_value_get_boolean (value));
break;
case PROP_MAX_LENGTH:
clutter_entry_set_max_length (entry, g_value_get_int (value));
break;
case PROP_ENTRY_PADDING:
clutter_entry_set_entry_padding (entry, g_value_get_uint (value));
break;
case PROP_X_ALIGN:
entry->priv->x_align = g_value_get_double (value);
clutter_actor_queue_redraw (CLUTTER_ACTOR (object));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_entry_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterEntry *entry;
ClutterEntryPrivate *priv;
entry = CLUTTER_ENTRY(object);
priv = entry->priv;
switch (prop_id)
{
case PROP_FONT_NAME:
g_value_set_string (value, priv->font_name);
break;
case PROP_TEXT:
g_value_set_string (value, priv->text);
break;
case PROP_COLOR:
clutter_value_set_color (value, &priv->fgcol);
break;
case PROP_ALIGNMENT:
g_value_set_enum (value, priv->alignment);
break;
case PROP_POSITION:
g_value_set_int (value, priv->position);
break;
case PROP_CURSOR:
g_value_set_boolean (value, priv->show_cursor);
break;
case PROP_TEXT_VISIBLE:
g_value_set_boolean (value, priv->text_visible);
break;
case PROP_MAX_LENGTH:
g_value_set_int (value, priv->max_length);
break;
case PROP_ENTRY_PADDING:
g_value_set_uint (value, priv->entry_padding);
break;
case PROP_X_ALIGN:
g_value_set_double (value, priv->x_align);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_entry_ensure_layout (ClutterEntry *entry, gint width)
{
ClutterEntryPrivate *priv;
priv = entry->priv;
if (!priv->layout)
{
priv->layout = pango_layout_new (_context);
if (priv->effective_attrs)
pango_layout_set_attributes (priv->layout, priv->effective_attrs);
pango_layout_set_alignment (priv->layout, priv->alignment);
pango_layout_set_ellipsize (priv->layout, priv->ellipsize);
pango_layout_set_single_paragraph_mode (priv->layout,
priv->single_line_mode);
pango_layout_set_font_description (priv->layout, priv->desc);
if (priv->text_visible)
pango_layout_set_text (priv->layout, priv->text, priv->n_bytes);
else
{
GString *str = g_string_sized_new (priv->n_bytes);
gunichar invisible_char;
gchar buf[7];
gint char_len, i;
if (priv->priv_char != 0)
invisible_char = priv->priv_char;
else
invisible_char = '*';
/* we need to convert the string built of invisible characters
* into UTF-8 for it to be fed to the Pango layout
*/
memset (buf, 0, sizeof (buf));
char_len = g_unichar_to_utf8 (invisible_char, buf);
for (i = 0; i < priv->n_chars; i++)
g_string_append_len (str, buf, char_len);
pango_layout_set_text (priv->layout, str->str, str->len);
g_string_free (str, TRUE);
}
if (priv->wrap)
pango_layout_set_wrap (priv->layout, priv->wrap_mode);
if (priv->wrap && width > 0)
pango_layout_set_width (priv->layout, width * PANGO_SCALE);
else
pango_layout_set_width (priv->layout, -1);
/* Prime the cache for the layout */
cogl_pango_ensure_glyph_cache_for_layout (priv->layout);
}
}
static void
clutter_entry_clear_layout (ClutterEntry *entry)
{
if (entry->priv->layout)
{
g_object_unref (entry->priv->layout);
entry->priv->layout = NULL;
}
}
static gint
offset_to_bytes (const gchar *text, gint pos)
{
gchar *c = NULL;
gint i, j, len;
if (pos < 1)
return pos;
c = g_utf8_next_char (text);
j = 1;
len = strlen (text);
for (i = 0; i < len; i++)
{
if (&text[i] == c)
{
if (j == pos)
break;
else
{
c = g_utf8_next_char (c);
j++;
}
}
}
return i;
}
static void
clutter_entry_ensure_cursor_position (ClutterEntry *entry)
{
ClutterEntryPrivate *priv;
gint index_;
PangoRectangle rect;
gint priv_char_bytes;
priv = entry->priv;
/* If characters are invisible, get the byte-length of the invisible
* character. If priv_char is 0, we use '*', which is ASCII (1 byte).
*/
if (!priv->text_visible && priv->priv_char)
priv_char_bytes = g_unichar_to_utf8 (priv->priv_char, NULL);
else
priv_char_bytes = 1;
if (priv->position == -1)
{
if (priv->text_visible)
index_ = strlen (priv->text);
else
index_ = priv->n_chars * priv_char_bytes;
}
else
{
if (priv->text_visible)
index_ = offset_to_bytes (priv->text, priv->position);
else
index_ = priv->position * priv_char_bytes;
}
pango_layout_get_cursor_pos (priv->layout, index_, &rect, NULL);
priv->cursor_pos.x = rect.x / PANGO_SCALE;
priv->cursor_pos.y = rect.y / PANGO_SCALE;
priv->cursor_pos.width = ENTRY_CURSOR_WIDTH;
priv->cursor_pos.height = rect.height / PANGO_SCALE;
g_signal_emit (entry, entry_signals[CURSOR_EVENT], 0, &priv->cursor_pos);
}
static void
clutter_entry_clear_cursor_position (ClutterEntry *entry)
{
entry->priv->cursor_pos.width = 0;
}
void
clutter_entry_paint_cursor (ClutterEntry *entry)
{
ClutterEntryPrivate *priv;
priv = entry->priv;
if (priv->show_cursor)
{
cogl_set_source_color4ub (priv->fgcol.red,
priv->fgcol.green,
priv->fgcol.blue,
priv->fgcol.alpha);
cogl_rectangle (priv->cursor_pos.x,
priv->cursor_pos.y,
priv->cursor_pos.width,
priv->cursor_pos.height);
}
}
static void
clutter_entry_paint (ClutterActor *self)
{
ClutterEntry *entry;
ClutterEntryPrivate *priv;
PangoRectangle logical;
gint width, actor_width;
gint text_width;
gint cursor_x;
CoglColor color = { 0, };
entry = CLUTTER_ENTRY(self);
priv = entry->priv;
if (priv->desc == NULL || priv->text == NULL)
{
CLUTTER_NOTE (ACTOR, "layout: %p , desc: %p, text %p",
priv->layout,
priv->desc,
priv->text);
return;
}
if (priv->width < 0)
width = clutter_actor_get_width (self);
else
width = priv->width;
cogl_clip_set (0, 0,
COGL_FIXED_FROM_INT (width),
COGL_FIXED_FROM_INT (clutter_actor_get_height (self)));
actor_width = width - (2 * priv->entry_padding);
clutter_entry_ensure_layout (entry, actor_width);
clutter_entry_ensure_cursor_position (entry);
pango_layout_get_extents (priv->layout, NULL, &logical);
text_width = logical.width / PANGO_SCALE;
if (actor_width < text_width)
{
/* We need to do some scrolling */
cursor_x = priv->cursor_pos.x;
/* If the cursor is at the begining or the end of the text, the placement
* is easy, however, if the cursor is in the middle somewhere, we need to
* make sure the text doesn't move until the cursor is either in the
* far left or far right
*/
if (priv->position == 0)
priv->text_x = 0;
else if (priv->position == -1)
{
priv->text_x = actor_width - text_width;
priv->cursor_pos.x += priv->text_x + priv->entry_padding;
}
else
{
if (priv->text_x <= 0)
{
gint diff = -1 * priv->text_x;
if (cursor_x < diff)
priv->text_x += diff - cursor_x;
else if (cursor_x > (diff + actor_width))
priv->text_x -= cursor_x - (diff+actor_width);
}
priv->cursor_pos.x += priv->text_x + priv->entry_padding;
}
}
else
{
priv->text_x = (actor_width - text_width) * priv->x_align;
priv->cursor_pos.x += priv->text_x + priv->entry_padding;
}
cogl_color_set_from_4ub (&color,
priv->fgcol.red,
priv->fgcol.green,
priv->fgcol.blue,
clutter_actor_get_paint_opacity (self));
cogl_pango_render_layout (priv->layout,
priv->text_x + priv->entry_padding, 0,
&color, 0);
if (CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor)
CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor (entry);
cogl_clip_unset ();
}
static void
clutter_entry_allocate (ClutterActor *self,
const ClutterActorBox *box,
gboolean absolute_origin_changed)
{
ClutterEntry *entry = CLUTTER_ENTRY (self);
ClutterEntryPrivate *priv = entry->priv;
gint width;
width = CLUTTER_UNITS_TO_DEVICE (box->x2 - box->x1);
if (priv->width != width)
{
clutter_entry_clear_layout (entry);
clutter_entry_ensure_layout (entry, width);
priv->width = width;
}
CLUTTER_ACTOR_CLASS (clutter_entry_parent_class)->allocate (self, box, absolute_origin_changed);
}
static inline void
clutter_entry_handle_key_event_internal (ClutterEntry *entry,
ClutterKeyEvent *event)
{
gunichar key_unichar;
ClutterEntryPrivate *priv = entry->priv;
gint pos = priv->position;
gint len = 0;
gint keyval = clutter_key_event_symbol (event);
if (priv->text)
len = g_utf8_strlen (priv->text, -1);
switch (keyval)
{
case CLUTTER_Return:
case CLUTTER_KP_Enter:
case CLUTTER_ISO_Enter:
g_signal_emit (entry, entry_signals[ACTIVATE], 0);
break;
case CLUTTER_Escape:
case CLUTTER_Up:
case CLUTTER_KP_Up:
case CLUTTER_Down:
case CLUTTER_KP_Down:
case CLUTTER_Shift_L:
case CLUTTER_Shift_R:
break;
case CLUTTER_BackSpace:
if (pos != 0 && len != 0)
clutter_entry_delete_chars (entry, 1);
break;
case CLUTTER_Delete:
case CLUTTER_KP_Delete:
if (len && pos != -1)
clutter_entry_delete_text (entry, pos, pos+1);;
break;
case CLUTTER_Left:
case CLUTTER_KP_Left:
if (pos != 0 && len != 0)
{
if (pos == -1)
clutter_entry_set_cursor_position (entry, len - 1);
else
clutter_entry_set_cursor_position (entry, pos - 1);
}
break;
case CLUTTER_Right:
case CLUTTER_KP_Right:
if (pos != -1 && len != 0)
{
if (pos != len)
clutter_entry_set_cursor_position (entry, pos + 1);
}
break;
case CLUTTER_End:
case CLUTTER_KP_End:
clutter_entry_set_cursor_position (entry, -1);
break;
case CLUTTER_Begin:
case CLUTTER_Home:
case CLUTTER_KP_Home:
clutter_entry_set_cursor_position (entry, 0);
break;
default:
key_unichar = clutter_key_event_unicode (event);
if (g_unichar_validate (key_unichar))
clutter_entry_insert_unichar (entry, key_unichar);
break;
}
}
static gboolean
clutter_entry_key_press (ClutterActor *actor,
ClutterKeyEvent *event)
{
clutter_entry_handle_key_event_internal (CLUTTER_ENTRY (actor), event);
return TRUE;
}
static void
clutter_entry_dispose (GObject *object)
{
ClutterEntry *self = CLUTTER_ENTRY(object);
ClutterEntryPrivate *priv;
priv = self->priv;
if (priv->layout)
{
g_object_unref (priv->layout);
priv->layout = NULL;
}
if (priv->context)
{
g_object_unref (priv->context);
priv->context = NULL;
}
G_OBJECT_CLASS (clutter_entry_parent_class)->dispose (object);
}
static void
clutter_entry_finalize (GObject *object)
{
ClutterEntryPrivate *priv = CLUTTER_ENTRY (object)->priv;
if (priv->desc)
pango_font_description_free (priv->desc);
g_free (priv->text);
g_free (priv->font_name);
G_OBJECT_CLASS (clutter_entry_parent_class)->finalize (object);
}
static void
clutter_entry_class_init (ClutterEntryClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
klass->paint_cursor = clutter_entry_paint_cursor;
actor_class->paint = clutter_entry_paint;
actor_class->allocate = clutter_entry_allocate;
actor_class->key_press_event = clutter_entry_key_press;
gobject_class->finalize = clutter_entry_finalize;
gobject_class->dispose = clutter_entry_dispose;
gobject_class->set_property = clutter_entry_set_property;
gobject_class->get_property = clutter_entry_get_property;
/**
* ClutterEntry:font-name:
*
* The font to be used by the entry, expressed in a string that
* can be parsed by pango_font_description_from_string().
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_FONT_NAME,
g_param_spec_string ("font-name",
"Font Name",
"Pango font description",
NULL,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:text:
*
* The text inside the entry.
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_TEXT,
g_param_spec_string ("text",
"Text",
"Text to render",
NULL,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:color:
*
* The color of the text inside the entry.
*
* Since: 0.4
*/
pspec = clutter_param_spec_color ("color",
"Color",
"The color of the text",
&default_text_color,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
/**
* ClutterEntry:alignment:
*
* The preferred alignment for the string.
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_ALIGNMENT,
g_param_spec_enum ("alignment",
"Alignment",
"The preferred alignment for the string,",
PANGO_TYPE_ALIGNMENT,
PANGO_ALIGN_LEFT,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:position:
*
* The current input cursor position. -1 is taken to be the end of the text
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_POSITION,
g_param_spec_int ("position",
"Position",
"The cursor position",
-1, G_MAXINT,
-1,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:cursor-visible:
*
* Whether the input cursor is visible or not.
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_CURSOR,
g_param_spec_boolean ( "cursor-visible",
"Cursor Visible",
"Whether the input cursor is visible",
TRUE,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:text-visible:
*
* Whether the text is visible in plain form, or replaced by the
* character set by clutter_entry_set_invisible_char().
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_TEXT_VISIBLE,
g_param_spec_boolean ("text-visible",
"Text Visible",
"Whether the text is visible in plain form",
TRUE,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:max-length:
*
* The maximum length of the entry text.
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_MAX_LENGTH,
g_param_spec_int ("max-length",
"Max Length",
"The maximum length of the entry text",
0, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:entry-padding:
*
* The padding space between the text and the entry right and left borders.
*
* Since: 0.4
*/
g_object_class_install_property
(gobject_class, PROP_ENTRY_PADDING,
g_param_spec_uint ("entry-padding",
"Entry Padding",
"The padding space between the text and the left and "
"right borders",
0, G_MAXUINT,
ENTRY_PADDING,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry:x-align:
*
* Horizontal alignment to be used for the text (0.0 for left alignment,
* 1.0 for right alignment).
*
* Since: 0.6
*/
g_object_class_install_property (gobject_class,
PROP_X_ALIGN,
g_param_spec_double ("x-align",
"Horizontal Alignment",
"The horizontal alignment to be used for the text",
0.0, 1.0, 0.0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterEntry::text-changed:
* @entry: the actor which received the event
*
* The ::text-changed signal is emitted after @entry's text changes
*/
entry_signals[TEXT_CHANGED] =
g_signal_new ("text-changed",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterEntryClass, text_changed),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* ClutterEntry::cursor-event:
* @entry: the actor which received the event
* @geometry: a #ClutterGeometry
*
* The ::cursor-event signal is emitted each time the input cursor's geometry
* changes, this could be a positional or size change. If you would like to
* implement your own input cursor, set the cursor-visible property to %FALSE,
* and connect to this signal to position and size your own cursor.
*
* Since: 0.4
*/
entry_signals[CURSOR_EVENT] =
g_signal_new ("cursor-event",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterEntryClass, cursor_event),
NULL, NULL,
clutter_marshal_VOID__BOXED,
G_TYPE_NONE, 1,
CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
/**
* ClutterEntry::activate:
* @entry: the actor which received the event
*
* The ::activate signal is emitted each time the entry is 'activated'
* by the user, normally by pressing the 'Enter' key.
*
* Since: 0.4
*/
entry_signals[ACTIVATE] =
g_signal_new ("activate",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterEntryClass, activate),
NULL, NULL,
clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
g_type_class_add_private (gobject_class, sizeof (ClutterEntryPrivate));
}
static void
clutter_entry_init (ClutterEntry *self)
{
ClutterEntryPrivate *priv;
gdouble resolution;
gint font_size;
self->priv = priv = CLUTTER_ENTRY_GET_PRIVATE (self);
if (G_UNLIKELY (_context == NULL))
_context = _clutter_context_create_pango_context (CLUTTER_CONTEXT ());
resolution = pango_cairo_context_get_resolution (_context);
priv->alignment = PANGO_ALIGN_LEFT;
priv->wrap = FALSE;
priv->wrap_mode = PANGO_WRAP_WORD;
priv->ellipsize = PANGO_ELLIPSIZE_NONE;
priv->use_underline = FALSE;
priv->use_markup = FALSE;
priv->layout = NULL;
priv->text = NULL;
priv->attrs = NULL;
priv->position = -1;
priv->priv_char = '*';
priv->text_visible = TRUE;
priv->text_x = 0;
priv->max_length = 0;
priv->entry_padding = ENTRY_PADDING;
priv->x_align = 0.0;
priv->fgcol = default_text_color;
priv->font_name = g_strdup (DEFAULT_FONT_NAME);
priv->desc = pango_font_description_from_string (priv->font_name);
/* we use the font size to set the default width and height, in case
* the user doesn't call clutter_actor_set_size().
*/
font_size = PANGO_PIXELS (pango_font_description_get_size (priv->desc))
* resolution
/ 72.0;
clutter_actor_set_size (CLUTTER_ACTOR (self), font_size * 20, 50);
priv->show_cursor = TRUE;
}
/**
* clutter_entry_new_with_text:
* @font_name: the name (and size) of the font to be used
* @text: the text to be displayed
*
* Creates a new #ClutterEntry displaying @text using @font_name.
*
* Return value: the newly created #ClutterEntry
*
* Since: 0.4
*/
ClutterActor *
clutter_entry_new_with_text (const gchar *font_name,
const gchar *text)
{
ClutterActor *entry = clutter_entry_new ();
g_object_set (entry,
"font-name", font_name,
"text", text,
NULL);
return entry;
}
/**
* clutter_entry_new_full:
* @font_name: the name (and size) of the font to be used
* @text: the text to be displayed
* @color: #ClutterColor for text
*
* Creates a new #ClutterEntry displaying @text with @color
* using @font_name.
*
* Return value: the newly created #ClutterEntry
*
* Since: 0.4
*/
ClutterActor *
clutter_entry_new_full (const gchar *font_name,
const gchar *text,
const ClutterColor *color)
{
ClutterActor *entry;
entry = clutter_entry_new_with_text (font_name, text);
clutter_entry_set_color (CLUTTER_ENTRY(entry), color);
return entry;
}
/**
* clutter_entry_new:
*
* Creates a new, empty #ClutterEntry.
*
* Returns: the newly created #ClutterEntry
*/
ClutterActor *
clutter_entry_new (void)
{
ClutterActor *entry = g_object_new (CLUTTER_TYPE_ENTRY,
NULL);
clutter_actor_set_size (entry, 50, 50);
return entry;
}
/**
* clutter_entry_get_text:
* @entry: a #ClutterEntry
*
* Retrieves the text displayed by @entry.
*
* Return value: the text of the entry. The returned string is
* owned by #ClutterEntry and should not be modified or freed.
*
* Since: 0.4
*/
G_CONST_RETURN gchar *
clutter_entry_get_text (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), NULL);
return entry->priv->text;
}
/**
* clutter_entry_set_text:
* @entry: a #ClutterEntry
* @text: the text to be displayed
*
* Sets @text as the text to be displayed by @entry. The
* ClutterEntry::text-changed signal is emitted.
*
* Since: 0.4
*/
void
clutter_entry_set_text (ClutterEntry *entry,
const gchar *text)
{
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
g_return_if_fail (text != NULL);
priv = entry->priv;
g_object_ref (entry);
if (priv->max_length > 0)
{
gint len = g_utf8_strlen (text, -1);
if (len < priv->max_length)
{
g_free (priv->text);
priv->text = g_strdup (text);
priv->n_bytes = strlen (text);
priv->n_chars = len;
}
else
{
gchar * n = g_malloc0 (priv->max_length + 1);
g_utf8_strncpy (n, text, priv->max_length);
g_free (priv->text);
priv->text = n;
priv->n_bytes = strlen (n);
priv->n_chars = priv->max_length;
}
}
else
{
g_free (priv->text);
priv->text = g_strdup (text);
priv->n_bytes = strlen (text);
priv->n_chars = g_utf8_strlen (priv->text, -1);
}
clutter_entry_clear_layout (entry);
clutter_entry_clear_cursor_position (entry);
/* Recreate the layout so the glyph cache will be primed */
clutter_entry_ensure_layout (entry, -1);
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
g_signal_emit (G_OBJECT (entry), entry_signals[TEXT_CHANGED], 0);
g_object_notify (G_OBJECT (entry), "text");
g_object_unref (entry);
}
/**
* clutter_entry_get_font_name:
* @entry: a #ClutterEntry
*
* Retrieves the font used by @entry.
*
* Return value: a string containing the font name, in a format
* understandable by pango_font_description_from_string(). The
* string is owned by #ClutterEntry and should not be modified
* or freed.
*
* Since: 0.4
*/
G_CONST_RETURN gchar *
clutter_entry_get_font_name (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), NULL);
return entry->priv->font_name;
}
/**
* clutter_entry_set_font_name:
* @entry: a #ClutterEntry
* @font_name: a font name and size, or %NULL for the default font
*
* Sets @font_name as the font used by @entry.
*
* @font_name must be a string containing the font name and its
* size, similarly to what you would feed to the
* pango_font_description_from_string() function.
*
* Since: 0.4
*/
void
clutter_entry_set_font_name (ClutterEntry *entry,
const gchar *font_name)
{
ClutterEntryPrivate *priv;
PangoFontDescription *desc;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
if (!font_name || font_name[0] == '\0')
font_name = DEFAULT_FONT_NAME;
priv = entry->priv;
if (strcmp (priv->font_name, font_name) == 0)
return;
desc = pango_font_description_from_string (font_name);
if (!desc)
{
g_warning ("Attempting to create a PangoFontDescription for "
"font name `%s', but failed.",
font_name);
return;
}
g_object_ref (entry);
g_free (priv->font_name);
priv->font_name = g_strdup (font_name);
if (priv->desc)
pango_font_description_free (priv->desc);
priv->desc = desc;
if (entry->priv->text && entry->priv->text[0] != '\0')
{
clutter_entry_clear_layout (entry);
/* Recreate the layout so the glyph cache will be primed */
clutter_entry_ensure_layout (entry, -1);
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
}
g_object_notify (G_OBJECT (entry), "font-name");
g_object_unref (entry);
}
/**
* clutter_entry_set_color:
* @entry: a #ClutterEntry
* @color: a #ClutterColor
*
* Sets the color of @entry.
*
* Since: 0.4
*/
void
clutter_entry_set_color (ClutterEntry *entry,
const ClutterColor *color)
{
ClutterActor *actor;
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
g_return_if_fail (color != NULL);
priv = entry->priv;
g_object_ref (entry);
priv->fgcol.red = color->red;
priv->fgcol.green = color->green;
priv->fgcol.blue = color->blue;
priv->fgcol.alpha = color->alpha;
actor = CLUTTER_ACTOR (entry);
clutter_actor_set_opacity (actor, priv->fgcol.alpha);
if (CLUTTER_ACTOR_IS_VISIBLE (actor))
clutter_actor_queue_redraw (actor);
g_object_notify (G_OBJECT (entry), "color");
g_object_unref (entry);
}
/**
* clutter_entry_get_color:
* @entry: a #ClutterEntry
* @color: return location for a #ClutterColor
*
* Retrieves the color of @entry.
*
* Since: 0.4
*/
void
clutter_entry_get_color (ClutterEntry *entry,
ClutterColor *color)
{
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
g_return_if_fail (color != NULL);
priv = entry->priv;
color->red = priv->fgcol.red;
color->green = priv->fgcol.green;
color->blue = priv->fgcol.blue;
color->alpha = priv->fgcol.alpha;
}
/**
* clutter_entry_get_layout:
* @entry: a #ClutterEntry
*
* Gets the #PangoLayout used to display the entry.
* The layout is useful to e.g. convert text positions to
* pixel positions.
* The returned layout is owned by the entry so need not be
* freed by the caller.
*
* Return value: the #PangoLayout for this entry
*
* Since: 0.4
**/
PangoLayout *
clutter_entry_get_layout (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), NULL);
clutter_entry_ensure_layout (entry, -1);
return entry->priv->layout;
}
/**
* clutter_entry_set_alignment:
* @entry: a #ClutterEntry
* @alignment: A #PangoAlignment
*
* Sets text alignment of the entry.
*
* Since: 0.4
*/
void
clutter_entry_set_alignment (ClutterEntry *entry,
PangoAlignment alignment)
{
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
if (priv->alignment != alignment)
{
g_object_ref (entry);
priv->alignment = alignment;
clutter_entry_clear_layout (entry);
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
g_object_notify (G_OBJECT (entry), "alignment");
g_object_unref (entry);
}
}
/**
* clutter_entry_get_alignment:
* @entry: a #ClutterEntry
*
* Returns the entry's text alignment
*
* Return value: The entry's #PangoAlignment
*
* Since 0.4
*/
PangoAlignment
clutter_entry_get_alignment (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), FALSE);
return entry->priv->alignment;
}
/**
* clutter_entry_set_cursor_position:
* @entry: a #ClutterEntry
* @position: the position of the cursor.
*
* Sets the position of the cursor. The @position must be less than or
* equal to the number of characters in the entry. A value of -1 indicates
* that the position should be set after the last character in the entry.
* Note that this position is in characters, not in bytes.
*
* Since: 0.6
*/
void
clutter_entry_set_cursor_position (ClutterEntry *entry,
gint position)
{
ClutterEntryPrivate *priv;
gint len;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
if (priv->text == NULL)
return;
len = g_utf8_strlen (priv->text, -1);
if (position < 0 || position >= len)
priv->position = -1;
else
priv->position = position;
clutter_entry_clear_cursor_position (entry);
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
}
/**
* clutter_entry_get_cursor_position:
* @entry: a #ClutterEntry
*
* Gets the position, in characters, of the cursor in @entry.
*
* Return value: the position of the cursor.
*
* Since: 0.6
*/
gint
clutter_entry_get_cursor_position (ClutterEntry *entry)
{
ClutterEntryPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), 0);
priv = entry->priv;
return priv->position;
}
/**
* clutter_entry_handle_key_event:
* @entry: a #ClutterEntry
* @kev: a #ClutterKeyEvent
*
* This function will handle a #ClutterKeyEvent, like those returned in a
* key-press/release-event, and will translate it for the @entry. This includes
* non-alphanumeric keys, such as the arrows keys, which will move the
* input cursor. You should use this function inside a handler for the
* ClutterStage::key-press-event or ClutterStage::key-release-event.
*
* Since: 0.4
*
* Deprecated: 0.8: The key events will automatically be handled when
* giving the key focus to an entry using clutter_stage_set_key_focus().
*/
void
clutter_entry_handle_key_event (ClutterEntry *entry,
ClutterKeyEvent *kev)
{
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
clutter_entry_handle_key_event_internal (entry, kev);
}
/**
* clutter_entry_insert_unichar:
* @entry: a #ClutterEntry
* @wc: a Unicode character
*
* Insert a character to the right of the current position of the cursor,
* and updates the position of the cursor.
*
* Since: 0.4
*/
void
clutter_entry_insert_unichar (ClutterEntry *entry,
gunichar wc)
{
ClutterEntryPrivate *priv;
GString *new = NULL;
glong pos;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
g_return_if_fail (g_unichar_validate (wc));
if (wc == 0)
return;
priv = entry->priv;
g_object_ref (entry);
new = g_string_new (priv->text);
pos = offset_to_bytes (priv->text, priv->position);
new = g_string_insert_unichar (new, pos, wc);
clutter_entry_set_text (entry, new->str);
if (priv->position >= 0)
clutter_entry_set_cursor_position (entry, priv->position + 1);
g_string_free (new, TRUE);
g_object_notify (G_OBJECT (entry), "text");
g_object_unref (entry);
}
/**
* clutter_entry_delete_chars:
* @entry: a #ClutterEntry
* @len: the number of characters to remove.
*
* Characters are removed from before the current postion of the cursor.
*
* Since: 0.4
*/
void
clutter_entry_delete_chars (ClutterEntry *entry,
guint num)
{
ClutterEntryPrivate *priv;
GString *new = NULL;
gint len;
gint pos;
gint num_pos;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
if (!priv->text)
return;
g_object_ref (entry);
len = g_utf8_strlen (priv->text, -1);
new = g_string_new (priv->text);
if (priv->position == -1)
{
num_pos = offset_to_bytes (priv->text, len - num);
new = g_string_erase (new, num_pos, -1);
}
else
{
pos = offset_to_bytes (priv->text, priv->position - num);
num_pos = offset_to_bytes (priv->text, priv->position);
new = g_string_erase (new, pos, num_pos-pos);
}
clutter_entry_set_text (entry, new->str);
if (priv->position > 0)
clutter_entry_set_cursor_position (entry, priv->position - num);
g_string_free (new, TRUE);
g_object_notify (G_OBJECT (entry), "text");
g_object_unref (entry);
}
/**
* clutter_entry_insert_text:
* @entry: a #ClutterEntry
* @text: the text to insert
* @position: the position at which to insert the text.
*
* Insert text at a specifc position.
*
* A value of 0 indicates that the text will be inserted before the first
* character in the entry's text, and a value of -1 indicates that the text
* will be inserted after the last character in the entry's text.
*
* Since: 0.4
*/
void
clutter_entry_insert_text (ClutterEntry *entry,
const gchar *text,
gssize position)
{
ClutterEntryPrivate *priv;
GString *new = NULL;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
new = g_string_new (priv->text);
new = g_string_insert (new, position, text);
clutter_entry_set_text (entry, new->str);
g_string_free (new, TRUE);
}
/**
* clutter_entry_delete_text:
* @entry: a #ClutterEntry
* @start_pos: the starting position.
* @end_pos: the end position.
*
* Deletes a sequence of characters. The characters that are deleted are
* those characters at positions from @start_pos up to, but not including,
* @end_pos. If @end_pos is negative, then the characters deleted will be
* those characters from @start_pos to the end of the text.
*
* Since: 0.4
*/
void
clutter_entry_delete_text (ClutterEntry *entry,
gssize start_pos,
gssize end_pos)
{
ClutterEntryPrivate *priv;
GString *new = NULL;
gint start_bytes;
gint end_bytes;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
if (!priv->text)
return;
start_bytes = offset_to_bytes (priv->text, start_pos);
end_bytes = offset_to_bytes (priv->text, end_pos);
new = g_string_new (priv->text);
new = g_string_erase (new, start_bytes, end_bytes - start_bytes);
clutter_entry_set_text (entry, new->str);
g_string_free (new, TRUE);
}
/**
* clutter_entry_set_visible_cursor:
* @entry: a #ClutterEntry
* @visible: whether the input cursor should be visible
*
* Sets the visibility of the input cursor.
*
* Since: 0.4
*/
void
clutter_entry_set_visible_cursor (ClutterEntry *entry,
gboolean visible)
{
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
if (priv->show_cursor != visible)
{
priv->show_cursor = visible;
g_object_notify (G_OBJECT (entry), "cursor-visible");
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
}
}
/**
* clutter_entry_get_visible_cursor:
* @entry: a #ClutterEntry
*
* Returns the input cursor's visibility
*
* Return value: whether the input cursor is visible
*
* Since: 0.4
*/
gboolean
clutter_entry_get_visible_cursor (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), FALSE);
return entry->priv->show_cursor;
}
/**
* clutter_entry_set_visibility:
* @entry: a #ClutterEntry
* @visible: %TRUE if the contents of the entry are displayed as plaintext.
*
* Sets whether the contents of the entry are visible or not. When visibility
* is set to %FALSE, characters are displayed as the invisible char, and will
* also appear that way when the text in the entry widget is copied elsewhere.
*
* The default invisible char is the asterisk '*', but it can be changed with
* clutter_entry_set_invisible_char().
*
* Since: 0.4
*/
void
clutter_entry_set_visibility (ClutterEntry *entry, gboolean visible)
{
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
priv->text_visible = visible;
clutter_entry_clear_layout (entry);
clutter_entry_clear_cursor_position (entry);
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
}
/**
* clutter_entry_get_visibility:
* @entry: a #ClutterEntry
*
* Returns the entry text visibility.
*
* Return value: %TRUE if the contents of the entry are displayed as plaintext.
*
* Since: 0.4
*/
gboolean
clutter_entry_get_visibility (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), TRUE);
return entry->priv->text_visible;
}
/**
* clutter_entry_set_invisible_char:
* @entry: a #ClutterEntry
* @wc: a Unicode character
*
* Sets the character to use in place of the actual text when
* clutter_entry_set_visibility() has been called to set text visibility
* to %FALSE. i.e. this is the character used in "password mode" to show the
* user how many characters have been typed. The default invisible char is an
* asterisk ('*'). If you set the invisible char to 0, then the user will get
* no feedback at all; there will be no text on the screen as they type.
*
* Since: 0.4
*/
void
clutter_entry_set_invisible_char (ClutterEntry *entry, gunichar wc)
{
ClutterEntryPrivate *priv;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
priv->priv_char = wc;
if (!priv->text_visible)
return;
clutter_entry_clear_layout (entry);
clutter_entry_clear_cursor_position (entry);
if (CLUTTER_ACTOR_IS_VISIBLE (entry))
clutter_actor_queue_redraw (CLUTTER_ACTOR (entry));
}
/**
* clutter_entry_get_invisible_char:
* @entry: a #ClutterEntry
*
* Returns the character to use in place of the actual text when text-visibility
* is set to %FALSE
*
* Return value: a Unicode character
*
**/
gunichar
clutter_entry_get_invisible_char (ClutterEntry *entry)
{
ClutterEntryPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), TRUE);
priv = entry->priv;
return priv->priv_char;
}
/**
* clutter_entry_set_max_length:
* @entry: a #ClutterEntry
* @max: the maximum number of characters allowed in the entry; 0
* to disable or -1 to set the length of the current string
*
* Sets the maximum allowed length of the contents of the actor. If the
* current contents are longer than the given length, then they will be
* truncated to fit.
*
* Since: 0.4
*/
void
clutter_entry_set_max_length (ClutterEntry *entry,
gint max)
{
ClutterEntryPrivate *priv;
gchar *new = NULL;
g_return_if_fail (CLUTTER_IS_ENTRY (entry));
priv = entry->priv;
if (priv->max_length != max)
{
g_object_ref (entry);
if (max < 0)
max = g_utf8_strlen (priv->text, -1);
priv->max_length = max;
new = g_strdup (priv->text);
clutter_entry_set_text (entry, new);
g_free (new);
g_object_notify (G_OBJECT (entry), "max-length");
g_object_unref (entry);
}
}
/**
* clutter_entry_get_max_length:
* @entry: a #ClutterEntry
*
* Gets the maximum length of text that can be set into @entry.
* See clutter_entry_set_max_length().
*
* Return value: the maximum number of characters.
*
* Since: 0.4
*/
gint
clutter_entry_get_max_length (ClutterEntry *entry)
{
g_return_val_if_fail (CLUTTER_IS_ENTRY (entry), -1);
return entry->priv->max_length;
}